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was enjoying this game right up to the point I couldnt continue due to a lack of flame in the dessert level where according to walkthrough videos there is supposed to be. I dont get it and not sure if this is a documented bug or what but with no way to continue I dumped the game. a tad bit pissed here. just sayin.
Please fix the physics where you jump on platforms and even though they are solid, you fall right through into water. Others have mentioned this and I experienced this on the very first sun/moon puzzle. I can't proceed in the game b/c of this. The game looks beautiful, but I cannot continue playing due to this bug. Will have to refund until this gets fixed.
Xing: The Land Beyond is great! I'm almost 4 hours in and had a blast! Amazing graphics, great music, incredibly immersive, brilliant unique puzzles, sexy weather effects, night and day cycles...The list goes on. Highly recommend this to any fan of puzzle games! I really got lost in the world. Id even go as far as saying it is the best puzzle game currently in VR. I'd post gameplay but you dont want to spoil the puzzles! 9/10 by VR standards
“Be careful what you wish for.” That's what I told myself about halfway through this game. Xing: The Land Beyond is a beautiful puzzle game where you assume the role of a person who had just passed way. Your goal is to help the Guardian track down four lost souls so they can be “preserved”. If successful, you'll never be born again, allowing you to pass through to the other side. Pros: Graphics are top notch Puzzles range from kindergarten to insane Well optimized Diverse and beautiful environments Entertaining puzzle elements A progress button (In the pause menu) Mini stories Cons: Some rendering glitches (mostly in the last story area) It's possible to become trapped in the very last puzzle When I started this game, I began to think to myself, “I hope the puzzles get harder than this” because it felt as though I was playing “Barbie and the 12 dancing princesses”, a children's PC game. “How do you know this?”, you'll probably asking yourself. Simple, I played it with my daughter who was 4 years old at the time. About a third of the way through Xing, the puzzles became much more complex. Then, at the half way point is when I utter the first sentence in this review. By the time I got towards the end, the puzzles where becoming insanely hard, BUT, I managed to do it without help. When it was over, I felt like my brain had just been baked. One of the things I really liked about this game is the progress button in the pause menu. It tells you how many letters you found, how many there are to go, and how many runes found. Each world has five runes and you have to find them all if you want to know what the signs are trying to tell you. I didn't have any technical problems with this game but I did get trapped on the last puzzle of the game, forcing me to start the area again... I wasn't happy. However, I managed to finish. At the time of this review, Xing: The Land Beyond was selling for $19.99. I logged in about 16 hours from start to finish so it's well worth it. I wouldn't even wait for a sale, buy it now.
HELPFUL THINGS TO KNOW BEFORE PLAYING - GET ALL THE RUNES IN A LEVEL BEFORE YOU LEAVE! (See NOTE below) - There is a 'Return to Zeneth' (central level/world) menu option when revisiting levels/worlds. - There is a jump assist option in the menu - To throw (on Vive), squeeze the motion controller. - You can use the menu to track your progress while playing REVIEW This is another VR based review here. I've been waiting years to play this, and happy to report I really enjoyed this game. For me it was somewhere on the order of 12-14 hours of gameplay. THE GOOD - Unique premise (sort of helping/reviewing soul's and their 'unfinished business' from their previous lives) - Environments reflect the world/story/journey/life of their particular character - Game looks great, and has some great design work - Game plays and looks great in VR (plenty of graphics options for tweaking performance) - Certain mechanics are very enjoyable to behold (turning day to night timelapse, making everything snow covered) - Lots of attention paid to details (plants look believable in wind, shorelines look better than vast majority of games) - Puzzles are engaging, just the right level of difficulty to make them a bit of a challenge, but not impossible to solve. - The game likes to reward you properly for taking the time to solve areas, and makes it worthwhile to unlock new areas. THE NOT SO GOOD - Puzzles and mechanics feel/seem too game-like, existing soley as puzzles/obstacles for the player, and not as true, integrated parts of a real, believable environment - Linear gameplay (you must visit each place in a prescribed order due to the sequence they introduce and combine puzzle mechanics) - Jumping puzzles (that require some physical agility to jump correctly -- something I frown upon in a story/puzzle based game). - A couple of puzzle mechanics introduced in an initially confusing way TECHNICAL ISSUES - Occasional physics hiccup (clipping through platforms you are trying to jump onto) - VR rotation is based on the play area's center, NOT the headset's location (so if you are on the edge of the room-scale play area with the Vive, rotation will not work well - stay in the center) NOTE Grab runes BEFORE you leave a level/world. Once you leave and return the central world/level (Zeneth), the puzzles of the world/level you just completed will reset (there are apparently technical issues why this is so). However, a new menu option will appear that allows you to immediately travel back to Zeneth whenever you want. So the downside is if you neglected to grab a rune on your first time playing the world/level, you will need to redo puzzles to access the rune. But once you have it, you can use the menu to return to Zeneth.
Overall I am not a fan of this game, but it must have something about it for me to complete as much as I did. I found the over-use of the same kind of puzzle, irritating. For example the jumping from one platform to another where the distance between the two areas are very critical, and is most irritating when you have completed 90% of the jumps only to fail athe last. It's not the style of adventure games that I prefer, I like to solve problems, not bash the hell out of my keyboard just to get from A to B. On top of that there are a number of game-play traps where I found myself looking for a solution and trying to gain access to unusual places only to find I have found myself in an impossible (in my view) unrecoverable position, and the only answer for me was to restart the level. I believe that happened to me in all 4 lands. To be fair to the software developers my screen adapter driver was not recommended, but in attempting to upgrade my driver I was putting my PC in jeopardy, by getting at one point the dreaded blue screen of death. I was lucky and able to restore the PC but decided to not risk any further upgrades. The visual graphic appearance is excellent, the music very pleasing, but ultimately the game-play is not my style.
A pretty good game so far with one major caveat for VR users. First, the positive... Reasonable Length - This isn't another 1hour/$20 VR game. I've completed the first of 4 chapters and there seems to be a 5th endgame area which probably isn't as long as a full chapter (it might just lead to the end credits for all I know) so at 90 minutes so far, I estimate it will last a good 5-6 hours or more. There's also a completionist element since you can find golden runes hidden in each chapter. I thought I only missed one in the first chapter since there was an optional door I hadn't figured out how to unlock but I missed 3 so some are decently hidden. Nice Aesthetic - The scenery looks beautiful and there are plenty of moving details like the tide lapping the shore, water falling, flames flickering, butterflies flittering about, etc so it's not a dead static environment. It's very important for a world to feel alive even if there's nothing alive in it and they did that very well here. A Good Mix of Puzzle Difficulty - I can't speak on all of the puzzles yet but in the first chapter they started off very simple and the main puzzle near the end did take a little bit of time. And the one big caveat for VR users is that this game does not run fantastically. I run an i5-2500K @ 4.5GHz and a 1070 OC Edition and I had to choose between 100% resolution, 90fps and a very blurry game or 130% supersampling, 50fps and a game that looked a little better but was still blurrier than I would have liked. I still felt ok after the 90 minutes of gameplay but I was getting that tingle in my gut that said it was time to call it a night and I typically don't get nauseous in VR. While nice graphics come at a cost, part of the problem is just poor optimization. Overall, I will recommend it as long as you have a decent rig and don't get sick in VR easily.
A lively, lush work of art. This game is possibly the most gorgeous I've experienced in VR, and is oh so relaxing to boot. The puzzles are simple, but the interplay between story(featuring fantastic voice-overs) and solving make the experience rewarding and engaging. One thing I really want to give note to is how amazing the soundtrack is, it knows just when to stand out and captures the majesty of adventure very well. So glad to have this game!
This is a game about solving puzzles by changing the weather. Unreal Engine 4 chicanery aside, this game runs decently on my system. I'm glad the developers worked to optimize this game. It's a gorgeous-looking game, and there's even an achievement just for clicking "ultra". The soundtrack is alright; 8.5/10. Nothing that blew me away, but nothing bad either. The gameplay is decent — the puzzles aren't too hard, and even the all the secrets aren't too difficult to get (it's not like The Witness, which had some real "needle in the haystack" type of secrets). Hardcore puzzle gamers may feel slightly let down though. One nitpicky gripe: jumping shouldn't have to be lower while sprinting (I know, I know, realism and all that, but this is a videogame, so just let us jump as we will). The other small issue: mild trapping issues. The main con of this game on the gameplay front: the save system. XING: The Land Beyond has the "continue game" save system, but almost nothing else apart from a "restart entire level" save system. However everything was nicely paced and not too difficult for me so that I rarely needed it. What about story? The story is told in poems (quatrains, to be specific), and it's about the stories of the dead. Lots of text, like The Talos Principle, but not walls of text. It has a very Buddhist sort of feel to it (but not in a religious way, mind you). Also the way the hints (for lack of a better term) are done reminded me a fair bit of Antichamber's signs. Overall: 8/10. 'spretty good, yeah.
Feel free to follow my review page! [https://store.steampowered.com/curator/35145066/] THE GIST OF IT: XING: The Land Beyond is a first-person puzzle game in which you progress linearly through a series of worlds, each with its unique puzzle mechanics that are overall of easy to medium difficulty. 👍 The good parts: +Good looking environments. +No frustrating puzzle mechanics. +Good game length for its genre, around 10 hours. +Soundtrack. +Some unique stories throughout the game. 👎The bad parts: -Puzzles themselves while not hard, do lack a certain wow factor. -Main story or the outcome of all the stories were not as impressive as I thought it would be. STORY The game's story is separated or made out of many small stories of individuals who have died and have yet to move on. It's your job to find and listen to their stories or tragedies for some, and complete their final journey. There are 4 main stories you need to experience each with its own unique character. Some are better than the others but overall I found them decent. The outcome or the overall completion of the game's main story is not as culminating as I thought it would be but then again it's not truly a story but more of a journey, theirs and yours. Story rating: 7.5/10 GAMEPLAY If you played The Talos Principle, then you'll find the game's mechanics similar and easier in comparison. Each world presents a new mechanic, such as changing from day to night, making rain, freezing the water and controlling the wind. Each individual mechanic on its own controls some aspects of the world, for example, you can move certain blocks only when its night time or you have to freeze the water to progress to the other side. The complexity of each puzzle mechanic is explored in all 4 worlds and it culminates in the last world where you'll be presented with a higher difficulty than what you previously faced off. Overall I never had much trouble going through them, they never felt tedious or frustrating, maybe a bit boring at times, but quite enjoyable for what the game was set to do. Gameplay rating: 8.5/10 AUDIO The soundtrack is well done and you can feel the impact of it in each world as you progress through the story and find out more about the characters, as the music also changes progressively. Each character in all 4 worlds is voiced and they do quite a decent job at it. There's also a narrator for some of the mini-stories you can listen to outside the main ones. Sound effects are all decent, no issues nor anything worthy of mentioning. Audio rating: 8/10 GRAPHICS, PERFORMANCE AND TECH ANALYSIS The game looks gorgeous most of the times though not without some small issues such as the draw distance which for some reason even if you up it to 200% it still doesn't feel like it does much. I still noticed a lot of textures, specifically rocks, changing in front of me. Perhaps a bug or simply just engine limitations. The atmosphere and each place you visit is beautiful and unique from one another, from temples and deserts to forest areas. It's nothing you have not seen in other games but still quite nice to look at. I do have to mention the fact that changing the weather or day time for puzzle mechanics, visually is quite an achievement. I had no performance issues, I played it in non-VR, and runs perfectly maxed at over 100 frames per second on my 2080. The game is very GPU intensive so bear that in mind. Graphics, performance and tech analysis rating: 8.5/10 CONCLUSION I very much recommend XING: The Land Beyond to anyone who loves a good atmospheric first-person puzzle adventure game, and for those who have yet to taste the genre, this would be a good start, since the puzzles themselves are not that hard. Get it on any price. FINAL SCORE: 8.12/10
A great VR puzzle and platformer game that is also fun in non-VR mode and looks amazing. I started exploring an island with some relaxing music in the background. Switching between day and night and carrying fire was an inportant part of the puzzles. Have played in VR too a couple of years ago. It's so rare that a game works both with and without VR. Highly recommended in both modes.
For anyone looking for a very good VR atmospheric puzzle-adventure game then look no further. This is a brilliant game from start to finish and a must have for those who like Myst style games. Pros * Great visuals * Great sound design * Interesting mini stories * Different locations / environments * Fun gameplay mechanics * Full length game * Great performance / well optimized * VR motion controllers * VR locomotion Cons * Few gameplay bugs & glitches here and there Final score: 9/10
XING is a first-person puzzler with beautiful environments, competently designed puzzles and interesting (though fairly sad and morbid) stories that are marred by clumsy writing. It was originally developed for VR, but I only played the non-VR version. The most striking feature of XING are its diverse and incredibly beautiful environments. Accompanied by soothing music and occasional calm voiceovers, you'll walk through detailed landscapes that feel very natural and realistic (except for some puzzle elements which are clearly unrealistic, but nice to look at as well). Puzzles often involve changes of weather or day/night, and I often switched those just to see how a given area would look under these circumstances. Occasional "magical" effects enhance the experience and convey a sense of wonder that I cherished. With four distinct main worlds, one "end world", and several small bonus areas, there's also a fair amount of variation. XING is a very relaxing game with a world that is a joy to walk through. The puzzles are well-designed and all involve manipulation of the environment as well as a bit of exploration. I found them very easy at first, though there was a spike at the end of the third world, and difficulty remained on a noticeably higher (but never unfair) level afterward. There are optional "rune collection" puzzles that tend to be a bit harder than the required ones. The challenge in late-game puzzles comes mostly from having to walk around inside them and taking actions without yet understanding how they work. At several points, I was a bit afraid that my actions might have locked me out of a solution, but the puzzle design is pretty robust and I always eventually found a way to solve them. All puzzles are logical (if you accept some bending of the laws of physics) and I never felt a need to look for outside help. XING tells several short stories. You do not "play" through these, rather, they are told via poems that you find along the way. The environments reflect the setting of the respective story, and sometimes the stories contain cleverly disguised hints about the puzzles. Considering the otherwise very soothing and relaxing atmosphere, the stories are surprisingly dark and morbid. Not only do they all end in death (which may be expected since you're playing through the afterlife), it's also often a sad and senseless death that provides little closure for the story. The game touches on themes like loss of loved ones, isolation, suicide, despair, and even child abuse, but does so in a very superficial way, as if it just wanted to say "these are things that happen in life" without ever going beyond the surface. All these stories are told through poems which are ... clumsy at best, stylistically they are on the level of what a child might write. It's often obvious that the writer wanted to deliver one particular phrase that advances the story, then looked for any words that rhymed, and padded the verse with unrelated information that clearly only exists to facilitate the rhyme. The writer also often breaks the meter unnecessarily when it could easily have been preserved. And they don't have any qualms rhyming "nest" with "conquest", "grow" with "echo", or "tree" with "lucky". It's not always _that_ bad, and it helps that the lines are usually voiced competently, but I'm kind of surprised that someone would put out that level of writing without feeling embarrassed about it. It would have worked for a parody, or perhaps for something addressed at children, but these clumsy poems try to tell mature, sad, serious stories, and that just doesn't work. The game also occasionally displays short sentences that might be seen as words of wisdom ... or as platitudes, depending on your perspective. Personally I think when you tell stories of deep suffering and then try to patch over them with a vague one-liner that may be well-meant, but ignores most of the situation, then you're showing a lack of empathy and understanding. At one point the game seriously tries to tell a story of violence against children, homelessness, and premature death, and the final conclusion is that "friends are worth a lot" because one of the characters was a loyal dog. However, while I _do_ think that the writer overestimated their writing skills as well as the wisdom of the simplistic messages they tried to convey, that did not impact my enjoyment of the game. This game is focused on the environments and the puzzles, while the stories take a backseat. They also _do_ have some naive charm, and I got the feeling that the writer meant well and really _tried_ to convey heartfelt wisdom via beautiful poetry, they were apparently just unaware of how far they missed the mark in both respects. But I can't fault them for trying. As usual, I also want to address user-friendliness. The transition from VR to non-VR was done very well, I played the game with mouse and keyboard and it felt like any other first-person puzzler. There were a few platforming sequences that seemed harder than necessary, but there is a "jump assist" setting that I just didn't turn on, and it may very well solve this minor issue. Even if you do fall off a platform, the game immediately respawns you right where you fell, so you're not losing progress. There is unfortunately no way to rebind keys, but at least the arrow keys work as an alternative to WASD. The game never requires a quick response, so I could live with the WASD controls that I find uncomfortable in more action-oriented games. I recommend XING to fans of first-person puzzlers who are in the mood for a relaxing, soothing experience with manageable, competently designed environmental puzzles. I can't really recommend the writing, but if the "naive charm" angle doesn't work for you, you can at least ignore it fairly easily.
I played Xing in standard mode and it was stunningly beautiful. It did remind me of Myst but it can stand proudly in its own right. Others have mentioned Witness, but the puzzles are challenging but not obscure like the former was. It had echoes of RiMe which is a favourite of mine. Most people take 10-15 hours to complete so a lot of bang for your bucks. You are dead and your soul has entered the spirit world. There is no religion or faith attached to this game, but it does touch very lightly on reincarnation. You arrive at a hub which has 4 massive doors to 4 vastly different worlds and there is a gate which enters into another area which is closed. This gate needs all the runes found in the 4 worlds. The spirit guide in the hub says you have to enter the 4 worlds to collect the 4 souls lost there. Itzali Point is a beach setting where you learn the story of a female environmentalist. Nahele Rain is about a Shaman in a Sth American jungle setting. Hyaku Lake is in the mountains with a heavy Asian influence. You follow a girl and her dog here. Desert of Naar is self-explanatory and tells the story of a ruler. Once you collect all the runes you can open the gate to the forest of Zeneth. This forest contains multiple doors to various worlds. Each door is a short vignette about a person. The final area is the Steps of Akash which has more puzzles and takes you to the ending. You don't have to complete the steps to 100% the game. Game play entails finding scrolls in each world which tells the story in poetry about the person. You also collect red balls which are the hints, but they can be quite obscure. You need to find the golden rune in each puzzle level. They are usually difficult to get to. You have the power to manipulate the elements of fire, rain, snow, water, and wind. You are also able to change night to day and vice versa. Puzzles entail manipulating the platforms or creating a walkway to cross over something. You can use gongs to weaken ice or drums to bounce fruit or glowing balls to where you want. There are quite a few sokoban areas which can be challenging. Some of them fried my brain so much that I had to take a break for a few days!! There is some platforming and a bit of running around to solve the puzzles. I found them medium to hard to complete. I mucked up the final one on Steps of Akash, so I threw in the towel and watched the end online. Ah...the graphics! This was the highlight of the game. The environments were absolutely stunning and with the backing of a full orchestra, it created an amazing experience. This game allows you the explore and enjoy the surroundings with its natural sounds of waterfalls etc. Hyaku Lake was my favourite area with lakes, mountains and the ominous Asian lions and blossom trees. The story on this level gave it an additional emotional impact. This is a peaceful game as there is no hidden threats or combat. After all, you ARE already dead!! There is no stress or urgency in the game, apart from the frying of your brain cells. There are no timed puzzles also, so this game is ideal for those who are slower with their reflexes. Some of the mechanics of moving the sokoban pillars were very innovative. I did struggle with the wind fan lifting me up to a ledge. I went everywhere else but to the ledge!! Grr. If I had a quibble, I would say that it is a touch too long. By the time I was finishing Steps of Akash, I had a severe case of puzzle fatigue despite the variety on that level. Highly recommend for puzzles lovers and those who love beautiful surroundings. 9/10
Beautiful game with lots of content. Needs a fairly beefy PC to run, though it works well with ASW on the rift which lessens the pain somewhat!
It's ok, even though I have spent more time stuffing around with the graphic settings than actually playing. It's also a little hard to jump onto platforms as it doesn't line up and even though you are jumping on something it's not actually right and you end up in the water. Can get very frustrating and even after resetting position it just gets worse. Puzzles are good and the island looks spectacular, just wish I could find the right setting for the graphics. $20 seems fair as you can tell a lot of work has gone into it and it's actually a game not some shit tech demo that is flooding the VR category. Overall a pretty good VR game, if it was just a pancake game I would probably not buy but in VR it's pretty good. Recommend to those who like puzzle games and spectacular islands.
Beautiful graphics. A very small fraction of the puzzles are interesting at all. I care more about puzzles than graphics.
Such an enjoyable game. It is essentially an exploration and puzzle game where you progress through different stories and have to solve puzzles to get through. The mechanics are learned as you go along and the controls are good. The puzzles get progressively harder but not unsolvable. The lands are all beautiful and the stories are enjoyable. I will be looking for other games like this.
This is a beautiful game! Puzzles are reasonably tough. Not crazy tought like Obduction. The absolutely most crucial thing to know is you have to stay in the same space for the jumping to work. You can wander but you need to find your way back to your original position OR go to the VR menu and reset your position. Otherwise you will miss jumps that seem like you should be making. You can rotate physically. Once I realized this slight restriction the game was so much more fun.
This review is for Xing : The Land Beyond The sheer beauty and awesome scenery should have been a good clue this was a well thought out game and well attended by its creators. So much detail and love went into this game. I had to stop shooting screenshots because it was Totally getting out of hand. The game is a puzzler and not a tough one EXCEPT in parts(i.e. clock puzzle) These puzzles range from hard to extreme. Typically there is a Weather(sun, rain, etc...) component to the solves and that makes thisa game so special. I have only gotten Rain, Sun, and Moon, but theres also wind. The solves for this are outrageous but can be figured out if you listen and observe. Im at a puzzle right now Im stuck at but I can say I have not had tro use any form of cheat so far. Im enjoying the "Finding things out". I'd recommend this game because its not Hard you just have to get used to the environment parts of the puzzles. The game is a joy. Short, if you're good at the puzzles, but this isn't a cakewalk. I took days for some of the puzzles. Its enjoyable because even if you aren't making progress you are entertained by the surroundings. AND, if you need you can always go Back to previous chapters and finish them too. I can tell you they make the Return Hard, but possible, you just need to keep an open mind and an open eye for clues to solve these puzzles. Id rank this and 7- 10 as i got stuck and fell off things, more times than allotted. I am a Klutz. I enjoyed everything about the, game controls are responsive and a little slow but not enough to put me off giving this a positive review! I got stuck in a few places as the boundaries are tested every time I play. Not something You might have issues with. I like to see where I can go. Please check this game out. I got it on sale and it was SO worth it. You will go nuts also with the screenshots. I guarantee it. This had Myst feelings to it, and I LIKE that! This is a beautiful game a joy to play. If you like mood(its VERY immersive), and puzzles this game 'has it in Aces'. I play this game and haven't finished yet. I keep playing it and cant stop. That's a good thing, Right? I'm having fun though. You will, too.
As a serious fan of first person puzzle/adventure games, I found this game profoundly dissapointing. The puzzles are all tedious switch and key finding. I was far more often impeded by the slow walking speed and useless platforming sections that I was by the puzzles. You are regularly forced to walk back across sections of the game you have already completed if you want to bring a newly discovered key item to the key-item-receptacle it belongs to, as though I should feel clever for remembering that there was a pineapple shaped keyhole that I passed five minutes ago, and be rewarded with another five minutes of time wasted backtracking. The meagre and uninteresting story is told through terrible poetry, all forced into rhyme in the way that elementary school students believe all poetry must be upon first being introduced to the medium. It is cringe inducingly bad at times, and worse still none of it means anything. Most disapointing of all is that there does not appear to have been any effort made at worldbuilding. There is no environmental storytelling, the world is just made of scenery and puzzles, neither of which have anything, thematically or narratively, to do with each other. The bad poetry doesnt appear to have anything to do with the bad puzzles (none of the characters seem to mention living in a world of random rotating bridges and glowing key item receptacles). There is no WHY to anything. Why is there a door that only opens if I place a coconut on the coconut shaped glowy altar? Who built it? Why would they build it? If there is no expectation of narrative to be fulfilled, then why fill every level with poetry slabs? They certainly weren't written by anyone who was passionate about poetry. The best I can say about the game is that the presentation is decent. Graphics are solid, and music is serviceable, though neither are particularly memorable. The developers sure know their way around the lighting engine. If you have already played every other puzzle/adventure game of any repute, the game certainly has a bunch of puzzles waiting for you and will fill up a bunch of your time if you are desperate to waste it. Otherwise, I am sorry to say that I can think of no reason to visit Xing.
For me it's the best puzzle game on steam, and maybe overall the best puzzle game that I've ever played. It's a little unknown and the storepage has to be discoverd by luck or by accident, but when find yourself on the storepage and get curious, you'll be greatly rewarded. Rewarded with a very well made and thought through puzzle adventure. I know the graphics engine itself looks a little old in 2020, but what they've made out of it is just handsome and amazing. You'll find yourself solving different kinds of puzzles in varying environments, you have to use logic, sometimes time, you'll have to switch between day and night, and sometimes even the weather. Basically all elements are required somewhere during your journey, You are accompanied by a pleasant background soundtrack, and enjoyable voiceacting. The difficulty gets a little harder and harder over time, but i never had the impression of puzzles being unfair or unsolvable. They mostly made sense to me and the whole game is relaxing and very playable without any kind of guide. As a negative aspect i have to mention that your character seems to have like two broken legs or something and can only jump about 10cm high, which can be extemly annoying until you are used to it. THE GAME PLAYS FINE IN VR AND NON VR AND I DIDN'T NOTICE ANY BUGS OR PROBLEMS, FURTHER MORE I HAD A LOT OF FUN PLAYING IT, AND I CAN FULLY RECOMMEND IT, EVEN FOR THE FULL PRICE!
I have been waiting for a game like this. Magical, immersive, beautiful, relaxing and with puzzles that are not too difficult (so far). It's like a casual zen version of the Talos Principle. Menus are excellent, all the settings you need, de-coupled controller movement, performance is really good with high SS, etc. What more can you want? They even added some nice voice-acting. The music is perfect too (but maybe some more tracks would be welcome). If you like exploring and puzzling in a beautiful relaxing environment, I highly recommend this.