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Monsters and Monocles

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About

No. of Players: Single Release Date: 2016-08-16 Genre: Action, Indie, Early Access Developer: Retro Dreamer Publisher: Retro Dreamer Website: https://store.steampowered.com/app/328510/Monsters_and_Monocles/

Game Description

Monsters and Monocles is a frantic, Victorian steampunk themed twin-stick shooter all about using teamwork and heavy weaponry to battle the hordes of evil. A naive occult collector has unknowingly unleashed a great evil that is spreading across the globe, and it’s up to you and a team of quirky paranormal investigators to find the source of this dark energy and blast it back to where it came from.

Online and Local Multiplayer


Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.

Customize Your Play Style


Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.

Procedurally Generated World


Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.


Features


  • 4 player co-op - both locally and online
  • Co-op centric gameplay - Revive teammates and shared pool of lives across all players
  • Challenging single player
  • Every game is different - Procedural levels, enemies, relics, objectives, and secrets
  • Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
  • Full Controller support
  • Huge bosses
  • Sound design & Music by Hyperduck Soundworks
  • Dogs wearing smoking jackets


Announcements

Progress Update: July - August 2021

Hi everyone!As I discussed in the previous update, the massive, and much needed UI/UX overhaul we've been working on is just about wrapped up outside of the odd bit of final polish. This puts us in a

Progress Update - January 2022

Hi everyone,It’s been quite a while since the last update as both of us try to navigate the challenges that come with having young kids currently learning from home via independent study, but things

Content Update 12: Time to Get Active!

Hi everyone! This update ended up being one of our largest to date, as we added new things, polished some old things, and generally made some big core changes. The primary focus on this update wa

Making Progress

Hi everyone,It's been a while since our last update, so I wanted to offer a quick rundown of what we've been up to since then.We're still in the process of working through a pretty massive team membe

Progress Update: April - June 2021

Hi everyone, As mentioned in the previous couple of updates, these past few months have been all about working through and finishing every aspect of the game's UI. We're happy to report that we manag

We’re Still Alive!

Firstly, I wanted to offer a massive thank you to everyone for your continued patience and understanding over the past few months. We didn’t intend to have such an extended period of radio silence, b

MONSTERS 'TIL MIDNIGHT IS OUT NOW!

Hi everyone!Launch day for our Monsters & Monocles horde survival spin-off game is here! Monsters 'til Midnight is now available to buy!It's $4.99 |€4,99 |£4.29 with a 20% discount Running for the la

Progress Update: February - April 2022

Hi everyone,Although the first quarter of each new year always feels like a blur of both personal and business tax return preparation work, we’ve still managed to push on and complete another major p

Progress Update - December 2019

Hi everyone!As the year draws to a close, here’s a rundown of what we’ve been up to this past month.Factory Zone EnemiesTo complement the industrial nature of the factory itself, I wanted to really l

Progress Update - March 2021

Hi everyone,As mentioned in the previous update, we’ve been working on improving and finishing all aspects of the game’s UI and UX. Player HUDWorking at a higher resolution for all of the game’s UI e

Progress Update: May - October 2022

Hi everyone,It’s been a while since the last update, so let’s jump right in.Taking a Break and Quick PrototypesDuring the summer, it became increasingly clear that we were both feeling pretty burned

Progress Update - March - June 2020

Hi everyone.Apologies for falling behind a bit with these updates the past few months, but rest-assured that I've still been making progress on the various elements of the factory zone during that ti

Progress Update - January 2020

Hi everyone!As we all kick-off a brand new year, it’s time for our very first progress update of 2020. Let’s jump right in!The lion’s share of our time this past month has been spent further developi

Progress Update - February 2020

Hi everyone!After weeks of hard work, we're finally getting close to wrapping up the Mansion's Lord Skullington boss! We're super happy with how it's all shaping up, so I wanted to share a quick snea

Progress Update: September - October 2021

Hi everyone,Since the last update, we’ve been focused on finishing up all of those new items, relics, and weapons that were previously shown. Since quite a few of them use brand-new mechanics and sys

Progress Update - November 2019

Hi everyone.In an effort to keep you all up to speed with what we’re currently working on, I’m aiming to put together an update post each month. Let’s jump right in!Combat ArenasWe felt that the tran

Content Update 13: In the Zone!

Hi everyone! Lots of cool new stuff this update, so let’s dive right in! This update is all about moving forward with our goal of adapting all of the existing zones to use the new room-based gene

Winter Update 2020/2021 - Personal Challenges

Hi everyone,I realize that we've been quiet on here for the past few months, so I wanted to take some time to let you all know what's been going on.Towards the end of last year (and beginning of this

Progress Update: August - September 2020

Hi everyone.With the kids starting full distance learning over the summer, this past couple of months have been quite challenging (and a bit of a blur to be honest!) but we’re trying our best to make

Progress Update - July 2020

Hi everyone.For the past few weeks I’ve been chipping away at quite a few different elements across the entire game.Here's a rundown of what I've been working on: Progress on complete UI Overhaul One