No. of Reviews: 20
Review 1
Purchased!
I'm going to go ahead and say this from the start, if the thumbs up didn't
indicate it already. I highly recommend this game. Granted only for certain
people, I understand not everyone likes racing games, especially ones that have
some simulation aspects to it. This is more of a simcade, and as people have
said about this before, it's easy to get into, hard to master.
I do call it how I see it though, even though one of the devs asked for me to
review, I have no issue with that, and no, I'm not getting any kind of reward
for it nor do I care for one, I just want to see the game succeed and get more
players. Starting on developers, they are awesome. I had one personally work
with me to troubleshoot an issue I had with the game crashing, and come up with
a fix for it, and provided me with a modified .dll file to get the game working
until the patch was released the next morning. (this was LATE at night, almost
morning when it happened)
The game doesn't have many issues for me, but whatever issues it does have are
being worked on by the devs atm. They listen to feedback and issues that the
community encounters. Like the FPS problems some people are having. I was
talking to a dev last night and they have acknowledged the issue and are working
to fix it. In that process though they broke cockpit view online, once they
quickly found out about that from players, they fixed it the same day. This is
what more games need, devs that listen and actually work to change/fix things. I
can forgive games that are broken if the devs ACTUALLY TRY. (I'm not saying this
game is broken by the way, it is far from it) If you can't at least respect a
developer for that, I've got nothing for you.
The community of this game, so far, is all friendly. This can of course change,
as people are people and the more people that play, the higher chance for bad
people to show up, that's just life, don't fault a game for that. There's a MMO
like chat ingame, you have a public chat for anyone to talk in, a race chat for
a race you're in, and a friends list separate from Steam and a racers tab to
show EVERYONE online. You can check out their rank, nationality, and private
chat from there. Quite simple and functional.
The driving mechanics ingame are quite nice in my opinion. It's definitely not a
sim like Assetto Corsa, but it's not super arcadey like Need for Speed games.
There's a good balance of fun and realism, combined with the options of
automatic gear changing, semi auto, and manual, and various assists you can
enable and disable on the fly. The cars all feel nice to drive too, they have
good weight to them, you can feel the cars grip (or lack thereof), the cars
respond to different surfaces, and changing car setup makes thing vary quite a
bit. Running the default setup will work fine but you certainly get an advantage
if you take the time to set up your car properly for a certain track, be it the
under/oversteer of the car, the suspension stiffness to help cornering, the
downforce levels, front/rear brake bias, and even gear ratios, and it does it in
a fairly simplified but useful way. Their are descriptions for the settings on
the side to help explain, and instead of some settings like camber levels and
toe, and ARB settings and spoiler and wing angles, it's simple clicks left and
right toward a different setting. I'm a huge fan of racing games in general,
arcadey and sim. My main issue with sims is a lot are just plain better when
using a racing wheel, which makes me happy to say this works EXTREMELY well with
a gamepad. This itself makes it more accessible, which isn't always a bad thing.
The amount of content ingame is something I can't comment on too well right now,
as I haven't played for that long. The game is only about 500mb though, so keep
that in mind. There's a decent amount of tracks from what I've seen, and they're
all fun, for me at least. There are preset cars ingame to buy, quite a few for
each career and team, and some on the market (using ingame money).
But then we get to the car creator. You can choose between the 3 car types, and
the different performance groups, then mix and match between different front,
middle, and rear pieces of the car, and then change the paint and decals, and
choose between a lot of different cosmetics like exhausts, brakes, rims,
mudguards, steering wheels, etc. And depending on the car chosen, you get a
different amount of PI to spend on your car. These are basically skill points in
an MMO, you put points into things like braking, power, grip, etc. And in the
same area you can select different engines and tires that will also change the
PI settings of your car a bit. This adds a lot of personalization to the game
and makes everyones car feel different. So in that aspect, there's a lot of
content, and I'm sure there's more to be added.
A thing I forgot to put in somewhere about the car types: They're all F1 cars.
There are the older ones running V6's if I remember, the Classics. Then you have
the Legendary cars, I think these are using V8's ingame, I forget. They are
based off more modern looking F1 cars though. Then you have the Formula class,
these are using V12's ingame, and are the most modern looking cars.
When it comes to graphics, not too much to say. They aren't bad, certainly not
the worst. If you really judge a game based on that, well, I don't know what to
tell you. The gameplay is very good, the graphics work well and don't detract
from the game. Fairly straightforward here. The only thing negative I have to
say about that is with the graphics quality, there shouldn't be performance
issues, but there are. BUT, like I said earlier, the developers are working on
this right now. Like literally now.
Regarding peoples butthurtness towards "in app purchases". Yes, there are some.
You can pay real money to get ingame money from what I understand. But it's
optional. There's literally nothing you can get from that, that you can't get
ingame by just playing normally, and it DOES NOT make up for lack of skill.
Any of these things are subject to change, as this game is still in Early Access
and is being worked on still. This was put up on 2-14-2014. If anything changes
that makes any of my points irrelevant or outdated, I'll try to remember and
edit this.
I'll say again, I highly recommend this game for just about every kind of racing
fan, and definitely for people that like F1 cars.
It's quite accessible too, so not being the best isn't a reason to pass this by.
Review 2
Purchased!
My last review was negative and i decided to change it because (in a very fast
way) developers decided to change the whole "buy gears" system they had in
earlier versions back when the game was Free-to-Play.
The game is really nice; and best of all is that it is an Early Access and
you'll probably see a lot of changes and improvements.
Keep up the good work and THANK YOU FOR LISTENING TO US!
Review 3
Purchased!
This game deserves a longer review as it offers so much fun for comparitiveley
little outlay, but I.m gonna keep it short so that I can get back to playin'
Buy into this now, if you want loads of fun building and racing cars in an
arcade looking world with very sim like physics, not too sure then read
on..........
Great bright, shiny racing game. Nice twist that gives you the ability to put
together your own personal ride, just choose from one of three base classes of
car types and then choose front/mid and rear end combos and customise with
paints and decals.
The driving model has a real pedigree ( based on the Kunos NetKar Pro engine )
and is very rewarding, you have to work with it a bit but then you get good
feedback and with that control with the legend cars four wheel drifting and the
classics snapping back from oversteer nicely.
The tracks are coloutful! with fantasy swooping tracks offering various surfaces
adding to the fun and there is promise of procedural tracks adding a huge number
of layouts in the future.
The racing is online already! with races and live hotlap parties, you earn level
up race points, widgets to add boosts to and Gears to spend on improving your
current ride.
Now it is early access, so there are some minor issues and it is developing, but
the Devs are very much active on the forums ( that was a major factor in my
purchase ) and the community is small but very encouraging.
As I said short review there is more in this game to discover and enjoy,
Review 4
Purchased!
tl;dr This game is fun, but overwhelming and dead. Developers have abandoned
this game and left to work on the next one.
Victory: The Age of Racing is a racing simulator akin to stuff like Formula 1,
but with arcade gameplay controls in the vehicles. I'm much more of an arcade
racer (hence my repeated Black Flags when I play anything in here), so Victory
does cater to my tastes as well as the average sim fan. The cars are very well
modeled, and the tracks are pleasing enough.
However, the UI is incredibly overwhelming to me, and it's not intuitive for me
to get around at all. I'm sure I haven't even discovered half of the menus
because of how much there is to take in. Additionally, the multiplayer is dead
and you'd be lucky to find anyone who plays this.
Most importantly, as other reviews have pointed out, the developers - Vae Victis
Games - have fully abandoned Victory. The game has not been updated in years.
They started working on a new game called Racecraft but beware, they have
abandoned their new game too.
Avoid this game and avoid this developer.
Review 5
Purchased!
Arcade sandboxy formula racing <3
Points of interest:
- Make your own car! Can get pretty deep with accessories and paint designs!
- Little to no grind (300 base GC every time you beat your PB with a car in
Hotlap Challenge. Records are on a per-car basis!)
- Car setups make a difference!
- Challenging tracks for formula cars!
- Nice solid physics with great feeling!
- Beautiful reactive UIs - I am in love with the interface designs!
- Fun race modes with many race settings and well implemented networking!
- Races generated in real-time by the server!
- LAN mode!
- Steering with a keyboard is really excellent!
and in the future:
- Procedurally generated tracks!
- Race editor
- Oculus Rift support
Points of negativity:
- 'Widgets', seriously? Artificial car boosting per race?! The game used to be
f2p, so this is probably a remnant of that design. I don't use it, don't even
bother, I don't even want to know about it.
- There is fps lag in races with more than 4 players, you can workaround it (?)
but to me it's gamebreaking. But I am fully confident they will fix this - one
and only - issue as they continue to develop this otherwise beautiful and very
personal racer. Besides, hotlapping is unaffected by this.
Great game, dirt cheap - I will be playing for as long as there are other
people!
Review 6
Purchased!
This game is dead. Avoid.
This is just another "early access" game that's all broken promises, where the
developers get paid for half a job done, then they disappear.
Worst of all, the driving mechanics are pitiful and ardcade-like. The graphics
are initially impressive, but soon become tiresome and repetative.
Not worth your money, not worth your time.
Review 7
Purchased!
After Recero chimed in on this review I went back and re-thought my opinion. I
would recommend this game to anyone that loves racing. The premise of the game
starting from early racing and working your way forward is a plus. The only
thing that needs to be addressed is the user base, not sure if this is an
advertisement problem or users aren't promoting the game as they should be but
either way numbers need to go up in order for this game to excel.
Review 8
Purchased!
This game always has to be online. The only option is to play online with other
people. And when there's nobody to play it, money is better spent on more fun
games.
EDIT: This is nearly a year after the review publish date on Feb 8, 2015. It is
now October 10th of the same year, and the game isn't even out of beta. The game
came out on Feb 10th, 2014. Do you see the faith in this game.
Review 9
Purchased!
Valve should really remove dead games.
Hardly anybody plays this game, and since there is no singleplayer/AI mode, the
game is practically unplayable. Waste of $15.
Review 10
Purchased!
Ive seen alot of reviews stating that this game is "dead" because there is
simply no one online to race against. While this is true MOST of the time, (just
recently raced against 6 other racers in a major event) those leaning on this
one flaw in the game are missing out on alot of what Victory has to offer.
Victory: The Age of Racing is simply the best racing game I've played on Steam.
Hands down. The blistering sense of speed is better than all but one of the many
racing games I've experienced, F-Zero GX being the best in that category. The
three classes of cars: Legend, Classic, and Formula, each have thier own
handling characteristics and quirks, and each reqiring a different skillset to
be brought to thier fullest racing potential. Combine that with probably some of
the most fun and frustrating original tracks in a racing game (Mario Kart
notwithstanding) and you have one hell of a racing experience. That, quite
honestly, only gets better with the addition of rival racers. When they're on of
course.
Car customization is another thing Victory has down. The paint room is very
Forza-esque in it's function, but one thing I like about it better than Forza is
the fact your graphics don't get warped on curved sections of your car. The
decals curve with your cars curves, which makes painting replicas pretty
satisfying. Plus the fact you can MAKE YOUR CAR LOOK HOWEVER YOU WANT IT TO. You
want a crazy front wing that looks like it wont even work aerodynamically? Slap
it on there! You want a two story tall rear wing on that Classic car? Go for it!
Dont want wings at all? Who da heck needs downforce!? The styles of car are
endless, and it's very interesting to see all the custom cars drivers make. From
F1 replicas to "How is that even working?"
Also, well, going back to the point that there arent alot of people playing this
game. The few who do, at least the ones that I know, are all really friendly. If
you come in and see some one on, dont be afraid to ask questions. From what I
know, the community in Victory recognize the lack in number of players and will
help any newbie who needs help in anything. I will definitely answer any
questions asked to me if im on. As you can see with my hours on record, I'm on
quite a bit.
So dont let the "Mixed" reviews on this game turn you off to it. Ive had so much
fun with this game in the near 10 months I've owned it, even made a few really
good friends. If you see video games as an investment and not as an opportunity
to have some fun, I can't help you there. But if you're looking for a well made
racing experience in a fantasy setting, look no further. Come on in, theres a
car with your name on it waiting to be driven.
No seriously, the cars have your name on them. It's pretty cool.
-------------------------
P.S. Forgot to mention. It's small, but probably one of the coolest features in
this game is the fact that you are still in control of your car after you cross
the finish line. Adds a level of immersion I haven't experienced in any racing
game I've played before.
Review 11
Purchased!
Facts: I'm a game moderator (voluntary user); I can be biased, but I know this
game really well; also, remember that this is Early Access, so still a beta
phase.
Talking about the game: first of all, despite the tags, this is NOT a simulator;
it's more like an arcade racing game with realistic features (don't expect to
drift on every corner or have random racing lines); still, the model is really
satisfying: the racing experience and setup know-how is rewarded, while
beginners won't have many problems driving their first cars. With the inclusions
of new events, career mode and other stuff there's plenty to do, and car
customization is one of the best ever seen in a racing game, both on visual
stuff like paint and development. Good races are real fun, and the tracks are
inspired and good to drive in. The devs also are very active, and try to fix
bugs in a quickly way (also are active in the forums, which is nice).
Bad things: excluding random bugs (which I'm not experiencing at the moment,
save for some really minor stuff) the worst part is the performance of the game
in this phase. We know that graphic optimization and new shaders are coming very
soon, but at the moment on many computers a race with full roster will make the
fps drop. There's also the minor issue of a little population, but hopefully
this will change in the next weeks (it's still early - early access), and the
races and events still flow very nicely, so it's not really a problem.
What will come next: full Steam integration, procedural race tracks, track
editor and Steam Workshop support. Probably some of the best features to have in
a game like this.
For old users: the payment model has changed. This is now a buy-to-play; so you
will need to buy the game if you want to play (it's not going free to play after
the beta) but THERE ARE NO MORE MICROTRANSACTIONS in the game. Also, the reward
were raised quite a lot, so buying new cars is much faster.
Conclusions: in my opinion, if you like racing games, you are curious or look
for a relaxed fun game go for it. There's plenty to do, the game has some good
depth, the class are really different one from each other and at this low price
it's worth the entry, also because new features will flow in and make the game
even better. Still, if you like only Simulators, beware that this game is not
one; don't expect an Assetto Corsa or rFactor or iRacing here, because it's not
(and it does not pretend to be one).
Review 12
Purchased!
If I were to compare this to another series of titles I would say it reminds me
of the Track Mania titles in a sense with more traditional style track layouts.
As a wheel user I think Vae Victis has done a good job to create a Universal
Generic Controller Profile setup that has good ffb recognizes my ClubSport Wheel
and ClubSport pedals and maps with ease and recognizes my ClubSport Shifter as a
secondary input device then allows for axis sensitivity adjustments. If your
familar with what is considered an Arcade Racing game you know wheel support is
hit or miss with most any title. The fact Vae Victis has it right for the most
part goes a long way torward my overall outlook of the game and it's developer.
Vae Victis is worth keeping around and their efforts deserve our support!
Review 13
Purchased!
Game is pretty dead, player-side and development-side. Looks good, sounds good,
just is not implemented well, and doesn't have the playerbase as a result. Would
not recommend.
Review 14
Purchased!
Unfortunately, the game is dead as can be. No players, no developers around.
It's a shame though, the graphics and gameplay are decent enough, but far from
complete.
Review 15
Purchased!
Physics are in the awkward position of "not arcadey enough to be an arcade-style
racer, but not realistic enough to be any kind of simulator", which is a bad
sign for me.
The game is also pretty much designed around multiplayer, which is alright if
that is your kind of thing. But take note that I only saw at most 5 other people
in my half and hour of time in the game, so you're going to spending the bulk of
your game time on the waiting room and any races you actually drive in will
probably have enough competitors to count with your fingers.
There's no way to just play these races in any form of single player mode with
AI stand-ins, so single player is only reserved for the solo time-attack, which
gets boring very very quickly despite the decent number of maps available in the
game.
Literally play any other game to get a better racing experience, sim, arcade or
otherwise.
Review 16
Purchased!
A few things so far about Victory: The Age of Racing:
(This is not an actual review)
- The game menu looks quite satisfying and is clearly arranged.
- This game is definitely pay to win. Proof? The developers are presenting the
"build your own car" thing as one of the main features. At the beginning you
have already one car of each class so you can start right of racing. so far so
good. to build your own car, you need at last (probably with extra parts and
stuff a few 100 more) 5200 Gears Credits (the only ingame currency). If you win
one of these early multiplayer races (don't know if its getting noticeably more
when you progress) you get ~100 GC. So, to build your own the cheapest car of
any class, without spending real money, wou have to win like 50 races. Races
i've driven were appr. 4 - 6 minutes. In comparison: You can buy one of these
predefined cars for the half of the price, which might be even a bit faster. So
i think that the real money thing ones again ruins a game by slowing it down
horribly, which equals pay to win to me.
- Gameplay is (after years of developement of this former-free-to-play game)
like Mario Kart without Toads and bananas, but more buggy and erratic. But still
quite fun to drive, a bit like trackmania. In conclusion this game is very
arcadish, while it is published to have "realistic car physics".
One of the game developers once said in an interview with insidesimracing on
Youtube (2012), that at the beginning, when they startet the title as
free-to-play, they thought about not making one of these ptw games. Now the game
is still in developement, is ptp and even ptw, too. I kind of regret buying it.
At the moment i have, to be honest, no MASSIVE complaint about the game how it
is. It's okay, not more or less. But if you make the "mistake" to judge this
game by what it pretends to be, it's absolutely not enough and seems like a bit
of a hoax.
At the end i have to put a careful "YET", as the developers have time to and
possibilities to fix these points, hopefully.
Review 17
Purchased!
Though not specially a bad game, this one shows big concerns about the follow
up. Few and very spaced news from developpers. They're actually showing few
about their promises of future updates. I'm skeptical about seeing all their
promises coming true.
I think it's really not worth the price in this current state.
Review 18
Purchased!
Just another pay to win game, regretting buying this now.
Review 19
Purchased!
Before I begin, I just wanted to share a very important fact. This game was
available for free through amazon. When I first found it on amazon, it was a
free to play game. that's all well and good, but when I found it for $15 on
steam, that got me kind of iffy on the whole thing. it basically told me that
they're charging for something they were willing to give out for free. But, I
can get past that.
What this game does well is customization and gameplay. the controls are solid,
the cars feel weighty and there's a fair bit of options available to customize
your car right off the bat. all plusses in my book. So, The reason I don't
recommend this is because there was no offline modes to be found. every single
race was online. on top of that, there really aren't enough people playing to
fill a race. personally, I had a hard time finding just one more person so I
could actually race. That's because the race won't start if you're by yourself.
the only time it does is if you're in hotlap mode. but the thing about that is
this: you don't get credit for hotlaps. Nope. no rewards for that. none.
All in all, Age of Racing is a story of high potential with all the resources
already there. but the game was let down by always online gameplay that's even
brought triple-A games to their knees. if they ever add offline, I'll recommend
it. but as long as it stays online only, I can't bring myself to do it.
Review 20
Purchased!
I can't really recommend this game. It is beautiful and the controls are nice,
however there is nobody online. Maybe once it's out of early access I can change
my review, but even if there were people online to play with, the game has other
issues. Namely, no controller support in any of the menus. It's very obviosuly
designed for PC, which doesn't have to be a bad thing, but in this case it is.
I'm trying to play on my TV while sitting back in my recliner and the menus are
difficult to read and navigate. The UI is overly complex for a racing game, in
my opinion.