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Quatro!

About

No. of Players: Multi Release Date: 2022-11-14 Genre: Casual, Free to Play, Early Access Developer: CyberDoesStuff Publisher: CyberDoesStuff Website: null

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Quatro!

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Game Description

Play!

An oddly familiar game, but with a twist! Match colors and numbers, or use special Quatro! cards to be the first to reach zero cards to win!

Create!

If that wasn't enough, change the game with endless customization for custom decks and cards!

Regret!

Create and play your decks with friends! (If you have any left after playing, or any at all to begin with)

Announcements

Feb 21 Patch Notes

Disabled v-sync Resolution actually uses fps cap in settings

October 5th Patch Notes

Fixed bug that would break workshop deck selection and caused duplicationOof

December 15th Patch Notes

Lua api now allows skipping more than one player Directly drawing to player now shows properly

The Modding Update!

Starting off the new year with a new update! Things are gonna get a lot more crazy...Lobby ChangesYou can now play matches with up to 8 players! Invite all your friends (Or bots most likely) and suff

March 4 Patch

Added more detailed error logging for cards

We got bots baby!

The bots are coming...Bots now fill empty spots in a lobby when created, If a player leaves during a match, a bot will replace them. Added bots Game behavior when player leaves during match changed U

Optimization Patch 2: Electric Boogaloo

Quatro! used a lot more GPU than expected, but not anymore!This patch should finally make the game run much smoother for everybody, and use WAY LESS GPU.So why did it use so much GPU anyway?While the

Optimization Hotfix

Fixed an issue that tanked performance in some cases. Some users should see a large difference in GPU usage.

Feb 7 Hotfix

Custom decks now save on exiting editor Issue with custom color amounts crashing lobbies fixed

The Workshop Update!

Been a while, but here we are with a new update right in time for summer! Workshop Support Tired of the same old decks? Well now you can make, share, and use decks from the workshop!Controller Suppor

Networking changes

Lobbies have been reworked internally Various bugs with matchmaking fixed Bots are synced correctly with non host players

December 4th Patch Notes

Prevented scripts from having infinite loops, causing crashes

May 31 Hotfix

Fixed player select not working on clients Fixed potential issue where selection wont clear on new match Fixed player visuals not updating on clients on discard Fixed bots bullying host players (tho