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People who followed us in the last year were aware of the effort we put in the Enhanced Edition was VR ready from day 1. We worked hard to redo the game using Unreal Engine 4 and Carlos invested coun
First of all, we want to apologize for the delay fixing the game. We launched two games this year (Annie Amber and Sky Racer) and maintaining Mind and the other games needs to be done while Pantumaca
Hi, We just released a new update fixing a couple of bugs, VR releated and on-vr releated. These are the mayor bugs fixed: - Fixed player height in intro level when using a Oculus headset - Fixed
As you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC V
Today we are publishing an small update, in fact, there are only two items in it: Fix: Father chapter portal problem Fix: Clear Night in Uyuni ball not showing I want to apologize for the delay fixi
Today we are publishing an small update, in fact, there are only two items in it: Fix: Father chapter portal problem Fix: Clear Night in Uyuni ball not showing I want to apologize for the delay fixi
The title may seem redundant but it’s what literally happened with Mind and the language support and the patch we launched today. Nearly one month ago we launched a patch that fixed the translations
As you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC V
People who followed us in the last year were aware of the effort we put in the Enhanced Edition was VR ready from day 1. We worked hard to redo the game using Unreal Engine 4 and Carlos invested coun
First of all, we want to apologize for the delay fixing the game. We launched two games this year (Annie Amber and Sky Racer) and maintaining Mind and the other games needs to be done while Pantumaca
“MIND: Path to Thalamus” is here again, with new content to surprise all its regulars and potential new players. We have added an exclusive level, Halloween-based. Be ready to visit the darkest corne
Hi, We just released a new update fixing a couple of bugs, VR releated and on-vr releated. These are the mayor bugs fixed: - Fixed player height in intro level when using a Oculus headset - Fixed
One of the best parts of porting the game to Unreal Engine 4 was possibility to deploy to more platforms easily. Being such as a small team those advantages are one of the most important features of
“MIND: Path to Thalamus” is here again, with new content to surprise all its regulars and potential new players. We have added an exclusive level, Halloween-based. Be ready to visit the darkest corne
First of all, you deserve some words. The game is not well maintained, you’re right. As we stated some times in the forums, MIND was developed by only one person, and Carlos published 2 more games an
The title may seem redundant but it’s what literally happened with Mind and the language support and the patch we launched today. Nearly one month ago we launched a patch that fixed the translations
First of all, you deserve some words. The game is not well maintained, you’re right. As we stated some times in the forums, MIND was developed by only one person, and Carlos published 2 more games an
Hello Wanderers! I am Carlos Coronado, solo game developer of your beloved or hated MIND: Path to Thalamus. I don't want to talk too much. I am making a new horror game called HORROR TALES: The Wine.
Hi everyone! Great news for both VR players and non VR players! Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters
Hi everyone! Great news for both VR players and non VR players! Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters