Game Description
Consumers have power.
A 10-minute walking simulator game about how we usually consume.
The game depicts a simple cycle in which things are created and consumed. You will play as a member of a manufacturing company and observe how society changes through the cycle. Through conversations with people in various positions in mass consumption society such as a boss, consumers, a recycling company, and influencers, you will reaffirm the social impact of our consumption behavior.
No. of Reviews: 2
Review 1
Purchased!
Very bite-sized walking sim about the cycle of consumer products and some
negative consequences, has a nice surreal atmosphere
Review 2
Purchased!
Short and to the point! A commentary/surrealistic illustration of consumerism. I
finished it in about 20 minutes.