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Energy Hook

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No. of Players: Single Release Date: 2016-07-05 Genre: Action, Indie, Sports Developer: Happion Labs Publisher: Happion Labs Website: https://store.steampowered.com/app/378070/Energy_Hook/

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Energy Hook

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Game Description

From the inventor of the acclaimed web-swinging movement in *Spider-Man 2* comes the extreme sport of the future: Energy Hook!

Energy Hook athletes use their jury-rigged gravity beams to perform death-defying stunts. Fall great distances and use your momentum to launch yourself to dizzying heights! Run on walls, and perform loops, spins, and aerial tricks!

You play Delilah, Energy Hook athlete who is making a name for herself in a future transformed by gravity tech, teleportation, and climate problems. By proving yourself on the obstacle courses set up by the Energy Hook underground you'll gain street cred, giving you access to better gear and new levels.

Energy Hook challenges you to chain together sequences of tricks, wall-runs, and stylish moves for massive scores; hurtle through time challenges by using tricks to gain speed; and seek out collectibles hidden throughout the levels.

Much like a graphic novel might have different chapters by different artists, Energy Hook showcases the work of several different artists: the organic floating islands of Keegan O'Rourke; the dystopian future city of Killst4r; the soft, pastel colored buildings of Paul Whitehead; and the virtual realities of Antonio Revard.

Energy Hook has:
* 6 sandbox levels with multiple challenges each (5 in early access)
* 10 bonus challenge "VR" levels (6 in early access)
* Dozens of challenges, from doing trick combos to getting best times and more
* Compete on the leaderboards or just swing around, explore, and be Zen
* Tune your energy line and jetpack in the equipment options screen
* Rift support

Energy Hook is a challenging game that requires a great deal of finesse and practice to master! Do you have what it takes?

Announcements

It's Finally Launching - Energy Hook 1.0, coming July 5th

For all of you who try to stay away from the Early Access titles, waiting for the game to be actually done, you can finally purchase that wishlist item you've been waiting for. Energy Hook is moving

It's Finally Launching - Energy Hook 1.0, coming July 5th

For all of you who try to stay away from the Early Access titles, waiting for the game to be actually done, you can finally purchase that wishlist item you've been waiting for. Energy Hook is moving

Version 740, Codename "Solstice": CONTENT COMPLETE

Happy winter solstice everybody! And how better to enjoy your pagan holiday, and suffer through the long dark, than to play the Content Complete build of Energy Hook!? Now on the 'comingsoon' branch.

Mini update: Steam Controller Support

Just got my hands on my Steam Controller a few days ago and after a little head banging managed to get it working to my satisfaction in game. It takes some getting used to, but I think it's the best

Version 740, Codename "Solstice": CONTENT COMPLETE

Happy winter solstice everybody! And how better to enjoy your pagan holiday, and suffer through the long dark, than to play the Content Complete build of Energy Hook!? Now on the 'comingsoon' branch.

Run! Update Linux and OSX versions are up

The Run! Update is now available to everyone. Check it out!

Version 741 - Codename "Solstice" - is up

Okay! After some testing and fixing a handful of bugs, I think "Solstice" is ready for prime time. It is on the default branch for everyone to enjoy. Enjoy, and happy holidays! And for those of you

Hotfix 720: 720 degrees of separation

It's a funny coincidence that revision 720 is also the revision where I got in some better names for doing tricks. So do a "720 leg grab double backflip" to celebrate! There are some changes in how s

Day Two Patch - Performance and Rift Fix

Hey there; had some issues with the Rift where Rift owners had to play in VR whether they wanted to or not. They can now play in regular mode or VR mode as they see fit. (There might be a "Your heads

Survey On The Current State of Movement

Hey everyone - I am probably going to keep tweaking Energy Hook's movement parameters until the day before the game is officially released. Please help me make sure I'm not doing that in a vacuum b

Interim Update 666: Accessibility, Style System, and UI improvements

Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... w

Version 741 - Codename "Solstice" - is up

Okay! After some testing and fixing a handful of bugs, I think "Solstice" is ready for prime time. It is on the default branch for everyone to enjoy. Enjoy, and happy holidays! And for those of you

Survey On The Current State of Movement

Hey everyone - I am probably going to keep tweaking Energy Hook's movement parameters until the day before the game is officially released. Please help me make sure I'm not doing that in a vacuum b

Day Two Patch - Performance and Rift Fix

Hey there; had some issues with the Rift where Rift owners had to play in VR whether they wanted to or not. They can now play in regular mode or VR mode as they see fit. (There might be a "Your heads

Interim Update 666: Accessibility, Style System, and UI improvements

Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... w

Spider-Man Swingman Releases Energy Hook

“From the inventor of the acclaimed web-swinging movement in ‘Spider-Man 2′” is how Happion Labs advertise Energy Hook official site>, which seem a pretty clear statement of i

Energy Hook 1.0 has finally launched - note for Oculus Rift owners

Yes, it's here! It's done! I am super-proud to have finally finished this thing. But are these things ever *really* done? In particular, already had this bug report: unlike the DK2, the Rift CV1 do

Energy Hook 1.0 has finally launched - note for Oculus Rift owners

Yes, it's here! It's done! I am super-proud to have finally finished this thing. But are these things ever *really* done? In particular, already had this bug report: unlike the DK2, the Rift CV1 do

Mini update: Steam Controller Support

Just got my hands on my Steam Controller a few days ago and after a little head banging managed to get it working to my satisfaction in game. It takes some getting used to, but I think it's the best

Hotfix 720: 720 degrees of separation

It's a funny coincidence that revision 720 is also the revision where I got in some better names for doing tricks. So do a "720 leg grab double backflip" to celebrate! There are some changes in how s