Game Description
The refugee capsule lands on a uninhabited planet. You have to survive, rebuild civilization and, if possible, regain control over the Earth.
Classic RTS in sci-fi setting:
- manage your units
- build bases
- explore the planet, look for and mine various resources, hunt wild animals
- fight and interact with other players
- develop economy and diplomacy
At the beginning of the game, you, along with other beginners, will be thrown onto one of the uninhabited planets. After reaching a certain economic development and surviving in competition with other players, you will have the opportunity to build your own space fleet and start exploring space and colonizing other planets. The goal of the game is to regain and maintain control over the Earth. The one who owns the Earth is considered the leader of the rating. If the Earth has no owner, the leader is the one whose planet is closest to the Earth.
Unlike just RTS, in which the PvP session is designed for a small and finite number of players and the map is available only to the participants of the session, and the session itself lasts only an hour or two. Periphery is MMORTS, it is one huge and open universe for all players, one endless PvP session. Wars here can last several months of real time. When you exit the game, the gameplay does not stop, your colonies continue to live and evolve in real time on the server. For example, you can log into the game in the morning, give orders, then log in in the evening, by which time everything will have been built, resources have been collected, the fence has been repaired, etc.
The closer a planet is to Earth, the higher the competition. In addition, some of the resources are not renewable. Therefore, in order to supply the central regions and, as a result, for a successful game, it is also recommended to colonize planets and build colonies somewhere on the periphery. In case you don't really like the constant PvP battles or you like exploration, the universe is quite large and there are places to hide and develop quietly. You can fly away from the center and explore space and quietly build your galactic empire there.
If at first minutes it seems too hardcore, don't be alarmed, the maps in the game are quite large, and there is a built-in wiki. As you progress, you will have enough time before encountering other players to get comfortable with the controls, learn the rules, and build your starting base and defenses.
Announcements
Update September 23rd.
The game has such a parameter as "mining productivity", which previously depended only on political status. Now, in order for the players not to mindlessly build up all the free space with mines and
Update October 6th.
- Fences and gates now cost 20% less. But at the same time, the cost of the upgrade is no longer fixed as before, but with each next level it gradually increases by a fixed amount equal to half the c
Patch September 15th.
- Fixed a bug where units under certain conditions were not loaded onto a transport ship.- The built-in wiki did not mention this, but the maximum group size is 256. It used to be that if you select
Update from August 30th.
- The game has moved to another server.- Fixed a bug where an unfinished turret fired.- The fence and gates are slightly reinforced.
Patch dated October 3rd.
- Optimized and fixed a couple of bugs on the server.- Optimized the fence building function.- Now loading and switching to some planets is slightly faster.- Added three new buttons to the top panel
Update November 5th.
1. Bonuses for the colonization of the Earth are introduced into the game:- if you colonize the Earth at least once, then all your colonies will permanently have a 5% bonus to productivity.- if you h
Patch September 13th.
- Fixed a couple of critical bugs that caused the program to freeze when colonizing or switching to another planet.- Fixed a bug due to which units from the transport ship landed through the wall.- I
Patch September 6th.
- Fixed a bug where animals sometimes attacked the wall, and the reflection of the wall did not work.- Animals now don't attack buildings themselves, they only attack towers if they shoot first, and
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