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NeonXSZ

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About

No. of Players: Single Release Date: 2016-02-22 Genre: Action, Indie, RPG Developer: Intravenous Software Publisher: None - Independent Website: http://www.neonxsz.com

Game Description

WARNING: NeonXSZ is a mouse-look twitch shooter with instant turning. If you are looking for a game to use with your joystick or gamepad you will be horribly disappointed; it's not that game. It was designed from the ground up to push the speed and precision limits offered by mouse and keyboard.

When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.

In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.

We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.

You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped. (Addendum: The legendary 'swstar' was the first and only known user to escape.)

What is it like to play?


The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.

You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.

FEATURES:


NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.

Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.

Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.

  • Highly customizable:
    Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
    Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.

  • Real Loot:
    Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.

    If you see it, you can loot it, fly it, and use it.


Announcements

All Systems Go For Launch

https://www.youtube.com/watch?v=bnblLgqPmpg Let's do this! NeonXSZ Build 1.0 just went live on Steam a day ahead of schedule. We will transition out of Early Access at approximately 10am Pacific T

New Price & New Update

Good news everyone. NeonXSZ is now permanently 25% off. Actually, we reduced the price by $5 but you say tomato and we say tomato. ___________ To accompany the new price, the latest patch (build 1

Build 1.1 Released - Full Patch Notes

Flight Stick Support Added. You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1 Improvements Joysticks are now recognized by the game and can

75% Off - Biggest Discount Ever

To celebrate the Lunar New Year, the release of our new game Space Bob vs. The Replicons next week, and the two year anniversary for NeonXSZ, we are happy to announce a 75% off sale for NeonXSZ. Hap

NeonXSZ launches February 16th

With your help we've done it. It's ready. NeonXSZ is complete! https://youtu.be/bnblLgqPmpg It's been a long journey, and a mammoth undertaking, but we couldn't be happier than to announce that the

Release Date Moved to Feb 22nd

For reasons we are not able to discuss at this time, we have moved the official 1.0 release date for NeonXSZ back from Feb 16th to Feb 22nd. It's not all bad news, though. The currently released bui

Hotfix Build 1.101 is live

Since the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone'

Hotfix Build 1.101 is live

Since the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone'

Gamepad/Joystick Support

Although we recently added joystick support, and gamepad support has been available for over two years, we feel it's important to inform potential buyers that neither of these control methods are opt

Build 1.13 Released - Full Patch Notes

Feedback suggested that the very early game could benefit from additional combat variety so build 1.13 adds two completely new gadgets and significantly improves the Blink gadget to make it far more

All Systems Go For Launch

https://www.youtube.com/watch?v=bnblLgqPmpg Let's do this! NeonXSZ Build 1.0 just went live on Steam a day ahead of schedule. We will transition out of Early Access at approximately 10am Pacific T

Launch Systems Activated.

• Ground launch sequencer is go for Main engine start • Solid Rocket Boosters ignite • Explosive bolts release the boosters • Lift Off!

Build 1.13 Released - Full Patch Notes

Feedback suggested that the very early game could benefit from additional combat variety so build 1.13 adds two completely new gadgets and significantly improves the Blink gadget to make it far more

Launch Systems Activated.

• Ground launch sequencer is go for Main engine start • Solid Rocket Boosters ignite • Explosive bolts release the boosters • Lift Off!

75% Off - Biggest Discount Ever

To celebrate the Lunar New Year, the release of our new game Space Bob vs. The Replicons next week, and the two year anniversary for NeonXSZ, we are happy to announce a 75% off sale for NeonXSZ. Hap

Gamepad/Joystick Support

Although we recently added joystick support, and gamepad support has been available for over two years, we feel it's important to inform potential buyers that neither of these control methods are opt

New Price & New Update

Good news everyone. NeonXSZ is now permanently 25% off. Actually, we reduced the price by $5 but you say tomato and we say tomato. ___________ To accompany the new price, the latest patch (build 1

NeonXSZ launches February 16th

With your help we've done it. It's ready. NeonXSZ is complete! https://youtu.be/bnblLgqPmpg It's been a long journey, and a mammoth undertaking, but we couldn't be happier than to announce that the

Build 1.1 Released - Full Patch Notes

Flight Stick Support Added. You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1 Improvements Joysticks are now recognized by the game and can

Release Date Moved to Feb 22nd

For reasons we are not able to discuss at this time, we have moved the official 1.0 release date for NeonXSZ back from Feb 16th to Feb 22nd. It's not all bad news, though. The currently released bui