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Hey Sinners, I spent the past couple of weeks implementing a lot of feedback you provided during and after the beta.New Features The big new thing is the rework of the lever system, in an effort to p
Hey Sinners,You can now diversify your sessions by playing on theNew Map: The MonasteryWith 5 tasks and 18 nuns, the Monastery is a bigger map, ideal for 5-8 playersThe tasks are more complex, often
Hey Sinners, hope you're doing well! I've been a bit less active on social media recently, that's because I've been busy fixing bugs reported during the recent Beta and there wasn't much to show, but
Hi Sinners,I just pushed an update with the following changes:-> The Iron Maiden device is now available for 750 coins!-> Bug fix: Sinners should not be peeling potatoes or turned in the wrong way wh
Hey SInners, The time has come! I’m thrilled to finally announce that The Matriarch is now available!First of all, thanks to everyone who has helped me make that day happen, from the players who have
Hey Sinners,First and foremost, thanks to everyone who participated in the beta, it was a quite big achievement, the demo was in the top 5 steam demo in term of concurent players (which peaked at 400
It's been a while since the last devlog here! After the Steam Festival in February and a short break in March, I've been working on a mix of big and small new features. Scoring and shop systems: At
Hey Sinners, I'm super thrilled to announce that the Matriarch will be released on the 26th of September.And this is only the beginning! New content such as maps, sacrifice devices, game options, and
Hey Sisters,I'll be playing The Matriarch with some friends, come chill with us! Ask me anything, I'll be happy to talk about the development or the future of the game.
Hey everyone, I pushed a fix for the loading issue (stuck on the lobby screen when launching a game from the lobby), this might also have fixed this issue of nuns sometimes having the matriarch book
Hi there ! The last couple of months my focus was to wrap up the main functionalities, to upload the build on Steam and to replace the placeholder UI elements by more fitting assets. Here is a snapsh
This month I've been busy getting the demo ready for the next Steam Festival (21 -> 28 Feb). Some highlights:-> Reworked the level design to give more strategic options when it comes to patrolling th
Hey Sinners,What's new? The exit has been reworked to prevent sinners from guessing the 3rd number or force-brut the code. Even if the 3 numbers are correct, Sinners still have to unlock the exit man
Hey Sinners,Patch 0.5 is live! What's new? Network Latency shouldn't impact Sinners' movement when they perform their tasks anymore. As a Matriarch, differentiating bots from laggy sinners was some
Hi Sinners, I just pushed a small hotfix-> Attempt to fix the black / green screen bug, my guess is that it happens when joining a full lobby or because of pirated versions. I added a validation to e