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Food weighs a lot less, so players shouldn't get trapped by itIf you own FortressCraft, you'll get a free pet. Not balanced, working or optional. Feedback wanted!Implemented a collision force pre-map
After 7 months of hard work, I'm very proud to announce that Gnomancer is finally available to buy. The 3 of us here at ProjectorGames are super-happy with how the game's gone, and we'll be working h
Added data-driven player coloursAdded XP-bonus drops from Bosses. First player to grab 'em gets the boost!Further work on per-mob healthbars and text placement.Tweaked fog and atmospherics in most pl
We've been working hard to get the game out of Early Access. Today's patch should give you complete access to the entire game. Any feedback on any of the new maps is greatly appreciated!On top of tha
Fixed some errors when Gnomes shoot at debrisAdded Health Bars. Disable Damage Numbers under settings if they displease you.Added achievements to track how far through the game's completion they are.
Fixed achievement for killing VoldarrFixed issue where too many points in Gnome Speed made things go... odd.Fixed issue where dead players continued to stand.Fixed issue where multiple players in sha
Streaming the game? Let me know!A ton more polish and detail on the first levelBlanked out the game camera when watching cutscenes in resolutions other than 16:9Added army size achievements.Tweaked t
We've done a pass over a lot of the visual style of the game. This has lead to a bunch of levels having tile transitions that need reword, but look loads better!There's also been a fix to the Pet Ren
After much discussion, I've decided to focus on Pets before Loot. Pets will be stat-boosting and upgradable. How they unlock, how they work has still to be decided, but a hard evening's work and it's
The title says everything. I also just did a patch with the following changes:Added Limited option for Vsync. This will limit the game to 30 fps. This is best used for keeping Laptops cool, and can a
Reworked Treasure Goblin collision so dropped items Removed slightly inoffensive debug message. Oops.Fixed bug with generation of Procedural Loot names where a low-id stat had a higher level the rest
I'll be summing up each week's patch notes in a larger post, so if you aren't interested in the daily updates, just wait for the big one!Fixed an issue with depth of field on Medium difficultyFixed a
As always, Early Access is a time to experiment, and see what works, and get feedback. The patches over the last week have started to move to a new method of doing tile transitions - this looks great
Added the ability for Health Bars to be offset by mob type. Any health bars that aren't in the right place - let me know!Changed upload timing of stats.Changed the Limited performance option to bette
I plan to keep at a twice-daily patch schedule until the feedback calms down and things are mostly stable. At that point I'm likely to move to 2-3 times per week, as I start to implement the larger m
Fixed some issues with stat tracking and achievements. This may mean your achievements reset, but re-running the game should force them to unlock again.Updated some FAQ entries after watching a coupl
After a week in Early Access, things are going well. We've been watching live streams and Let's Plays and inviting people to play, and focusing our initial development time on addressing those. Whils
So what's new? Final menu screen and front end. Pet selection is currently missing. All major in-game bugs are quashed. If you know of any I've missed, leave 'em in the forum! All skins implemented.
Fixed a number of issues where some players were dead and some were alive.All bosses now drop Loot Upgrade Tokens.Loot Upgrade Tokens apply equally to all players.Primary Stats for Characters now cos
Locked away the skin menu. It's not done! Stop looking at it!Added achievement for meeting (and rescuing) the KingAdded achievement for defeating the Fire Golem, the first proper boss. Cat-in-a-box d