No. of Reviews: 20
Review 1
Purchased!
Pretty fun game, a twist on the mecha games with this being more like a
horizontal shooter, solid, fun and challenging with plenty of achievments and a
sense of reward, fun weapons and it just feels right when u play it.
For this price, you can't go wrong, just don't buy it expecting a platformer
like cybernator, this is simply a horizontal shooter with a mech instead of a
jet, still excellent btw.
Review 2
Purchased!
Game is awesome. A bunch of loadout choices to mess with and three difficulty
levels
Review 3
Purchased!
Good shoot'em up but the game has short levels. Still , the game is worth buying
during a sale. I was able to finish the game on "Easy" in under 30 minutes. 3/3
Rating
Review 4
Purchased!
Good shoot'em up game with short levels. Still , a game that worth buying during
a sale if you like retro games. I finish the game in 1 hour on easy and 10h on
insane for good measure, and another bunch of hours to get all chievos, very fun
indeed.
Review 5
Purchased!
I AM A METAL GOD OF DEATH
Review 6
Purchased!
From those awesome folks that made SATAZIUS. Glorious, satisfying,
side-scrolling fun. :-D
Review 7
Purchased!
Great mech shmup somewhat similar to Capcom's classic "jetpack shooter" games.
Probably the strongest presentation of any Astro Port game, too.
Review 9
Purchased!
This is a well-made shooting game. Everyone can enjoy and beat the game, but
it's very hard (nearly impossible) to get all achievements.
Pros:
+ Detailed sci-fi story.
+ Old school (SFC) style graphics.
+ All units have unique design characteristics.
+ Most of bosses have detailed history. You can find them in the description of
Steam cards.
+ Well designed Steam achievements.
Cons:
Well, I'm not sure whether these are cons or not for a hardcore shooting game.
- Cant pause the game.
- Cant recover full shield after lose a life.
- For easy mode, I cant continue after game over.
Review 10
Purchased!
A solid indie shoot-'em-up by Astro Port, makers of fine mecha games such as
Supercharged Robot Vulkaiser, Gigantic Army, Steel Strider, and this. They also
made Satazius, which... *cough*
Anyway, Armed Seven takes a lot of visual cues from Assault Suits Valken, which
was released here as Cybernator for the SNES. However, it's a horizontally
scrolling shoot-'em-up instead of a run-and-gun shooter. Unusually enough for a
Japanese shooter, you have a "life bar", but it replenishes very slowly and
gives a fairly long invincibility period after you're hit, making it essentially
a retheme of the one-hit-and-you're-dead mechanics found in much of the genre.
As with most shooters, it's fairly short at 7 stages long, but it's fairly
difficult and very replayable.
Probably the biggest point of difference this game has from the rest of the
genre is the ability to choose your weapons from a choice of four main guns,
four subweapons that fire along with your main gun, and one special weapon that
requires charging. "Better" main weapons cause the special weapon to take longer
to charge, so you have to choose whether you want a more effective normal shot
or to be able to use your special weapon more often. The major problem I have
with this is that many of the weapons seem fairly useless to me, and I generally
just end up using the submachinegun as a main weapon, either the rockets or the
cluster shot as a subweapon, and either the beam cannon or the guided missile
launcher as a special weapon. This isn't quite so bad for normal gameplay, but
several of the achievements require you to beat each difficulty mode repeatedly
using each of the 12 weapons at least once, so be warned if you care about that.
All in all, it'd be hard for an Astro Port game that isn't Satazius to not earn
my recommendation, so Armed Seven gets a thumbs up from me.
(Note: I originally owned this game on Direct2Drive when it was released by
Curious Factory, so my total playtime is somewhat longer than my Steam
playtime.)
Review 11
Purchased!
Solid but not spectacular shoot em up. It's missing any story elements and some
basic options like resolution and...the ability to pause.....but the controls
are solid. The gameplay can be hecetic, in a good way. It doesn't stand out in
anyway, but it's servicible.
For more information and gameplay: http://youtu.be/cmr5EepZKHI
Review 12
Purchased!
Can't decide if it wants to be a platformer or a bullet hell.
Fails both attempts.
Review 13
Purchased!
ARMED SEVEN is a mecha shootemup by Astroport. Wait, really? It's another one of
these games... Pshaw. Why can't these guys develop a visual novel about a
catgirl witch school or something? Instead, this is yet another tale about giant
robots and explosions. The world is doomed, only one pilot can save the day,
blah blah blah. When is Astroport going to make a game that speaks to me? I
can't relate to mechas, but I understand catgirl witches.
Seriously though, this is something that I appreciate about Astroport, they make
games that play to their strengths. ARMED SEVEN is a 16 minute game. You start
it up, choose your weapons, and attempt to save the world. Aside from being
easily-digestible, this shooter is very entertaining.
What I appreciate the most about this game is that it's so accessible. Upon
starting the game, you have a choice of weapons. The capabilities of the main
gun, secondary, and charge weapon are clearly explained. While you're liable to
have better results with certain weapon combinations, the best measure of your
survival is being able to dodge bullets. Each of the four difficulties changes
things up nicely, with enemies implementing new and more difficult attacks.
Since this is a 16 minute game, you probably won't fret as much when you lose.
There aren't any continues, but the lives and shields are fairly common.
However, mastering this game is a very difficult endeavor. Your play has to be
close to flawless in order to get the high-score achievements. For example, when
your Mech is at maximum shields, you get a huge influx of points over the course
of each stage. However, if you take a hit, you're actually knocked down two
levels, which means you'll need two shield power-ups to max out again. Most of
the stages in this game only have three power-ups.
The scoring system also revolves around destroying enemies as quickly as
possible. Whenever a large battle-cruiser or exceptionally tough mech appears,
you'll want to focus on them to get a larger multiplier bonus. Depending on your
weapon set-up, this can lead to a multitude of situations. You might even have
to put yourself in a disadvantageous position by leaving weaker enemies alive.
However, you can't allow yourself to take damage because of the max-shield
bonus. These conundrums, alongside the unique weapon-system, give ARMED SEVEN a
lot of replay-value.
And...well...that's it. Once again, this is a 16 minute game, there isn't much
to talk about. ARMED SEVEN is a very good shootemup, and is sure to entertain
fans of the genre. Give it a go sometime.
Review 14
Purchased!
Yet another SHMUP from ASTRO PORT, creators of SATAZIUS and GIGANTIC ARMY. This
time we have some sort of mix between previous two. We're piloting one of those
cool Japanese battle armors, but gameplay itself will feel more like our usual
SHMUPs. Unlike SATAZIUS, though, you won't need to re-play a certain part of the
game if you'll die. You die – you lose life and appear exactly where you were
killed. And as much as I liked SATAZIUS (the need to re-play certain parts
totally added to the balance), I can see how many people would love what ASTRO
PORT did in ARMED SEVEN. There's a bad thing too. And that bad thing is –
there's no story anywhere. I mean, I'm one of those people who dislike reading
long texts, or listening to the long briefings in SHMUPs. Actually, that was
exactly what I disliked about GIGANTIC ARMY. Those texts were just...
distracting. I like having story in such games in the old school way. As a
skippable intro, or in manual. This game doesn't have any and the only
story-related thing you'll get is a description on Steam store page. How cool is
that? Well, not cool. Not cool at all. I mean, come on! Even SATAZIUS had manual
in PDF format! Why being lazy this time?
As the result, ARMED SEVEN feels a bit uninspired. Just because with it being
pretty much the same thing made with the same exact technology (yep, you've got
it, low resolution is still a thing), it feels like there was no real need for
it. It's also shorter than previous games. Which doesn't feel good either.
Soundtrack is very good, though, design is still solid, the stable FPS adds a
lot to the pretty balanced SHMUP experience and all in all, ARMED SEVEN is still
a pretty nice choice for those who want the real old school experience from
Japan. So, it's still a thumb up from me, even though this game doesn't have an
impact that previous two titles had and feels like a pretty lazy release. After
two previous games? I totally expected more from ASTRO PORT.
Review 15
Purchased!
Fun shooter - fairly easy on normal mode. Good variety in enemies and ship and
weapon designs.
Levels are decent looking and well designed. Power ups are not bad. I would have
liked a bit more level ups but - overall worth a few bucks.
Review 16
Purchased!
GET THIS GAME! That is all I can say is GET THIS GAME!
Review 17
Purchased!
Very short game, but I feel it's worth it for the good price it asks. Good
weapon variety, good challenge, visuals are nice, and it offers a few variatons
on the standard gradius-style gameplay. Kind of like Gigantic Army in the
robo-feel you get from it, but different enough that you don't feel like they're
ripping eachother off. I should also mention a feature that this game has that's
so rare in video games: enemies will actually have completely different combat
AI depending on difficulty. They'll sometimes use entirely new attacks. I
thought that was a nice touch.
Review 18
Purchased!
Armed Seven is another classic game developed long ago by Astro Port. It is
pretty straight forward while still managing to have a scoring system that
rewards no mess ups. You have a choice between 4 main weapons, 4 sub weapons,
and 4 charge weapons, each choice uniquely effecting how long it takes for your
charge weapon to recharge. It's not a very long game and won't really push you
to your limits until you play beyond normal difficulty, but it's a nice little
game to boot up and play every once in a while. Grab it when it's cheap.
Review 19
Purchased!
Cool.. but, how to you skip the cutscene?
Review 20
Purchased!
Very solid SHMUP. Nothing groundbreaking but still engaging.