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Hey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug
I fail at QA. Probably because I have no QA team... or team. Anyway, thanks, again, to some reports from very understanding users, I have a batch of fixes here. This update includes the ones previous
I fail at QA. Probably because I have no QA team... or team. Anyway, thanks, again, to some reports from very understanding users, I have a batch of fixes here. This update includes the ones previous
Fixed a few more player-reported issues on the experimental branch (will push to default once it sits for a day with no issues). Here's the quick list: gluttony would sometimes just get stuck after
Hey everyone, Just a heads up, there were a few recent updates to address some weird bugs that seemed to show up despite the game being unchanged for quite a long time. As far as I can tell things s
The balance update I had on the experimental branch is now live on the default branch. In easy mode, you should notice enemies do a little less damage, and they require less damage to kill. There wer
Hey Everyone, I added, in response to a user request, the ability to change your text scaling (for dialog/speech bubble text) and increased the default size. The setting is in the Graphics Settings
Minor announcement, but I moved the previously mentioned experimental changes over to the default branch, along with a quick fix to a missing wall section in Level 5. -Sena
Hey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug
Hey Everyone, I just pushed out a new update to the experimental branch. It should make easy mode quite a bit easier (drastically reduced damage taken, and slightly reduced enemy speed), and should
Hey Everyone, Been a while since my last update, but I heard some more feedback that easy mode wasn't yet easy enough. So, I decided to crank everything down another notch, including Normal and Hard
Hey everyone, Bad news is, there was a bug out there that would appear to corrupt your saves after you beat the game. Good news is, it wasn't really corrupting anything, it was just being dumb. Just
Fixed a few more player-reported issues on the experimental branch (will push to default once it sits for a day with no issues). Here's the quick list: gluttony would sometimes just get stuck after
Minor announcement, but I moved the previously mentioned experimental changes over to the default branch, along with a quick fix to a missing wall section in Level 5. -Sena
Hey Everyone, I just pushed out a new update to the experimental branch. It should make easy mode quite a bit easier (drastically reduced damage taken, and slightly reduced enemy speed), and should
The balance update I had on the experimental branch is now live on the default branch. In easy mode, you should notice enemies do a little less damage, and they require less damage to kill. There wer
Just pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry
Hey everyone, Bad news is, there was a bug out there that would appear to corrupt your saves after you beat the game. Good news is, it wasn't really corrupting anything, it was just being dumb. Just
Just pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry
Hey Everyone, Been a while since my last update, but I heard some more feedback that easy mode wasn't yet easy enough. So, I decided to crank everything down another notch, including Normal and Hard