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Hey again players, Back with a new round of fixes for you - Build should now work correctly on 32 bit machines. - Removed the ability to disable collisions on yourself. - Improved support for less
Sandbox Mode is now back in the game! Change log is as follows: - Increased default mouse sensitivity and increased maximum permitted mouse sensitivity - Added Sandbox mode For those who haven't p
Sandbox Mode is now back in the game! Change log is as follows: - Increased default mouse sensitivity and increased maximum permitted mouse sensitivity - Added Sandbox mode For those who haven't p
Hey everyone, We're now back with a new update for our previous Oculus users! We've spent the past few weeks reimplementing support in the game for the latest consumer version. The main points for t
Hey players, Yesterday we've put out a new patch to address any of the remaining Linux and Oculus issues. Linux reports have been good so far but any problems just give us a shout. In other news, G
Hey players, So we've put out a small update that fixes reported issues and adds some requests: - "Controls" page added to the main menu. - "Invert Mouse Y Axis" added to the control options. An FO
Hey players, Yesterday we've put out a new patch to address any of the remaining Linux and Oculus issues. Linux reports have been good so far but any problems just give us a shout. In other news, G
Hey folks, We've added a couple of new things for Glitchspace's latest update: - Linux support is now up: sorry this took so long to get out there. If Linux users can let us know how it is running
Back with another round of changes and just in time for the weekend! - Music and SFX volume are now controlled by sliders. - Multiple use of Apply Force no longer stacks the force. - Fixed issue whe
Hi all, We've just hit the magic button on Glitchspace's transition from early access to full release. Thanks to all of you for supporting us along the way and for putting up with a lot of waiting,
Hey folks, Following on from Glitchspace’s release a few weeks ago, the soundtrack/ambience album for the game is now available! You can take a listen to the full album here: https://www.youtub
Hey folks, We've added a couple of new things for Glitchspace's latest update: - Linux support is now up: sorry this took so long to get out there. If Linux users can let us know how it is running
Hey players, So we've put out a small update that fixes reported issues and adds some requests: - "Controls" page added to the main menu. - "Invert Mouse Y Axis" added to the control options. An FO
Hey everyone, Hope you're looking forward to seeing the finished game tomorrow. We wanted to let you all know about what our plan is for it: So, all going well, officially we're going to transition
Hi all, We've just hit the magic button on Glitchspace's transition from early access to full release. Thanks to all of you for supporting us along the way and for putting up with a lot of waiting,
Hey everyone, We're now back with a new update for our previous Oculus users! We've spent the past few weeks reimplementing support in the game for the latest consumer version. The main points for t
Hey again players, Back with a new round of fixes for you - Build should now work correctly on 32 bit machines. - Removed the ability to disable collisions on yourself. - Improved support for less
Back with another round of changes and just in time for the weekend! - Music and SFX volume are now controlled by sliders. - Multiple use of Apply Force no longer stacks the force. - Fixed issue whe
Hey folks, Following on from Glitchspace’s release a few weeks ago, the soundtrack/ambience album for the game is now available! You can take a listen to the full album here: https://www.youtub
Hey everyone, Hope you're looking forward to seeing the finished game tomorrow. We wanted to let you all know about what our plan is for it: So, all going well, officially we're going to transition