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Hi everyone.For the past few weeks I’ve been chipping away at quite a few different elements across the entire game.Here's a rundown of what I've been working on: Progress on complete UI Overhaul One
Hi everyone!As we all kick-off a brand new year, it’s time for our very first progress update of 2020. Let’s jump right in!The lion’s share of our time this past month has been spent further developi
Hi everyone,It's been a while since our last update, so I wanted to offer a quick rundown of what we've been up to since then.We're still in the process of working through a pretty massive team membe
Hi everyone.In an effort to keep you all up to speed with what we’re currently working on, I’m aiming to put together an update post each month. Let’s jump right in!Combat ArenasWe felt that the tran
Hi everyone,As mentioned in the previous update, we’ve been working on improving and finishing all aspects of the game’s UI and UX. Player HUDWorking at a higher resolution for all of the game’s UI e
Hi everyone!After weeks of hard work, we're finally getting close to wrapping up the Mansion's Lord Skullington boss! We're super happy with how it's all shaping up, so I wanted to share a quick snea
Hi everyone!As the year draws to a close, here’s a rundown of what we’ve been up to this past month.Factory Zone EnemiesTo complement the industrial nature of the factory itself, I wanted to really l
Hi everyone!Launch day for our Monsters & Monocles horde survival spin-off game is here! Monsters 'til Midnight is now available to buy!It's $4.99 |€4,99 |£4.29 with a 20% discount Running for the la
Hi everyone,It’s been quite a while since the last update as both of us try to navigate the challenges that come with having young kids currently learning from home via independent study, but things
Hi everyone,Although the first quarter of each new year always feels like a blur of both personal and business tax return preparation work, we’ve still managed to push on and complete another major p
Hi everyone,I realize that we've been quiet on here for the past few months, so I wanted to take some time to let you all know what's been going on.Towards the end of last year (and beginning of this
Hi everyone, As mentioned in the previous couple of updates, these past few months have been all about working through and finishing every aspect of the game's UI. We're happy to report that we manag
Hi everyone,Since the last update, we’ve been focused on finishing up all of those new items, relics, and weapons that were previously shown. Since quite a few of them use brand-new mechanics and sys
Hi everyone!As I discussed in the previous update, the massive, and much needed UI/UX overhaul we've been working on is just about wrapped up outside of the odd bit of final polish. This puts us in a
Hi everyone,It’s been a while since the last update, so let’s jump right in.Taking a Break and Quick PrototypesDuring the summer, it became increasingly clear that we were both feeling pretty burned
Hi everyone.Apologies for falling behind a bit with these updates the past few months, but rest-assured that I've still been making progress on the various elements of the factory zone during that ti
Firstly, I wanted to offer a massive thank you to everyone for your continued patience and understanding over the past few months. We didn’t intend to have such an extended period of radio silence, b
Hi everyone! Lots of cool new stuff this update, so let’s dive right in! This update is all about moving forward with our goal of adapting all of the existing zones to use the new room-based gene
Hi everyone! This update ended up being one of our largest to date, as we added new things, polished some old things, and generally made some big core changes. The primary focus on this update wa
Hi everyone.With the kids starting full distance learning over the summer, this past couple of months have been quite challenging (and a bit of a blur to be honest!) but we’re trying our best to make