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Windscape

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No. of Players: Single Release Date: 2019-03-27 Genre: Action, Adventure, Indie, RPG Developer: Magic Sandbox Publisher: Headup Publishing Website: https://store.steampowered.com/app/363950/Windscape/

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Windscape

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Game Description

Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.

Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games.

In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.

As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival.

You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere.
Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.

What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…

Key elements of Windscape



One of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell.



I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions.



Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…



I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more.



I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover.

I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support!

Announcements

Cursor and Controls fix!

Dear community, Thanks to your Feedback we've fixed an Issue that left the game unplayable for some players due to the cursor and controls not reacting. You can now continue your journey into Wind

UI overhaul - Version 3.3

The most requested feature is coming to Windscape - more inventory space! The UI and especially the inventory is getting an overhaul. You are now able to sort your inventory by type and scroll throug

Content Update - Version 5.0

Delve deep into the depths of Tambora and defeat the dread that is hiding inside the flames. Change list: - Tambora gameplay area. - Added Chinese language support for the content up to 4.0 (will be

Update 4.4

This update will feature a huge performance boost for the first area (Evergreen Island) and some changes to the overall look. Especially on machines with weak CPUs as well as integrated graphics solu

Patch - Version 4.1

Fixed a few minor problems as well as a bug that closes gates instead of opening them. If you are not able to finish the artefact quest from Gaasi then have a look into your inventory. Make sure you

Patch Version 4.4.1

Steam should now download a 64bit version of Windscape if you are on a 64 OS. This improves performance on most machines. Fixed a bug where the world map wont load.

Update - Version 6.0

This is a huge, mainly technical update. There is NO new story content to discover (sorry for that). Performance was all over the place in old builds and that needed a lot of work. In short, i had

Content Update - Version 4.0

Explore a giant pyramid and uncover its buried secrets in Windscape's latest content update. Go on an adventure and help Ida to find the sages, which are struggling to protect their homeworld.

Windscape is leaving Early Access on March 27th!

First of all apologies for the late announcement in here! We are really happy to announce that Windscape is on the home straight to its release! Almost three years after the Early Access launch the

Content Update - Version 4.0

Explore a giant pyramid and uncover its buried secrets in Windscape's latest content update. Go on an adventure and help Ida to find the sages, which are struggling to protect their homeworld.

Content Update - Version 5.0

Delve deep into the depths of Tambora and defeat the dread that is hiding inside the flames. Change list: - Tambora gameplay area. - Added Chinese language support for the content up to 4.0 (will be

Unknown Pleasures: Wanderers Edition

Sometimes you don’t know what you need until you have it. Lately it turns out I’ve needed a lot of soothing, which is fortunate because this week’s selection of the best indie games

Update - Version 7.0

Continue your journey to Jivana island and its life spending magical tree. Destroy the machines that are draining the life out of your homeworld and defeat the evil that tries to overshadow everythi

Update - Version 6.0

This is a huge, mainly technical update. There is NO new story content to discover (sorry for that). Performance was all over the place in old builds and that needed a lot of work. In short, i had

Patch - Version 4.1

Fixed a few minor problems as well as a bug that closes gates instead of opening them. If you are not able to finish the artefact quest from Gaasi then have a look into your inventory. Make sure you

Mark Hamill To Host ‘Thunderful World’ Digital Showcase on November 10th

Hey friends,we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘Thunderfu

Patch 7.1

Thanks for your Feedback. This Patch will fix most of the reported bugs from version 7 so far. -Fixed a bug where players were not able to get back on the Airship. -Masters Ice and Fire spells now d

UI overhaul - Version 3.3

The most requested feature is coming to Windscape - more inventory space! The UI and especially the inventory is getting an overhaul. You are now able to sort your inventory by type and scroll throug

Patch Version 4.4.1

Steam should now download a 64bit version of Windscape if you are on a 64 OS. This improves performance on most machines. Fixed a bug where the world map wont load.

Update 4.4

This update will feature a huge performance boost for the first area (Evergreen Island) and some changes to the overall look. Especially on machines with weak CPUs as well as integrated graphics solu