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Hey Everyone! We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system
This week's update brings the first phase of the archives. The exterior can be freely explored, but the interior is blocked off for now. We are working hard to add the new enemies, bosses, puzzle
Hey guys we pushed out a small update to fix a few values that were off because of the balancing update. Mostly we fixed some values and made a few back end changes. See you guys soon.
Hey Everyone! We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system
Hello! We have an update out for you and we think you will enjoy it. With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be
Hey guys we pushed out a small update to fix a few values that were off because of the balancing update. Mostly we fixed some values and made a few back end changes. See you guys soon.
Hello! We have been working hard and have a large update for you. As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. Wh
Hello! We have been working hard and have a large update for you. As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. Wh
Hey guys! We got some good changes into the game this week. We think it really improves certain aspects of game play. Changelog: -Enemies and bosses re-spawn and get full health when the player
Hello! We have an update out for you and we think you will enjoy it. With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be
We have set up our office in a new location and have been busy developing. This week brings in some pretty good new stuff. Changelog: -Added in a new weapon type: Greatswords. -Bandits can wield g
Hey guys! We had a great week and we hope you did too. We were with CryTek in San Francisco showing off the Memory of Eldurim and getting to talk to tons of really cool people. We had a lot of pe
Hey guys, We are pleased to announce that our update is released. A lot of work has gone into this update and it adds in the long awaited Archives. Complete with a new boss, new enemies, and new loo
Hello everyone! It took a bit longer but we have our update out and ready to go. This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic
Hey everyone, This update brings controller support (for the Xbox 360/X1 controllers, Steam controller mappings to come soon), balance changes, more options in the video and gameplay settings, and l
Hey guys! We had a great week and we hope you did too. We were with CryTek in San Francisco showing off the Memory of Eldurim and getting to talk to tons of really cool people. We had a lot of pe
Hey guys, We are pleased to announce that our update is released. A lot of work has gone into this update and it adds in the long awaited Archives. Complete with a new boss, new enemies, and new loo
We have set up our office in a new location and have been busy developing. This week brings in some pretty good new stuff. Changelog: -Added in a new weapon type: Greatswords. -Bandits can wield g
Hello everyone! It took a bit longer but we have our update out and ready to go. This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic
Hey everyone, This week's update brings a totally new launcher with key rebinds, much much more control over graphics quality, and other options. Be aware that the folder structure of the game i