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We fixed a handful of bugs. For now this update is only for Windows because we're still hammering on trying to fix game-pad support in Linux (so our Linux build is unstable right now). Here are some
All three platforms are now up to date with each other again. That makes life better for everyone. Here's what we've changed in the last few weeks: This update includes an upgrade of our library f
We've just released a bunch of updates & new languages for Othello: Added Spanish translation (thanks dani_as0!) Added Polish translation (thanks Ti_Ichigo from our LiveCoding.tv channel!) Old "S
FINALLY!! :D More than two years after we started trying to get this license, today we are finally launching Othello to the world on Steam! We can't thank you all enough, for all of the support! T
Hey there, Othello Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for O
We just pushed out a bunch of fixes that had been piling up for a while (and some that we finally got fixed today after looking at them for far too long!). This release was for Windows, Mac, and Lin
Fixed the "Rematch" functionality which hadn't worked correctly for online play since the move to BlueLine Cloud. Now it's good again. Sliders were very finicky for clicking/dragging before. They
First big update for Reversi! Red vs. Blue skin - we got skinning working, and added a Red vs. Blue skin. Press "F2" or check it out in the Settings menu. We're going to make it easier for us to ma
Improvements! It's been more than a month since the last announcement about Reversi releases, so here's what's new: Made a new AI level half-way between Beginner and Easy and shifted every level fr
Since our last release, we've made a lot of changes & are having a short sale to celebrate! Here are some of the changes: Rewrote our entire font rendering system to use a more scalable system. On
Fixed some really bad edge-cases that were caused by playing an online async game, then leaving it, then finishing a local game in the same run of the program. Please make sure you have the latest v