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Drifter 0.8.1 is now live! This is the second release in the 0.8.x series, codename "Event Horizon". In addition to a number of bug fixes we've finally completed the initial implementation of the
Drifter 0.8.0 is now live! This is the first release in the 0.8.x series, codename "Event Horizon". The biggest reason we're moving so quickly from 0.7.x to 0.8.x is that we've finally implemented
Drifter 0.8.2 is now live! This is the third release in the 0.8.x series, codename "Event Horizon". We've finally fixed the bug we were experiencing in lua that was causing some instability. The g
Drifter 0.7.0 is now live! This is the first release in the 0.7.x series, codename "Defiant". Note: We've got a new trailer and new screenshots up on the store page, so you should definitely check
Drifter 0.7.1 is now live! The biggest thing is Material Synthesis is now fully functional! There's still quite a lot of polishing and balancing to be done but now that I'm back on track we'll be
Drifter 0.7.0 is now live! This is the first release in the 0.7.x series, codename "Defiant". Note: We've got a new trailer and new screenshots up on the store page, so you should definitely check
Drifter 0.8.1 is now live! This is the second release in the 0.8.x series, codename "Event Horizon". In addition to a number of bug fixes we've finally completed the initial implementation of the
Drifter 0.8.0 is now live! This is the first release in the 0.8.x series, codename "Event Horizon". The biggest reason we're moving so quickly from 0.7.x to 0.8.x is that we've finally implemented
Drifter 0.8.3 is now live! This is the fourth release in the 0.8.x series, codename "Event Horizon". We've finally converted the game to use SDL2 instead of SDL1 which means the game should handle
It's been far too long! Drifter 0.8.4 is now live! This is the fifth release in the 0.8.x series, codename "Event Horizon". I'm continuing to work on finalizing the various bits and pieces of the
Drifter 0.6.14 is now live! There's probably not going to be a build next weekend as we're pretty much in the final stretch for 0.7.0 and instead we'll be pushing on finalizing that so we can get
Drifter 0.8.3 is now live! This is the fourth release in the 0.8.x series, codename "Event Horizon". We've finally converted the game to use SDL2 instead of SDL1 which means the game should handle
Drifter 0.7.2 is now live! This week's build is mostly UI fixes/cleanup and bug fixes. The full details as to what's new in 0.7.2 are listed below and are also over on the wiki: http://celsiusgs.
Drifter 0.6.14 is now live! There's probably not going to be a build next weekend as we're pretty much in the final stretch for 0.7.0 and instead we'll be pushing on finalizing that so we can get
Drifter 0.7.2 is now live! This week's build is mostly UI fixes/cleanup and bug fixes. The full details as to what's new in 0.7.2 are listed below and are also over on the wiki: http://celsiusgs.
Drifter 0.6.13 is now live! Not a huge update this week but we're still moving closer to 0.7.0. I'm even hoping next week's build will be the final 0.6.x build! That said this week we've got some
Drifter 0.8.2 is now live! This is the third release in the 0.8.x series, codename "Event Horizon". We've finally fixed the bug we were experiencing in lua that was causing some instability. The g
It's been far too long! Drifter 0.8.4 is now live! This is the fifth release in the 0.8.x series, codename "Event Horizon". I'm continuing to work on finalizing the various bits and pieces of the
Drifter 0.7.1 is now live! The biggest thing is Material Synthesis is now fully functional! There's still quite a lot of polishing and balancing to be done but now that I'm back on track we'll be
Drifter 0.7.0 is now live! This is the first release in the 0.7.x series, codename "Defiant". Because I’m going to be in Seattle next week for Steam Dev Days I really didn’t want to delay updates