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Shadows of War

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About

No. of Players: Single Release Date: 2015-01-02 Genre: Indie, Strategy Developer: TRI.G Publisher: TRI.G Website: http://www.tri-g.de/shadows-of-war.html

Game Description


Shadows of War is a 2D Real-Time Strategy sidescroller game.
The game combines classical RTS elements with new ideas into a 2D game.


Fight in massive battlefields against your worst foe!
Challenge your friends in a 1v1 battle, show them who is in control.
Some maps also have unique elements, that requires you to change your tactics. The bigger the map, the harder it will be. You always need to have an eye on every section of the map. Be fast to take counter measures of the enemy's attacks!


The game also offers the Hardcore mode, for old-school gamers that needs a challenge.
You are low on money, which means you can order less units onto the battlefield.
Support strikes will be rarely used, since they're costing too much.
Keep track of your tickets, you can't lose a single one!
You really need to do everything to prevent the enemy from marching into your land.
Always do your best! Else, loosing can't be prevented.
Remember the good old days, where games hadn't got any XP system?
You only played for fun, not for unlocks or that stuff? Like that?
Then SoW is the perfect game for you, no DLC, no XP, no Micro-Transactions.


1944, a German Science project, was sealed and hidden.
It was never meant to be found. But in 2013, a new Federal Chancellor was elected.
Then, old research projects were activated again, this is where everything began...
One of the projects, were a bomb, not a casual one.
They built the bomb after the blueprints they've found.
Then they tested it, the bomb detonated successfully, with a devastating effect.
A world was left, that were pushed into the shadows, no hope, no life as it is known.
Nations in despair, began to wage war. The world, at the brink of total destruction.
Now we are here. No alliances, all fighting for survival.
Russia, now facing Germany again, on the battlefields of Europe.

Announcements

Update 1.15

1.11 -> 1.15 Changed: Improved Performance. Flashlight is automatically activated on Night. Replaced Rain with proper Shaders (Thanks matriax) Physics calculation is now fixed at 1/30. (Improves Perf

Update 1.17

1.15 -> 1.17 Changed: Updated Menu links for the new homepage. Friendly Units shown Green on minimap – Improved visibility. Removed the “Secret Weapon” from GUI. Reduced Cluster Bombs smaller bombs f

Update 1.17.3

1.17.2 -> 1.17.3 Fix: Visual Rain Shader bug when GUI disabled. Finalized image optimizations. Updated: Engine updated to v223. Updated NW.js to 0.13 Beta 7. Note: This is the last optimization patc

Update 1.23.1

1.23.0 -> 1.23.1 Changes: Minimap fixes. Improved anti-stuck mechanics for infantry. Research/Build buttons are now slightly highlighted. Support weapons are no longer shown as "ready" if you have in

Update 1.23.1

1.23.0 -> 1.23.1 Changes: Minimap fixes. Improved anti-stuck mechanics for infantry. Research/Build buttons are now slightly highlighted. Support weapons are no longer shown as "ready" if you have in

Update 1.17.2

1.17.1 -> 1.17.2 Changed: VRAM usage reduced due to heavy texture rework & optimization. Artillery is slightly more accurate now. Various smaller game optimizations. Fix: Several smaller visual error

Beta Client - update [Linux]

We are back with the Beta Client to test the upcoming NW.js 0.13 version. Build is using NW.js 0.13 beta 2. If the build is running stable we will push the update to the stable version within this mo

Update 1.17

1.15 -> 1.17 Changed: Updated Menu links for the new homepage. Friendly Units shown Green on minimap – Improved visibility. Removed the “Secret Weapon” from GUI. Reduced Cluster Bombs smaller bombs f

Update 1.18

1.17.3 -> 1.18 Fix: Game is now closing completely on ending. Updated: Engine updated to v225 Updated NW.js to 0.13 Note: Linux is now on the same version as Windows again.

Update 1.23.0

1.18 -> 1.23.0 Fix: Several smaller bugs on Linux CSS not loading properly on Linux Updated: Engine updated to v240 Updated NW.js to 0.15.7 Note: This is just a smaller patch for a bigger following

Update 1.17.1

1.17 -> 1.17.1 Changed: Several smaller performance improvements. Stability improved, several crashes fixed. Remade the Stormy Background Removed Fog weather option. VRAM usage reduced due to several

Update 1.23.0

1.18 -> 1.23.0 Fix: Several smaller bugs on Linux CSS not loading properly on Linux Updated: Engine updated to v240 Updated NW.js to 0.15.7 Note: This is just a smaller patch for a bigger following

Update 1.23.2

1.23.1 -> 1.23.2 Changes: Campaign fixes. Campaign completed achievement should now be obtainable. Other minor fixes. This is just a smaller patch to address some of the issues that have come up ove

Update 1.17.1

1.17 -> 1.17.1 Changed: Several smaller performance improvements. Stability improved, several crashes fixed. Remade the Stormy Background Removed Fog weather option. VRAM usage reduced due to several

Update 1.18

1.17.3 -> 1.18 Fix: Game is now closing completely on ending. Updated: Engine updated to v225 Updated NW.js to 0.13 Note: Linux is now on the same version as Windows again.

Update 1.23.2

1.23.1 -> 1.23.2 Changes: Campaign fixes. Campaign completed achievement should now be obtainable. Other minor fixes. This is just a smaller patch to address some of the issues that have come up ove

Beta Client - update [Linux]

We are back with the Beta Client to test the upcoming NW.js 0.13 version. Build is using NW.js 0.13 beta 2. If the build is running stable we will push the update to the stable version within this mo

Update 1.17.3

1.17.2 -> 1.17.3 Fix: Visual Rain Shader bug when GUI disabled. Finalized image optimizations. Updated: Engine updated to v223. Updated NW.js to 0.13 Beta 7. Note: This is the last optimization patc

Update 1.18

1.17.3 -> 1.18 Fix: Game is now closing completely on ending. Updated: Engine updated to v225 Updated NW.js to 0.13 Note: Linux is now on the same version as Windows again.

Update 1.17.2

1.17.1 -> 1.17.2 Changed: VRAM usage reduced due to heavy texture rework & optimization. Artillery is slightly more accurate now. Various smaller game optimizations. Fix: Several smaller visual error