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Fixed player select not working on clients Fixed potential issue where selection wont clear on new match Fixed player visuals not updating on clients on discard Fixed bots bullying host players (tho
Lobbies have been reworked internally Various bugs with matchmaking fixed Bots are synced correctly with non host players
Fixed bug that would break workshop deck selection and caused duplicationOof
Quatro! used a lot more GPU than expected, but not anymore!This patch should finally make the game run much smoother for everybody, and use WAY LESS GPU.So why did it use so much GPU anyway?While the
Starting off the new year with a new update! Things are gonna get a lot more crazy...Lobby ChangesYou can now play matches with up to 8 players! Invite all your friends (Or bots most likely) and suff
Prevented scripts from having infinite loops, causing crashes
Custom decks now save on exiting editor Issue with custom color amounts crashing lobbies fixed
Fixed an issue that tanked performance in some cases. Some users should see a large difference in GPU usage.
Disabled v-sync Resolution actually uses fps cap in settings
Been a while, but here we are with a new update right in time for summer! Workshop Support Tired of the same old decks? Well now you can make, share, and use decks from the workshop!Controller Suppor
The bots are coming...Bots now fill empty spots in a lobby when created, If a player leaves during a match, a bot will replace them. Added bots Game behavior when player leaves during match changed U
Added more detailed error logging for cards
Lua api now allows skipping more than one player Directly drawing to player now shows properly