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MIND: Path to Thalamus Enhanced Edition

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About

No. of Players: Single Release Date: 2014-08-05 Genre: Adventure, Indie, Strategy Developer: Pantumaca Barcelona Publisher: Talking About Media Website: http://mindpathtothalamus.com/

Game Description

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.

Enhanced Edition Features

  • Play the game in Virtual Reality for a full immersive experience. VR support only for motion controllers (HTC VIVE and Oculus Rift + Oculus Touch).
  • Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
  • Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
  • 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
  • More than 40 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles.
  • More than 25 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references.
  • OST and Artbook included.

Who are we?


Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.

Announcements

NEW CONTENT FOR “MIND” – VISIT MIND’s DARKEST CORNERS

“MIND: Path to Thalamus” is here again, with new content to surprise all its regulars and potential new players. We have added an exclusive level, Halloween-based. Be ready to visit the darkest corne

August bugfixing update

Today we are publishing an small update, in fact, there are only two items in it: Fix: Father chapter portal problem Fix: Clear Night in Uyuni ball not showing I want to apologize for the delay fixi

NEW CONTENT FOR “MIND” – VISIT MIND’s DARKEST CORNERS

“MIND: Path to Thalamus” is here again, with new content to surprise all its regulars and potential new players. We have added an exclusive level, Halloween-based. Be ready to visit the darkest corne

[Update] Better Vive VR support, non-VR Fullscreen support and bug fixing!

Hi everyone! Great news for both VR players and non VR players! Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters

THE WINE, new surreal horror game from the creator of MIND: Path to Thalamus.

Hello Wanderers! I am Carlos Coronado, solo game developer of your beloved or hated MIND: Path to Thalamus. I don't want to talk too much. I am making a new horror game called HORROR TALES: The Wine.

Better HTC Vive/Oculus support and Linux

As you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC V

August bugfixing update

Today we are publishing an small update, in fact, there are only two items in it: Fix: Father chapter portal problem Fix: Clear Night in Uyuni ball not showing I want to apologize for the delay fixi

Teleporting for HTC Vive is here

People who followed us in the last year were aware of the effort we put in the Enhanced Edition was VR ready from day 1. We worked hard to redo the game using Unreal Engine 4 and Carlos invested coun

Bugfixing update, 32 bits news.

Hi, We just released a new update fixing a couple of bugs, VR releated and on-vr releated. These are the mayor bugs fixed: - Fixed player height in intro level when using a Oculus headset - Fixed

Mac support is finally here

One of the best parts of porting the game to Unreal Engine 4 was possibility to deploy to more platforms easily. Being such as a small team those advantages are one of the most important features of

Do you MIND if I fix MIND?

First of all, we want to apologize for the delay fixing the game. We launched two games this year (Annie Amber and Sky Racer) and maintaining Mind and the other games needs to be done while Pantumaca

Fixes to fix the fixes

The title may seem redundant but it’s what literally happened with Mind and the language support and the patch we launched today. Nearly one month ago we launched a patch that fixed the translations

Do you MIND if I fix MIND?

First of all, we want to apologize for the delay fixing the game. We launched two games this year (Annie Amber and Sky Racer) and maintaining Mind and the other games needs to be done while Pantumaca

[Update] Better Vive VR support, non-VR Fullscreen support and bug fixing!

Hi everyone! Great news for both VR players and non VR players! Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters

Better HTC Vive/Oculus support and Linux

As you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC V

Teleporting for HTC Vive is here

People who followed us in the last year were aware of the effort we put in the Enhanced Edition was VR ready from day 1. We worked hard to redo the game using Unreal Engine 4 and Carlos invested coun

Bugfixing update, 32 bits news.

Hi, We just released a new update fixing a couple of bugs, VR releated and on-vr releated. These are the mayor bugs fixed: - Fixed player height in intro level when using a Oculus headset - Fixed

Winter fixes

First of all, you deserve some words. The game is not well maintained, you’re right. As we stated some times in the forums, MIND was developed by only one person, and Carlos published 2 more games an

Winter fixes

First of all, you deserve some words. The game is not well maintained, you’re right. As we stated some times in the forums, MIND was developed by only one person, and Carlos published 2 more games an

Fixes to fix the fixes

The title may seem redundant but it’s what literally happened with Mind and the language support and the patch we launched today. Nearly one month ago we launched a patch that fixed the translations