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Hey guys! Long time passed, but we didn’t stop working on Racecraft: we’ve just announced it on a brand-new dev blog we created to give you an inside view of the development of our new ambitious rac
Hey racers! Another week has passed and we're always hard at work, finalising our new tech demo as promised last week and introducing new features and bug fixing as usual :) :victory: Better Contro
Victory: The Age of Racing is the first racing game from Vae Victis Game: a unique online racer with spectacular car handling and user generated cars inspired by the different ages of racing. NOW V
Since we made Victory: The Age of Racing free, we had an incredible and unexpected amount of new users. You wanted to play, you wanted to challenge other users and have fun playing our game. We had
Hey racers! Another week has passed and we're always hard at work, finalising our new tech demo as promised last week and introducing new features and bug fixing as usual :) ːvictoryː Better Contro
Since we made Victory: The Age of Racing free, we had an incredible and unexpected amount of new users. You wanted to play, you wanted to challenge other users and have fun playing our game. We had
Hey guys, we're having some issues with the servers because of the heavy and unexpected traffic. We're working to fix them. We'll update the situation as soon as we have news. Sorry for the incon
ːvictoryː XInput compatibility and new supported devices Hey guys! still working hard on controllers support: we've improved our calibration, introduced better compatibility with XInput (now the 360
Victory: The Age of Racing is the first racing game from Vae Victis Game: a unique online racer with spectacular car handling and user generated cars inspired by the different ages of racing. NOW V
ːvictoryː Controllers patch 2 We're working hard on our controllers support and thanks to your feedback it's getting better every patch: thanks a lot guys. After last week patch we received lots of
http://i.imgur.com/vtPLbgR.png We are facing one of the major challenges of racing games: being able to create unlimited race tracks having both a proper functionality and a great visual impact.
Support is going on a break this August, see you in September. Racecraft development will keep going in the meanwhile, so expect some exciting news next month!
:victory: XInput compatibility and new supported devices Hey guys! still working hard on controllers support: we've improved our calibration, introduced better compatibility with XInput (now the 360
:victory: Controllers patch 2 We're working hard on our controllers support and thanks to your feedback it's getting better every patch: thanks a lot guys. After last week patch we received lots of
Hey guys, we're having some issues with the servers because of the heavy and unexpected traffic. We're working to fix them. We'll update the situation as soon as we have news. Sorry for the incon
http://i.imgur.com/vtPLbgR.png We are facing one of the major challenges of racing games: being able to create unlimited race tracks having both a proper functionality and a great visual impact.
A few months ago we announced that everyone who bought Victory: The Age of Racing on Steam would have received Racecraft, our new racing procedural experience, for FREE. The moment has finally arriv
A few months ago we announced that everyone who bought Victory: The Age of Racing on Steam would have received Racecraft, our new racing procedural experience, for FREE. The moment has finally arriv
Hey guys! Long time passed, but we didn’t stop working on Racecraft: we’ve just announced it on a brand-new dev blog we created to give you an inside view of the development of our new ambitious rac