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Dark Past

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About

No. of Players: Single Release Date: 2022-10-25 Genre: Action, Indie, Early Access Developer: SURPRISED HOTDOG LIMITED Publisher: SURPRISED HOTDOG LIMITED Website: null

Game Description

Looking for a believable evil entity? Like the idea of being freaked out?

Dark Past is evolved around trying to emulate "spiritual" entity experiences. Explore different houses, use different equipment to identify the entity types.

Exorcism
Attempt to get rid of the entity.

Lose Control
During your investigation you might lose control over your player.

Multiplayer
Play alone or in a group of up to 4 players. More teammates means a higher chance of success when venturing into larger haunted locations.

Speech Recognition
Dark Past will allow you to use your microphone to interact with the paranormal entities. They will listen to you and understand your requests, but try to be polite, entities do have feelings and will respond accordingly.

Proximity Voice
Be prepared to communicate with your team using the in-game proximity voice.

Character Customisation
Customise your characters as you see fit.

Various Entity Types
There are several entity behaviour profiles. Each entity will have a randomized type (Shadow, Poltergeist, Demon etc), set of evidence to collect, and behaviour.

Difficulty
Currently 3 levels of difficulty, each level changes the outcome of what's to come!

Announcements

AI Dartboard Interaction

Some Darts will go flying off from the dartboard

Eagle Street 4 Furniture Added

Filled out Eagle Street 4 with more furniture. More to come

New Evidence and 3 new Entities

New UV finger prints evidence3 new entitiesPlease check the image provided in the tutorial to see what UV finger prints evidence looks like

Eagle Street 5 More Furniture Added

Filled out Eagle Street 5 with more furniture. More to come

Eagle Street 7 Furniture

Replaced some furniture upstairs

Eagle Street 7 Furniture Added

Filled out Eagle Street 7 with more furniture. More to come

AI Interacts With More Furniture

AI can now make hanging paintings fall to the ground and plates can fly off the table. Still more work to do here

Inventory Switching Is Now Mouse Wheel Up and Mouse Wheel Down

No need to press 1, 2 or 3 on your keyboard anymore. Just use your mouse wheel up and mouse wheel down to scroll through your equipment

Bug Fix Doors - Click To Open

A certain start rotation would make the door swing open in a non-friendly way

Random Jumpscares Are 100% Going To Happen For Every Map

Dragging a playerGrabbing a playerAppearing in front of a playerRandomly spawned locations for the events

Lightning Strikes!

Removed Halloween decorations If the bad weather is active. There is a 10% chance for a lightning strike to occur which will make the fuse box unusable for a short duration

Optional Drag Or Click To Open Doors

If you want to use the drag mechanic for doors, please go into your options menu under controls currently and tick the box for drag doors else it will be defaulted to click to open doors

Possession Effect

When possessed, I have now made it more obvious with screen effects

Main Menu Recommendation For Tutorial

Added a message into the main menu trying to prompt players to play the tutorial

Difficulty Adjustment. Initial Hunts Take Longer To Begin

Easy and medium difficulty the time it takes for a hunt to begin has changed. Players now have much more time to look for evidence before a hunt begins. Hard difficulty - only 2 items can be picked u

Christmas Music & Decorations Within Lobby

Bringing in the Christmas theme

Eagle Street 2 Design Change

Filled out the upstairs more

Flashlight UI

When your battery is depleted a message will display to tell you to change the battery for your flashlight

Hunts take longer to activate upon the second time

Potential for the hunt to take longer to activate after the first hunt

Some Jump Scares Events Are Now Random. Added More Jump Scares Opportunities

Dragging a player across the floorGrabbing a playerAppearing in front of the playerAdded more jump scare opportunities within Eagle Street 1, 6 and 7