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To celebrate the Lunar New Year, the release of our new game Space Bob vs. The Replicons next week, and the two year anniversary for NeonXSZ, we are happy to announce a 75% off sale for NeonXSZ. Hap
• Ground launch sequencer is go for Main engine start • Solid Rocket Boosters ignite • Explosive bolts release the boosters • Lift Off!
Since the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone'
Flight Stick Support Added. You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1 Improvements Joysticks are now recognized by the game and can
Although we recently added joystick support, and gamepad support has been available for over two years, we feel it's important to inform potential buyers that neither of these control methods are opt
Flight Stick Support Added. You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1 Improvements Joysticks are now recognized by the game and can
Feedback suggested that the very early game could benefit from additional combat variety so build 1.13 adds two completely new gadgets and significantly improves the Blink gadget to make it far more
https://www.youtube.com/watch?v=bnblLgqPmpg Let's do this! NeonXSZ Build 1.0 just went live on Steam a day ahead of schedule. We will transition out of Early Access at approximately 10am Pacific T
Good news everyone. NeonXSZ is now permanently 25% off. Actually, we reduced the price by $5 but you say tomato and we say tomato. ___________ To accompany the new price, the latest patch (build 1
For reasons we are not able to discuss at this time, we have moved the official 1.0 release date for NeonXSZ back from Feb 16th to Feb 22nd. It's not all bad news, though. The currently released bui
Good news everyone. NeonXSZ is now permanently 25% off. Actually, we reduced the price by $5 but you say tomato and we say tomato. ___________ To accompany the new price, the latest patch (build 1
Although we recently added joystick support, and gamepad support has been available for over two years, we feel it's important to inform potential buyers that neither of these control methods are opt
To celebrate the Lunar New Year, the release of our new game Space Bob vs. The Replicons next week, and the two year anniversary for NeonXSZ, we are happy to announce a 75% off sale for NeonXSZ. Hap
Since the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone'
With your help we've done it. It's ready. NeonXSZ is complete! https://youtu.be/bnblLgqPmpg It's been a long journey, and a mammoth undertaking, but we couldn't be happier than to announce that the
• Ground launch sequencer is go for Main engine start • Solid Rocket Boosters ignite • Explosive bolts release the boosters • Lift Off!
Feedback suggested that the very early game could benefit from additional combat variety so build 1.13 adds two completely new gadgets and significantly improves the Blink gadget to make it far more
With your help we've done it. It's ready. NeonXSZ is complete! https://youtu.be/bnblLgqPmpg It's been a long journey, and a mammoth undertaking, but we couldn't be happier than to announce that the
For reasons we are not able to discuss at this time, we have moved the official 1.0 release date for NeonXSZ back from Feb 16th to Feb 22nd. It's not all bad news, though. The currently released bui
https://www.youtube.com/watch?v=bnblLgqPmpg Let's do this! NeonXSZ Build 1.0 just went live on Steam a day ahead of schedule. We will transition out of Early Access at approximately 10am Pacific T