Views: 142
"Madness! Brilliant madness."
Bug fixing update: 1.0.1: --Fixed: Alternative level 3 objective now reads "Get Near Portal" instead of "Pass Through Door" --Fixed: You can no longer walk through locked gates --Fixed: Moonlight se
Bug fixing update:1.0.3:--Fixed: Achievements unlocking--Fixed: UI sizing and placement on high resolution screens--Small changes and fixes to the main campaign--Other minor fixes and performance imp
We strongly recommend a replay of the second level (Angry Bears) after today's update, as it has received a good revamping, getting rid of the pixel hunting annoyance (while you still need to hunt fo
The Adventurezator is taking part in the Indie Game Maker Contest 2015 (http://contest.gamedevfort.com/), with a special "Prize Pig" for the best level created using the Adventurezator! Q: When is t
0.23.0, Jul 31th: - LEVEL: New level - Orkatraz - Changed: Completely redone and improved the notes UI - Added: Notes can now show images instead of text
Lots of new content on this update! Mines - a new level type with VERY dark environment, and a new level showcasing it! A list with the goods follows: 0.24.0, Aug 26th - LEVEL: New level - Blackroc
This update adds two new levels and a bunch of fixes, and is the last major update before the official release next month! Change log follows: - LEVEL: New level - Ed's Path - LEVEL: New level - Zoo
This month's update adds a lot of great stuff, rounds up the gameplay for several old levels, adds a new level, and fixes a LOT of stuff. It's full of awesome. - Major: added new level: Castle Crash
There is literally more than a hundred fixes on this update, so I won't post the change log here like I usually do. We've also added bombs, explosions and other very cool stuff to the game - an upda
Tell your friends, tell your mom, post reviews, tweet the tweets, facebook the facebooks (?), watch the new trailer, and enjoy the game! We hope this is a beginning and not and end - we want to keep
The Music Update is here, with 150 instrumental songs for you to choose for your levels! There's also path-finding preview on the editor, and these other goodies: 0.22.0, July 15: - MAJOR: Music Se
Bug fixing update: 1.0.1: --Fixed: Alternative level 3 objective now reads "Get Near Portal" instead of "Pass Through Door" --Fixed: You can no longer walk through locked gates --Fixed: Moonlight se
This update adds two new levels and a bunch of fixes, and is the last major update before the official release next month! Change log follows: - LEVEL: New level - Ed's Path - LEVEL: New level - Zoo
This month's update adds a lot of great stuff, rounds up the gameplay for several old levels, adds a new level, and fixes a LOT of stuff. It's full of awesome. - Major: added new level: Castle Crash
Tell your friends, tell your mom, post reviews, tweet the tweets, facebook the facebooks (?), watch the new trailer, and enjoy the game! We hope this is a beginning and not and end - we want to keep
The Adventurezator is taking part in the Indie Game Maker Contest 2015 (http://contest.gamedevfort.com/), with a special "Prize Pig" for the best level created using the Adventurezator! Q: When is t
The Music Update is here, with 150 instrumental songs for you to choose for your levels! There's also path-finding preview on the editor, and these other goodies: 0.22.0, July 15: - MAJOR: Music Se
0.23.0, Jul 31th: - LEVEL: New level - Orkatraz - Changed: Completely redone and improved the notes UI - Added: Notes can now show images instead of text
Lots of new content on this update! Mines - a new level type with VERY dark environment, and a new level showcasing it! A list with the goods follows: 0.24.0, Aug 26th - LEVEL: New level - Blackroc
We strongly recommend a replay of the second level (Angry Bears) after today's update, as it has received a good revamping, getting rid of the pixel hunting annoyance (while you still need to hunt fo