Aero GPX is an anti-gravity racer that is focused on high velocity, flight, machine-to-machine combat, and responsive controls that are simple to pick up but difficult to master. There are 30 machines on the circuit for each race in Aero GPX; and the race ends with significantly less than that. Pilots fight for the best position possible with high speeds, risky maneuvers, and visceral attacks. While Aero GPX is inspired by classics in the genre, it also has a few twists of its own to feel like a new experience with hints of nostalgia.
Core Gameplay
The Core Gameplay of Aero GPX is best described by touching upon a few of its most important aspects:
Responsive Handling and Controls
Aero GPX aims to be one of the most responsive racing experiences you've ever played; responding instantly to your input and reacting accordingly. Instead of feeling like you're driving the machine, Aero GPX aims to give the you the feeling of controlling the machine as if it were a character in an action game.
Machine-to-Machine Combat
There is only one weapon in Aero GPX; your machine. Slam Attack and Spin Attack to disrupt or destroy your opponents before they do the same to you. But always remember that your attacks have an important consequence: the health and integrity of your own machine is at stake.
Flight
Aero GPX has a big trick up its sleeve; flying at high speeds through Airborne Slipstreams. Machines can use a deadly homing attack in order to reliably attack an opponent, creatively maneuver to dodge obstacles, or take big risks "Drill Diving" in and out of them in order to build the most amount of speed possible!
Merciless AI Opponents
Your fellow Pilots on the track are numerous and vicious. Displaying many different personality traits, they have ways of expressing themselves on the track that mostly result in getting to the finish line before you. Fight back if you dare.
Anti-Gravity and Obstacles
Aero GPX features a complex physics system that allows for machines to drive on any surface in any orientation in 3D space. Tracks will also feature many jumps, challenges, and obstacles to keep pilots on their toes and always experiencing something new!
There were some dark times for sci-fi racing games after Sony closed Wipeout developer Studio Liverpool in 2012. As Nintendo left F-Zero to languish, high-speed antigrav racers became