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Swordsman 1.27- New modifier to let you wield two of the same boss sword- Optimized dismemberment- New skill: Asterokinesis (recharge rate for boss swords)- Added a setting to not change color and co
Swordsman 1.71- Boss Weapons Remastered: (Solis, Stormbringer, Tombstone, Kodoku, and Hellfire)- Improved wind-up for enemy light attacks- "Hard" Horde mode added (default)- Nerfed Horde rewards (per
🏹・Get ready to unleash your skills in the highly anticipated Ranged Combat update!🎯・The update features new ranged weapons, multiple arrow types, ranged AI, and an archery range. Take your combat s
Swordsman 1.40- Halloween Content Update (Hel)- Sword (edge) penetration- Stab overhaul to allow for penetrating wood and other soft objects- You can more easily push opponents off your blade / axe w
Swordsman 1.33See the recent hand-to-hand combat update trailer: Here- DOOMFIST (modifier to make your punches extremely powerful)When enabled, you're basically One Punch Man.- You can break necks wi
Swordsman 1.31See the recent hand-to-hand combat update trailer: Here- Grip hold/toggle settings separated for weapons and enemy grappling- Player punch damage buffed (against enemies)- Blocking punc
Swordsman 1.30 (hotfix included)Update Trailer- Hand-to-hand combat (punch blunt damage, works on all enemies)- Added the ability to grapple with and pick up enemies- New weapon type: Mace (see the B
Swordsman 1.52- AI now more responsive and aggressive (we underestimated you!)- Improved hit detection- Increased opponent shield bash range- The Jian sword is 25% larger- It's now easier to grab and
Swordsman 1.43- The bridge section of Hel's Gate is now playable in the Arena- Throat grabbing improved (easier to pull off)- Giant in Hel fight can now be executed with Blunt damage- Hel more reliab
Swordsman 1.39- It's a little easier to penetrate with axes- Improved blood appearance- Samurai color adjustments- Bug fix: Mace deals no damage (whoops)- Bug fix: Incorrect weapon weights during chr
Swordsman 1.49- New contest (see Modes > Event tab)- Performance optimizations- Horde map changes (large building converted to 1-story)- Zombies in Horde didn't walk through some doors- Punching made
Between December 16 and December 28, use the Candy axe to kill 5 enemies in Finisher state (execution) to be entered into our Christmas live stream prize draw! We're giving away x2 PS5s, x2 Meta Ques
Swordsman 1.62- Hand-to-hand (AI) returns to Swordsman! See the trailer for more- Reduced how far you get kicked by enemies- Replaced fight start hornRoadmap: https://trello.com/b/nDGVDca9/swordsman-
Swordsman 1.28 Hotfix- Added "Asterokinesis" to the player's board (where stats appear)- Adjusted some item weights- Some of the newer Pirate attack animations have been sped up- Bug fix: Asterokines
Swordsman 1.41- Hel Contest- Spoon (Weapon)- Hel map (Hel's Gate) now playable in Arena mode- Gnipahellir can now be played in Arena without defeating Jötunn- A 'permadeath' notice is always visible
Swordsman 1.49- Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash,
The included 1.47 hotfix addressed an issue where the game thought it was in media / influencer mode and failed to load a user's normal save files. This is no longer an issue!Swordsman 1.46- Event An
Swordsman 1.44- Holiday Update (details and additions TBA)- Improved item throwing- Doomfist strength can be adjusted with a slider- Doomfist modifier now affects overall strength (with weapons, thro
Swordsman 1.77- New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more!- Impr
Swordsman 1.38- Advanced weapon handling- Improved hit/damage detection- Improved weapon physics and weight- Improved enemy body physics during collisions- Added choking sounds for enemies- Combat so