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Update #117 follows on the major SIEGE milestone to patch all the reported bugs in the game's final dungeon and climatic conclusion. We've fixed a ton of small issues with chests, bloodstone crystals
Update #120 brings a week's worth -- that's a lot! -- of balances, fixes and improvements to the Witch. We've fixed crashes, clarified Talent text, add more Skill connections to her Talents and bala
Crafitng has become such an integral, exciting and vital part of the Heroes of Steel fabric, that we are pushing another release that increases the Bloodstones count across the early to mid game.
With Update #114, we are releasing the final prep update before the closing chapter of Episode 4 is released. As our test groups have battle their way through the end game content, up the Sur-Relli
Crafitng has become such an integral, exciting and vital part of the Heroes of Steel fabric, that we are pushing another release that increases the Bloodstones count across the early to mid game.
To start off Lunar New Year Sale, we're launching a new update with a major boost to the Underforge. Known to be some of the most terrifying dungeons in the entire 170 dungeons of Heroes of Steel,
The gates to the Sur-Relliar glacier have been kicked wide open and your heroes are ready to march north out of Fierhold to face the the Dark Born a final time.With this massive and final story updat
Another huge patch is now ready to fix 90% of the remaining issues reported with the Witch from our community. A big thanks to everyone who has flocked back to the Underdeep, for telling us about you
When 4.5.5 was published in the latest update, it shipped with a few small issues. We're republishing v4.5.5 with those issues fixed. Apologies for any delays, anyone who was stuck on the Tower Bat
Wow, Syvana has really shaken the beast of Heroes of Steel back to ilfe! Our community Discord #heroes channel is non-stop strategy discussion, new group ideas, Talent synergies and more! If you wan
Greetings Harbingers, Heroes, Chosen. It has been some time since the latest update, but with all the recent OS updates and changes, the time has come to do a quick platform update to make sure every
When 4.5.5 was published in the latest update, it shipped with a few small issues. We're republishing v4.5.5 with those issues fixed. Apologies for any delays, anyone who was stuck on the Tower Bat
Exciting news all! Cyber Knights: Flashpoint - our squad tactics heist RPG - launched on Steam this week! 🎉🎉🎉 It's our first 3D game and a big step up for our studio; we'd love for you to check it
This weekend we have a quick update for Heroes of Steel. Update #108 increases the number of Bloodstones for groups that Boost-In to Episode 2 up to 20. This is a competitive number versus playing
Syvana the Witch has arrived in the dungeons of Red Hill, unlawfully jailed for a kind act turned against her. Luckily, her cell mates seem like good types ...We are very excited to introduce the 9th
As we keep working on wrapping up the final story update, we're continuing to balance, improve and bug fix as needed. We're closing in on the completion of the Episode 4 storyline -- in summary, th
Apologies, the last update caused a bug with the first Ravenna show-down in Episode 4. This hotfix resolves that issue. If you're having trouble or are stuck there after the update, please contact m
Update #113 is a small story release in order to tie up the last loose end before the final story update -- the question lingering in Freeport. If you've been there, you know who we are talking abo
This week's update focuses on improving a set of the 3 or 4 AP attack spells in the game. Specifically, Kyera's Holy Retribution, Kjartan's Firestorm and Immolation and finally Vincent's Energy St
Update #112 brings some re-adjustments to the latest Episode 4 content and rules changes. With this update, we've completely rebuilt the end-game Orcin. They had turned into full-on dodge tanks an