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SPOILERS BELOW! This game was mediocre at best, but it wasnt a bad way to kill a few days with some friends. The game isnt balanced very well, and if it weren't for a friend playing an archer with a rapid fire macro, (they are the only ones who can do this), we'd probably still be grinding away until this game became too tedious to continue. This is somewhat forgivable, and my friends and I finished the game despite these minor annoyances. The big problem comes from the end of the game. It becomes obvious (at least in my opinion) that this is just a cash grab. Game ruining spoiler (SERIOUSLY: Ending shown below!): This game ends with you destroying the world and a vague promise that your adventure will continue in the next game. It was a cheap game, so I find it almost comical, but it still feels kind of like a big middle finger in my face. Considering how much I paid for this game, I won't tell you not to buy it. But knowing what I do now, I will not recommend it.
I enjoyed this game. It's good but I got to a point where I think I had seen everything there is to see. I didn't quite finish it though. The developer was quick to address some things I found and I thinkg that was pretty cool. I would recommend this game.
EXCELLENT... Lots of fun, a great game so far! I had a problem with the mouse and video sync and received fast and friendly support which in the end we were able to resovle. The issue was not with the game but the display scaling in Windows. Now for the game... So I got to play some and the next thing I know its a few hours later and I'm level 10. Excellent game so far. I like the look of the game but then again I'm an old school cRPG player who grew up on Ultima I-V so I love these tiled games. 9th Dawn II does a GREAT job of keeping that old school aka Ultima-like look and feel, but with all new and modern improvements to pretty much the entire concept. Many games like this have limited upgrades in the form of equipment and such, not 9th Dawn II. Lots of items to find and or purchase in various shops, lots of little things that as of my current time in the game don't seem to be part of the main or any side plots, but just the same they are there and fun to explore. If you like exploring the unknown to find treasure, monsters, and of course ancient caves and dungeons then you'll love this game. The main plot so far is pretty good, but I really haven't played enough to see much of it, although I saw the word Hydra during a NPC conversation and sooo hope there are Hydras or is it Hydrae ;) in the game as they are my favorite fantasy beast. Anyhow, let me sum this up. So far so GREAT! Lots of fun, can't wait to play some multiplayer with my brother and some friends. I played the original 9th Dawn years ago and loved it. 9th Dawn II so far seems to have improved in all areas and that is a great accomplishment considering how good the original was/is. If you like tile-based RPGs such as the early Ultimas, Deathlord, Demon's Winter, etc... then you'll love 9th Dawn II. I would definitely recommend this to any old school gamer especially those who grew up with the Commodore 64, Apple IIe, or Atari 8-bit computers as you most likely played and enjoyed some of those games I mention above. If so, I think you'll really like 9th Dawn II. Pick it up as the price is a steal!
9th Dawn is the most fun game I ever played on my phone. Now, here's 9th Dawn II on my PC and it's been a lot of fun to play. The game maintains what was good in the original game: - open world - lots and lots of loot to find - varied game play with Fighter, Archer, Mage skills that you can either focus on or mix as much as you want And now this sequal adds: (that I've noticed so far) - more interesting AI behavior in combat as they bob and weave around you - jumping to get past traps and pits and moving platforms The early access version is very stable and complete at launch. I played several hours on launch day without any stability issues. The one bug I noticed was fixed 39 minutes after I posted my thread in the bugs forum!
This game is beautiful. It reminds me of when I used to play Fate: it's a simple dungeon crawler, and yet it feels like so much more. The artstyle of the game is fun, and it makes you enjoy looking around, even if there isn't much to interact with (from what I've seen so far). And the music is stunningly wonderful. While repetitive (which of course it will be, if you're in an area for long enough), but it's just so good. Some of the dialogue is entertaining, and a little of it got a chuckle out of me, while other bits tugged a heart string or two. The game has different times of day, as well as weather, from the looks of it. Which makes it pretty immersive. You, every NPC, every enemy, and every torch give out a radius of light around them (as does your mouse when you scroll around the map!). So you can see where everyone is even if it is dark or you're in a cave. Leveling up is quite simple: just accrue enough XP to level up and it does so automatically. You get to customize your character as you see fit (though I'm not quite certain what everything does yet). Even earning the currency (Silver, in this game) is pretty simple, if not a grind. Simply slay monsters and sell the loot you get (so far, that's all I've been doing). The only thing I am slightly put-off by is the lack of a map scrolling. The only way of looking at the map is opening it up (the button on the right, right below the minimap), and even then you cannot zoom in or out. The combat is wonderful, but it will take some getting used to for some players. Overall, I have definitely found a good game, and I'd like to congratulate the developers on a job well done! If anyone remembers playing Fate, you might very well like this game too! And for this price, it's a steal!
So far I am enjoying this game a lot. Feels like a mix of old zelda and diablo 1. The combat can feel clunky at times if the mobs attack at a 90 degree angle on top of your character, you just have to move so you can hit them. Otherwise combat feels good. If you do not like to read quest you will not like this game. There is no quest tracker ( I could be wrong but havent found one ) so you must write down or do the quest as you find them in the wild. Usally involves going into a dungeon nearby or hunting down a nearby NPC. The world map, I wish I could zoom in on it, you are so far zoomed out it's almost useless. So far I have not found any other rarity weapons other than white, not sure if there is any other kind. Some tips to help you when you start off are: 1. Invest into Con 2. Do not buy items, you will find them 3. Level up all the weapon types 4. Explore everything 5. When over max weight it does not seem to do much to your character till you are 50+ kg over weight. 6. Sometimes you will need to shoot arrows at levers to open pathways 7. There are grappel hook locations? I am at the second town and have not found a grapple hook yet. I wish there was a hardcore mode, I have not tried multiplayer yet. There are boss's and areas you can go to a hour or two in that you should not go to because you will die. Overall game is a must buy for the price.
So already past the first few quests, im going to do my review early. Being that the game was realeased 2 days ago at teh time this review is being written, It is deffinately a good game to pick up Like every game there are Pros and Cons so lets start with the Cons first. This is all my opinion. Cons: 1. A little wonky combat targeting but that I easily got over it. 2. Some quests you have to wonder around a bit to find out what you are doing. Other then those 2 I could not think of anything else. Pros: 1. Great environment. I love the art work that was done in this game. Simple yet beautiful. 2. Skill point freedom, I love that I can just focus on Strength and Constitution so that I was able to passively regen the damage my enemies were dealing to me, and hit like a truck. 3. Exploration. This game is full of secrets and I like that I can walk around and find a chest or dungeon in places you would not expect. Overall I loved this game and I think that it was very well done. I reccommend picking this game up if you are looking for a good Dungeon Crawler RPG.
Poor 9th Dawn II. It really has a lot of heart. I enjoyed the music in the game, as well as the scrappy feel of the whole thing. I can tell that it wasn't created by a large team or created by committee, and this lent it some charm. I played a mage character alongside a friend playing melee. One issue the game has is in the respawn rate of enemies. Enemies respawn very quickly, to the point that if you die in the middle of a dungeon, you can count on pretty much clearing absolutely every enemy a second time. Secondly, I had issues with the way that my spells were equipped. The way I wanted to play was to have a low-cost damage spell equipped in my right hand and a staff equipped in my left. This way, my character rotated between attacking with the spell and with the staff. My other spells were mapped to 1-9 quickslots. Some of the spells worked as I wanted, casting once as I hit the associated key (1,2, etc.). Other spells, when I hit the associated key, actually equipped themselves as my main attack. If I attempted to use two such spells in succession using the quickslots, the second would equip itself in the alternate hand and I'd need to open up my inventory to re-equip my staff. I actually began choosing which spells to use by seeing which ones didn't mess up my equipment when I used them. Lastly, it's difficult to figure out where you're supposed to be going in the game. Not only is the map fairly useless, but many areas in the game were sprinkled with ridiculously tough enemies. One such example was a dungeon on a coastline (there are many of these in the game). We actually backtracked to find the dungeon because we were running into really tough enemies in the other direction. Once in the dungeon, we made quick and easy work of most enemies. Coupled wih my co-op partner, I felt like I only needed to hit each enemy with 6 magical projectiles to put them down. On the third floor, there were fairy enemies (again, only taking about 6 hits to put down), but they spawned these mobile rock enemies that cast extremely painful earth spikes, spawned an area beneath your feet that kills you in a matter of seconds, and doggedly pursued you through the dungeon. These enemies seemed to take, for me, something like 30, maybe 40 magical projectiles to put down. What killed the game for me was the combination of not feeling like I could use the spells that I had unlocked as efficiently as I wanted due to bizarre quickslot issues, and the fact that the random difficulty spikes were so punishing due to the extremely fast enemy respawn rate.
Pros: + low price + lots of places to explore + map design + great music +/- simple combat system and game mechanics Cons: - graphics - no maps in dungeons (you can get lost easily) - terrible journal (no way to distinguish between completed/not completed or main/side quests, sometimes you have no idea where to go) - story (almost non-existent so far, although I haven't completed it yet) - no explanation of the game mechanics (what do stats/skills do?) - no in-game pause - graphical glitch in fullscreen (white flashing at the bottom of the screen, fixed by playing in a window) It isn't a "don't ever touch it" not recommended, just "almost recommended, but not quite". Exploration is a biggest advantage of the gameplay (imo), so no maps and the journal cons are a serious arrow to the knee. But feel free to give it a try, you might like it. EDIT: I changed my mind. Despite all its flaws the game was fun after all. PS. I finished the game by now, so a little update is due. Saying that the story had its moments would be a lie. It had literally one. At the very end. Still better than nothing though.
I love this game. Its nice and simple. It brings back memories of diablo II which i played since I was a little kid! Great game for just $2. Hope DLC comes out and they make another game like this I would buy it 10/10. Loving it!
the unprecise and mega super turbo I want to punch the guy who the idea jump puzzles ruin this game despite the nice Ultima clone approach.l Play the 3rd, that title is way better.
This game is very fun and is a steal for $2. I played as dual wielding melee and finshed at level 75 after about 22 hours. By the last couple of hours I was one-shotting almost everything. A few of the dungeons can be very long and confusing. There is a lot of "find the switch to open the gate", and a couple of places get tedious with the number of enemies. Even with the respawn set to slow they sometimes start to respawn before I have cleared an area. This may not be so bad with a magic user or archer. I played with a controller and had no technical problems.
Outstanding amount of work and content for such a low price. Combat is a little dull and repetative, could use some better lighting and sound design, but ho-man fantastic value. Fun multiplayer, and good progression. Recommended.
What a Great rpg for 2 bucks Id By It again :) Thumbs up to the devs of this one Great RPG
I really like this game, very fun with friends, however, it seems that in the Catacombs to the west of the starting town, there is a magic lever that does 3000 damage globally to all players.
This game is a lot of fun with a bunch of small things holding it back from greatness. That being said you should buy it because it's a bunch of fun and I've spent more time playing it on mobile than I care to admit. Things holding it back: 1 - Overworld map is really small and doesn't mark every cave you find. 2 - Random dificulty spikes (I think it's intentional and designed to get you to explore rather than grind) 3 - No maps in dungeons/caves 4 - Quest log is not sorted into uncompleted/completed 5 - People will say stuff and if you don't remember it then you miss the quest becuase there is no other record of it. 6 - a bunch of other really small anoyances Things making it so fun 1 - Tons of content 2 - Level up system 3 - Hidden loot 4 - cross platform multiplayer on almost every platform in existence
The original 9th Dawn is one of few RPGs on Android that I go back to time and time again. So I was excited about 9th Dawn II and found it completely unplayable due to the controls. On Android. On PC, on the other hand, it plays quite well. But this is a patient man's game. The world is vast and peppered with numerous dungeons - so much so that the game can arguably be considered open world. It's tempting to push yourself into harder areas - you level up faster and get more and better loot. It's also REALLY easy to get killed this way. But then you just respawn at your latest save point, so no worries. If only real life were like that. There's a lot of these dungeons, and they're vast and complicated. Plus monsters respawn fairly quickly. Getting through these dungeons involves a lot of finding a specific switch or floor tile somewhere that you need to move a weight onto, so that you can unlock a gate somewhere on the other side of the dungeon and down two levels. If you find yourself facing a locked gate or a platform on the far side of a chasm that isn't moving, you have to go back and somehow find what it is you've missed. Have fun. I've logged something like 78 hours on this game as of this writing, and overwhelmingly it's been on one single game. And you get to the end and, well, I won't spoil it but you don't end up being the hero you thought you were. I'll put it to you that way. None the less, 9th Dawn II for the PC is a fun, if challenging little game and worth the few dollars you'll end up dropping on it, and then some. Doubt I'll give it a second run-through to the end, but I don't regret my first one. Recommended.
It's a very fun game for my friends and i, we had fun exploring and grinding together but since it's early access, alot of things can be improved on. General - Fullscreen is unable alt-tab out - Items dropped are hard to tell or see - Minimap is abit confusing and not clear enough - Items price not listed until selling it, only when confirming it the price is revealed - Too little spells for warrior and rogue, mage gets tons of spells to play with - To add on the point above, mage weapons has different variety of attack while other just plain - Having more character customization would be great - Unable to tell which npc has quest for me - Spells place in the usebar sometimes reset, have to put the spells or use items again Multiplayer - Map should display other people in the server - Only the host is able to sell or buy anything in the game which is annoying for others - Going rogue (PVP), mage weapons don't damages other people - Sometimes when a player dies or fall to a hole, appear invisible or just a skeleton (Going into another portal fixes it.) - Other players can't see the dialog when the host talking to an npc - Quest rewards are taken from the rewards tab when pressing C (Having the rewards comes up automatically is better.) - Quest if completed by host early, other players won't get the animation again (Such as the npc you follow to be guide to the town.) Can be proved quite confusing and not sure where to go. These are some of things i think can or must be improved on. Otherwise it's really a fun game. I hope the developer see this and take it into consideration to improve the game as i like it alot. The price is cheap enough and if you really unsure about it, buy it on sale. Note that it's still in early access and there are alot things not completed. If you are planning to buy it for multiplayer, wait until the things i listed are fixed so to have a much better enjoyable experience. Singleplayer is okay and has lesser problems since you do not have to consider of other players.
Why is this so good, a proper coop loot based action rpg from old!
A boiled-down, 2D mashup of Ultima, Diablo, and Elder Scrolls, 9th Dawn II is a true gem among the retro RPG revival. While not nearly as complex as any of the aforemorentioned series, it offers an expansive world, flexible character development, and an experience that greatly rewards exploration. Nevertheless the game has some fundamental design flaws, but these can be forgiven on account of the quality of the content and the pricepoint. These flaws include: -Character development feels incomplete. Magic users will enjoy this game, as there are a couple dozen spells to choose from, but there are only 3 warrior skills and 2 rogue skills. I can't imagine playing as only a melee character. I did forgo the obvious enticement to play a mage and ended up as an archer summoner. I'm 10 hours in thus far, and summons are proving themselves to be fairly weak, but depsite the lack of any bow skill, archers still seem to be viable. -The game is crying out for a less restrictive fast travel mechanic. The only fast travel I've enountered is through a consumable item, and even then you're only taken back to your active spawnpoint. One of the game's strength is its expansive world, but its approach to dungeon crawling isn't that linear, and so you'll need to backtrack quite a bit. In the very least, a system of waypoints would go a long way to improving the game. -The default monster respawn rate is way too high. While this does make the game more action-packed and makes backtracking less dull, you hardly ever get a break from combat. I would have preferred the game commit fully to either its Diablo sensibilities or to the more meaningful encounters of Ultima. Luckily you can reduce the rate in the options. -Dungeons are labyrinthine to say the least, and with no maps available for them it can be very easy to get lost. Some players may find this to be a strength of the game, but in combination with the other issues it can make the otherwise solid old-school RPG experience feel very tedious. -Other systems feel either incomplete or not fully thought out. For example, most of your loot will consist alcehmical ingredients and clutter. As far as I can tell, there is no alchemy or crafting, so the items just become trash that you sell off to accumulate obscene amounts of money. Despite these flaws, 9th Dawn II stands out among its peers, which tend to be procedurally generated roguelikes, and rivals many high budget titles of the same genre with its charm and scope.