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Here we come with out-of-schedule update solely focused on difficulty! If there ever was a moment to start a new game profile from scratch, it is now. This update is a big experiment. We've added
Alright! We are back with a big May update! Sorry for the silence, but it was tough and we had to fully focus on the work to pull it off. First of all, we are adding two new levels. Both turned ou
Hey everyone! I'm here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.
New update is here! Apart from great many minor bug fixes and tweak that we are constantly adding as the final release is getting near, we added two big chunks of new content this time: Holo-space
January update is here! For safety reasons we put it in the "upcoming" beta branch for now. We'll switch it to main branch and distribute it to everybody shortly, after we check that nothing got fata
Here we come with another major overhaul of the difficulty related parts of the game. There are also some new rewards and items available. As always the new version will be in beta for a while - i
March update is here with a brand new Atarix console and its ultimate challenging mini-game: Mortal Tetrix! What level can you reach before the growing speed crushes you? The update itself is li
Here comes the next iteration of the game balance. Hopefully less broken than the last one. We strongly suggest to start over for those, who previously reached some ridiculously high difficulty level
November update has arrived! We've added a new level - an obligatory "spooky evil lava planet" level for the baddies ;). Also, due to popular demand (ha-ha), everyone's favorite space race is now
Here's the second post-release update for the game dealing with some of the recently reported issues. UI and controls: Fixed a bug that prevented the inventory from scrolling when using keyboard or
So after much delay and some technical difficulties the October update is live! As always, the newest version will be available in "upcoming" beta branch to avoid disruption of the last stable ver
Hey everyone! Here we are with our "February" update. With a bit of a delay because we needed to take our time with some of the new types of enemies. The core of the update is a new level. Hopeful
In the last couple days we have launched Steam page for Jets'n'Guns 2. We've just added a new trailer to show some in-game action and a sample of a brand new smashing soundtrack from Machinae Supre
Do you like Jets'n'Guns series? Do you love sci-fi action? Do you want to experience something different but still similar? Silent Sector is a space RPG with action combat where we wanted to implemen
We are trying to address some of the issues reported after the release, so here is the first update with some quick fixes. Please understand that some of the issues (like buggy autotracking with boss
Hey everyone! Sorry for the loooong pause. We bumped into an unexpected struggle with new bosses and some of the new adjustments we have added to the game. But here we are now, with brand new update
Hi friends! Our game Jets'n'Guns 2 has been unleashed on Steam! Thanks for the support and enjoy the destruction! https://store.steampowered.com/app/830820/JetsnGuns_2/
It's ON! JETS'N'GUNS 2 Early Access has just been released! You can get the game now and start the destruction! Bring hell to all evil-doers of the galaxy! Let us now what you think and leave you
July update is here! After skipping June for various reasons we are here with a new update for the game and this one is scary. The game went through MASSIVE overhaul of enemy toughness, weapon po
Merry Christmas to everyone! We dusted off our last year's joke with Xmas Mayhem level and turned it into an actual playable part of the game! It's a winter reskin of the Pirate Base level with som