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King under the Mountain

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No. of Players: Single Release Date: 2021-11-24 Genre: Indie, RPG, Simulation, Strategy, Early Access Developer: Rocket Jump Technology Publisher: Rocket Jump Technology Website: http://kingunderthemounta.in

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King under the Mountain

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Game Description

King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world.

PLEASE NOTE the game is very much in Early Access - a lot of content you might expect to already be in could still be upcoming (see the roadmap) and bugs are to be expected. You should only purchase the game at this stage if you're happy that the game will be unfinished for a while, and in return you can help shape the direction of development by providing feedback (we have an active Discord server and feedback review system).



The game is based around these central pillars:
  • A simulated world – The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall. The local environment and changing seasons have effects on the native flora and fauna. Your settlers and other characters have their own personal social and physical needs that you’ll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)
  • Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance.
  • Peaceful expansion – It’s an important design goal that it’s possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an “art farm” style of play.
  • Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), in King under the Mountain you can play as several different races and factions each with their own unique gameplay elements. You could build a dwarven fortress dug deep into the side of a mountain, a town of humans at an important river crossing, or a tribe of orcs hunting and raiding others. More than just different races to play as, we want to introduce completely new play styles as unusual factions – perhaps a lone wizard building their secret lair with golems they have constructed, an evil necromancer raising an army of the dead, a dragon amassing a hoard of gold in a giant cave system, or even an invasion of demons attacking the material world. Note that in the current version, only Dwarves are playable.
  • Player-driven content – Have you ever spent hours in a creative game building something, only for it to sit hidden away on your computer? In King under the Mountain, players can opt-in to automatically upload their settlements for other players to visit. This drives the basis of the adventure mode – you put together a party of champions from your settlement’s population, and go off on an adventure to explore another player’s creation. This mode will involve turn-based tactical combat as you explore and battle through another player’s fortress, claiming rare resources that may be difficult or impossible to acquire otherwise. It’s important to note that nothing will be lost by either player in this encounter – you don’t actually “attack” the other player, only a copy of their settlement, and there are benefits to be gained by both parties. Note that the adventure mode is not implemented yet and coming later in development.
  • Mod friendly engine – Another big design goal is that everything you see or read in the game (and the variables behind them) are fully open to modification. In fact, the base game is built as an engine with one base mod applied to it (which modders can look at to see how things work).

Announcements

Alpha 8.1.4 patch

Fix for a crash when launching the game which may be on Windows 11 only, in an error trying to find the user directory

Alpha 8.1.12 Update

Attempting to shutdown more gracefully when a crash happens so Steam is not left with files open Increased starting cauldrons from 1 to 2 Fully grown bushes are now harvestable, with a small chance

Alpha 8.1.13 patch

Quick fix for length of seasons

Settlement-builder King under the Mountain hits Early Access

King under the Mountain is a fresh take on building up a settlement, this time with a fantasy setting that looks a bit nordic.Read the full article here: https://www.gamingonlinux.com/2021/11/settlem

Alpha 8.1.16 update

Added weaver profession for weaving crafting type (instead of farmers) Fishing jobs no longer created where bridges exist Exhausted mushroom logs now re-queue themselves to be constructed again Craf

Alpha 8.1.18 Hotfix

Fix for a crash when a fire does not have a location

Troublshooting patch

This update adds some troubleshooting instructions to help players who are not able to launch the game

Alpha 8.1.17 patch

Fix for a crash when comparing very similar yet differently constructed item

Alpha 8.1.10 patch

Fix for a problem where a dwarf requiring multiple items for different jobs would get stuck if the first was not available (thanks CptEric) Iron and steel take a bit longer to transition to rusted w

Alpha 8.1.7 patch

Fix for a crash when processing modified translation files Completing the tutorial now disables the tutorial in future games, so you can choose where to place your settlement

Alpha 8.1.15 Update

Added Add and Remove tiles buttons to room selected view Corrected numbering of stockpile zones Harvestable crops will now be harvested even if all tiles in the farm plot are not yet tilled Added sm

Alpha 8.1.14 update

Decreased the speed at which food and drink needs decay (i.e. food and drink keeps a dwarf satisfied for longer) Increased the length of time a dwarf can survive while very hungry or thirsty Fix for

Alpha 8.1.9 update

Fixed the game being stretched too large on Windows machines which have "Scale and layout" display setting set higher than 100% Stockpiles now use the group they were placed with as part of their ro

Japanese language update

Updates to Japanese translation

Alpha 8.1.11 patch

Added elephant meat to list of valid ingredients for soup Added Japanese translation, thanks for SPQR Reduced length of time hemp requires to grow Fix for a crash regarding roofing near the edge of

Alpha 8.1.8 patch

Wild animals can no longer move through doors, sorry to the civilized elephants Fix for a crash when a creature died in a stockpile but wasn't supposed to be in that stockpile (how inconsiderate of

Alpha 8.1.19 Hotfix

This is a fix for the Java internals problem introduced with the last hotfix

Alpha 8.1.20 patch

This patch upgrades the Java runtime bundled with the game from Java 11 to Java 17. No gameplay changes unfortunately, but this should hopefully fix some issues people have been encountering with the

Alpha 8.1.6 patch (translation update)

Updated Spanish translation provided by Harlmorl Updated German translation provided by Mario Röder

Huge news on the future of King under the Mountain

Hi everyone,Sorry it's been so quiet for so long with no news about what's happening with King under the Mountain. It's been brewing for a long time, but I'm absolutely delighted to announce that I'm