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The longer scenario is now the default and the shorter scenarios will be the secret routes.The content of the stores has been redesigned so that every shops offers unique and interesting items.The di
I rename in "STIMULANT" the objects used to reanimate a COMRADE for a better comprehension and I adjusted its PRICE.I also added missing translations.Have a good week:)
It is no longer possible to make the Tiwill Glitch to do an OoB
The BOSS FINAL of the TOXIC run has its good voicelinesMost EQUIPMENT no longer has text display errors
The barrier requiring a ticket from the second dungeon is well functionalARTHUR and SEPT no longer swap positions at the beginning of the toxic run, after the first dungeon.and various minor correcti
I’ve been rewriting character emotion information to make it more discreet.I also did a lot of small corrections. (typo, difficulty balance, ...)If at the end of the weekend, no one has found access
The CHESTS containing the keys of the 1st dungeon was not re-filled during a newgame+ run, that’s been fixed!(so go in search of the other two secret roads!)
The PATCHING of SEPT disgusts the targeted COMRADE only when it is badly executed.DISGUST does more damage, for COMRADES as for MONSTERS.It is possible to return to a NEUTRAL road once the TOXIC or W
ITEMSThe ELASTIC STRAPS no longer allow to give an extra strike when the targeted monster is killed in the first strike.It is no longer possible to sell endlessly the item placed in the last position
various minor corrections
ITEMSBone marrow is now easier to findENVIRONEMENTThe cygog is no longer displayed in the third act
- TRESOR FISHING is working well (thankfully, it is needed on secret routes!)- I added a x2 windowed option for large screens- Out-of-combat heal no longer blocks the game
Various balancing of equipment powerBetter adaptation to 16/9 ratio in full screen
My internet connection is not fast enough to stream my game to you, but Good_Boi_Chris has replaced me on the fly!
ITEMSSliders targeting characters disappear correctly when using a crumb moonMOODThe color code of fear and joy has been reversed.Joy is now yellowFear is now purpleTheir effects remain unchangedInfo
Balancing the economyCorrection of text string indexing
You can now easily visualize which route you are on thanks to the title screen, but also thanks to the color of the save points ;)The WEIRD RUN is easier to find.
Thank you for accepting CESSPOOL!I try to fix the bugs that were found:I have fixed:-The selling price of items-Stealing by TRESOR FISHINGI look at the spit in the fungal maze (surment a conflict bet
The demo has been updated! I will make corrections regularly throughout the winter.Do not hesitate to test it! If you like it, follow the kickstarter!https://www.kickstarter.com/projects/tryton/cessp
Are you interested in the project? Help me fund it by contributing to the kickstarter!