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Fixed bugs that locked players progression: - Fairy no longer opens locked doors - Fixed shortcut exits that exits players to the overworld from temples before taking that temple power.
- Fixed Glitch preventing to reach ledges on the bombs cave. - Fixed "Toggle Fullscreen" It didn't returned to windowed mode from fullscreen - Fixed Glitch that gives player a 100% half dmg when t
Fixed bugs that locked players progression: - Fairy no longer opens locked doors - Fixed shortcut exits that exits players to the overworld from temples before taking that temple power.
- Easier navigation inventory window. Gamepad Bumpers change pages now - Optimised performance adding "2D Drawing Culling" - Added Soft lock to the Ice Temple to prevent defeating the Ice Guardian
Hey everybody. Its been a long time for Linux users to get an update. Sorry for this. But here it is. Finally. Linux Version update to 1.1.6b
Hi, I have released a new patch that fixes the bug that crashes the game after dying just after a cutscene/flashback without saving on a checkpoint. Affected Platforms: WIN and MAC
- Fixed Glitch preventing to reach ledges on the bombs cave. - Fixed "Toggle Fullscreen" It didn't returned to windowed mode from fullscreen - Fixed Glitch that gives player a 100% half dmg when t
- Added a way out to prevent players from being locked at the mountain temple - Improved pixel resolution to 4x - Optimised and removed unused dialogue texts
- Fix area that locked player in the cemetery and the desert area where the heart upgrade is. - Adjust resolution for better performance
Hello! I'm excited to introduce myself! I'm with PlayEveryWare, and we've been working with Ansimuz Games to develop a C++ version of Elliot Quest. We've rebuilt the game from scratch so that we can
- Easier navigation inventory window. Gamepad Bumpers change pages now - Optimised performance adding "2D Drawing Culling" - Added Soft lock to the Ice Temple to prevent defeating the Ice Guardian
Elliot Quest has been rebuilt from the ground up! This latest version is the first release of the C++ rewrite, which was done so we can add new features and continue to support the game. In honor of
Hello! I'm excited to introduce myself! I'm with PlayEveryWare, and we've been working with Ansimuz Games to develop a C++ version of Elliot Quest. We've rebuilt the game from scratch so that we can
Hi, I have released a new patch that fixes the bug that crashes the game after dying just after a cutscene/flashback without saving on a checkpoint. Affected Platforms: WIN and MAC
Elliot Quest has been rebuilt from the ground up! This latest version is the first release of the C++ rewrite, which was done so we can add new features and continue to support the game. In honor of
- Fix area that locked player in the cemetery and the desert area where the heart upgrade is. - Adjust resolution for better performance
Elliot Quest been online for a week now and been listening to players feedback all this time. I made a major update addressing most of the critical issues and suggested improvements: Added full
Elliot Quest been online for a week now and been listening to players feedback all this time. I made a major update addressing most of the critical issues and suggested improvements: Added full
Hey everybody. Its been a long time for Linux users to get an update. Sorry for this. But here it is. Finally. Linux Version update to 1.1.6b
- Added a way out to prevent players from being locked at the mountain temple - Improved pixel resolution to 4x - Optimised and removed unused dialogue texts