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Will release a hotfix soon for a couple of nasty bugs. The build requires further testing though so it might be a little while.
- New guard AI system. It's a lot easier for the player to escape the guards and run home to safety - A health system that determines if you're going to get caught or not - Muzzle flashes to
-Searching trashcans locks you in place with a stop search option -A bug where one of the trashcans was unreachable -A bug where certain actions could be performed through walls -A bug where
A new update will roll out next week. It'll come with a brand new workstation that I'm working on. The patch will also fix bugs and add some other stuff aswell. I'm also working on a Website for No
-Searching trashcans locks you in place with a stop search option -A bug where one of the trashcans was unreachable -A bug where certain actions could be performed through walls -A bug where
A new tutorial near the park A grunt sound will be heard upon being shot A couple more patrolling guards A set of doors to NaziHQ A texture now shows up in the pause controls menu showing th
Will release a hotfix soon for a couple of nasty bugs. The build requires further testing though so it might be a little while.
Either tomorrow or the day after that. Big update that fixes many bugs and adds some new stuff! Stay tuned.
-Collider to the jeep -Collider to the second jeep -Collider to a couple of the buildings -Colliders to the workoffices computers -Colliders to the mills crane -Colliders to the poles that's c
-new material to some of the buildings -A Yes / No option will show up upon exiting a workstation -Sound effects when navigating the workstation computer -Ladders to the watch towers -A proper
Hello everyone! Working hard on a big update, the reason I haven't updated the game so often recently is because I'm redesigning, well everything. So animations are getting redone, UI elements, game
A new tutorial near the park A grunt sound will be heard upon being shot A couple more patrolling guards A set of doors to NaziHQ A texture now shows up in the pause controls menu showing th
-new material to some of the buildings -A Yes / No option will show up upon exiting a workstation -Sound effects when navigating the workstation computer -Ladders to the watch towers -A proper
-Collider to the jeep -Collider to the second jeep -Collider to a couple of the buildings -Colliders to the workoffices computers -Colliders to the mills crane -Colliders to the poles that's c
Hello everyone! Working hard on a big update, the reason I haven't updated the game so often recently is because I'm redesigning, well everything. So animations are getting redone, UI elements, game
A new update will roll out next week. It'll come with a brand new workstation that I'm working on. The patch will also fix bugs and add some other stuff aswell. I'm also working on a Website for No
- New guard AI system. It's a lot easier for the player to escape the guards and run home to safety - A health system that determines if you're going to get caught or not - Muzzle flashes to
Either tomorrow or the day after that. Big update that fixes many bugs and adds some new stuff! Stay tuned.
Hello everyone. Guessing that a lot of you are pissed at me and I understand that, you have every right to be. The truth about the development of this game and what happened is as follows. I worke
Hello everyone. Guessing that a lot of you are pissed at me and I understand that, you have every right to be. The truth about the development of this game and what happened is as follows. I worke