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This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they ve taken to make their games. This time, GNOG official site>.Samuel Boucher hadn t really made
“Gnog is absolutely spellbinding and charming in its daft, joyful silliness,” our former John (RPS in peace) said in his Gnog review when it finally came out last year. A big fan of twidd
We're so excited to be part of the Cerebral Puzzle Showcase! Watch our Community Director Marty completely forget how puzzles work and also completely forget anything she ever thought she learned fro
Video games, you may have noticed, are often a little bit horrid. All sorts of naughtiness, and a distinct lack of people just being kind to one another. What are we like?! But fortunately there are
Features VR: Clicking the thumbpad/stick in the Level Select will now rotate through the level carousel Experimental: Support for more Windows MR controllers. Please report ongoing issues. Bug f
Hey everyone, GNOG is finally out (with optional VR support) with a 10% steam discount. Also thanks to our publisher, if you own Broken Age you get an additional 10% off! Check out this lovely revi
Bug fixes Fixed: an intermittent bug in HOM-3 occasionally blocked the Thief from playing their escape animation, preventing players from finishing the level.
Features Controlling wheels/dials with an input other than a joystick is now a left-right motion, rather than the circular motion which was causing some difficulty Support for second Vive wand Ex
The pretty puzzleheads of Gnog will finally come to PC some time in November. Ko_op’s Gnog traps us inside giant monstrous heads, where I suppose our objective is to escape but that seems a lot
Accessibility Support for eye-gaze controllers. Working with charity SpecialEffect, we’ve provided a new launch option where certain widgets can be controlled more easily with assistive mouse devic