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Unclaimed World

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No. of Players: Single Release Date: 2016-10-04 Genre: Indie, Simulation, Strategy Developer: Refactored Games OÜ Publisher: Refactored Games OÜ Website: http://unclaimedworld-game.com/

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Unclaimed World

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Game Description

Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.



Features
Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town.

-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.

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Open-ended maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. The tutorials and scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps where you build up a colony from scratch.

Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder.


Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs.


Muckroot Mining Site is an open-ended map where a mining crew is extracting metals in a dangerous biome: They use advanced weapons for protection against the wildlife. They can start a settlement, mixing advanced and primitive tech.


Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island and must wait for rescue. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island.


Making Headway is an open-ended scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.


The Clay Pit is an open-ended tutorial where a scruffy crew of laborers make mudbricks for sale. See if you can turn the camp into a permanent settlement.


Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.


-The maps and scenarios are hand-made but we ensure replayability by randomizing starting location, number of resources, colonists, trade goods, animals etc.

CONTENT:
As of release, the game includes
94 structures
31 animals
~450 items (ingredients, materials, tools, gadgets, weapons, upgrades etc.)
17 plant species

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Announcements

1.0.0.4 Crash fixes

Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are bl

1.0.1.0: Improvements to salvaging, tapping and upgrades

Hey, time for an update with fixes for issues that have recently been reported in the forum. UI improvements: -The SALVAGE button is now accompanied by a button that shows the datasheet for the salv

1.0.2.6: Achievements, Trading cards and many improvements

Hi there - a new version is now available on the default branch. This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will te

1.0.2.9 TEST BRANCH: Magnification (pixel zoom)

Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dp

1.0.3.1: Magnification setting + Various fixes

Hi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear smal

1.0.2.0 New version available on TEST branch

A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this: http://steamcommunity.com/app/284100/discussion

0.9.4.1 Music fix. AI improvements

Hi all, time for a new update - these are the fixes and improvements: -AI improvements to prevent dropping of items -Improved the attack zone and patrol behaviour to avoid job switching during comba

1.0.1.0: Improvements to salvaging, tapping and upgrades

Hey, time for an update with fixes for issues that have recently been reported in the forum. UI improvements: -The SALVAGE button is now accompanied by a button that shows the datasheet for the salv

0.9.4.1 Music fix. AI improvements

Hi all, time for a new update - these are the fixes and improvements: -AI improvements to prevent dropping of items -Improved the attack zone and patrol behaviour to avoid job switching during comba

1.0.0.1 Attack robot, various fixes

Hi - it's time for the first patch since full release. These are the fixes: -Added a new robot called HOUND to the mining scenario. It can be used in an offensive role against swarmers. -Fixed a cra

1.0.2.0 New version available on TEST branch

A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this: http://steamcommunity.com/app/284100/discussion

1.0.2.9 TEST BRANCH: Magnification (pixel zoom)

Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dp

1.0.0.4 Crash fixes

Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are bl

1.0.0.1 Attack robot, various fixes

Hi - it's time for the first patch since full release. These are the fixes: -Added a new robot called HOUND to the mining scenario. It can be used in an offensive role against swarmers. -Fixed a cra

1.0.2.6: Achievements, Trading cards and many improvements

Hi there - a new version is now available on the default branch. This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will te

1.0.0.0: FULL RELEASE + New map!

Hi all! We are very happy to move Unclaimed World out of Early Access today and would like to say thank you to the many players who have bought the game and given us valuable feedback during that pha

1.0.4.2 TEST BRANCH: Various fixes

Hi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the T

1.0.0.0: FULL RELEASE + New map!

Hi all! We are very happy to move Unclaimed World out of Early Access today and would like to say thank you to the many players who have bought the game and given us valuable feedback during that pha

1.0.4.2 TEST BRANCH: Various fixes

Hi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the T

1.0.3.1: Magnification setting + Various fixes

Hi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear smal