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Edge of Space

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About

No. of Players: Single Release Date: 2015-09-17 Genre: Action, Adventure, Indie, RPG Developer: Handyman Studios Publisher: Reverb Triple XP Website: http://playedgeofspace.com/

Game Description

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

Announcements

Not Silent, the round up

Hey all, it took awhile to do the transcript and even then, I decided that even just the first half hour is pages of text. That being said, I cut it of after what I believe is the important informa

Patch v1.05 - More Community Love!

Hey ArkCoNauts! Bringing some more of your requests to life with another big quality of life and bugfix patch. Keep the feedback coming, and the bug reports, they’re making a difference! Featured

Hello Arkconaughts

Hello Everyone, So let’s be honest. We have been silent and gone for awhile, and the fact we have not updated you when we promised we would. Is not fair to you. We know this, and there is a lot th

Patch v1.04 - Cleanup Continues!

Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate ev

Patch v1.08 - Fixin' Things!

Hey ArkCoNauts! We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant i

Patch v1.03: We Love Our Community!

Hey ArkCoNauts! After reading your feedback and listening to all the requests coming in, here is another round of changes, fixes, and balances that you guys helped us find. We are lucky to have suc

Patch v1.07 - Hotfixes!

Hey ArkCoNauts! Just a few quick hotfixes from last night’s patch, addressing some of the things reported since 1.06 dropped. Keep reporting guys, and stay awesome! Corrected an issue where pl

Patch v1.08 - Fixin' Things!

Hey ArkCoNauts! We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant i

Update 9/24/15: Correcting an Issue in 1.03 Patch

UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebui

Patch v1.04 - Cleanup Continues!

Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate ev

Patch v1.05 - More Community Love!

Hey ArkCoNauts! Bringing some more of your requests to life with another big quality of life and bugfix patch. Keep the feedback coming, and the bug reports, they’re making a difference! Featured

Patch v1.06 - Happy Halloween!

Hey ArkCoNauts! Don’t worry, we didn’t die! We’ve been a little quieter this last couple of weeks, as we’ve dug in to get the Halloween event together and in game, as well as continuing to fight bu

Patch v1.09 - Happy Holidays!

Hey ArkCoNauts! We have another round of fixes for your gaming pleasure, and are still working through the suggestions and feedback from the community. We are in the process of revamping the NPC sy

Tonight!

This is just a reminder, that at 7pm EST time the one on one interview will be going on in our discord channel. Which can be found here: https://discord.gg/y6aMuN2 It is advised that you come j

Patch v1.07 - Hotfixes!

Hey ArkCoNauts! Just a few quick hotfixes from last night’s patch, addressing some of the things reported since 1.06 dropped. Keep reporting guys, and stay awesome! Corrected an issue where pl

Patch v1.09 - Happy Holidays!

Hey ArkCoNauts! We have another round of fixes for your gaming pleasure, and are still working through the suggestions and feedback from the community. We are in the process of revamping the NPC sy

Not gone, but a lot has been going on (That Ryhmes...)

Hey everyone. I know it's been quite a some time since we have posted or patched the game. It's been a very complex ride after the release, and I will go more into it in another post. What I wa

Patch v1.06 - Happy Halloween!

Hey ArkCoNauts! Don’t worry, we didn’t die! We’ve been a little quieter this last couple of weeks, as we’ve dug in to get the Halloween event together and in game, as well as continuing to fight bu

Not gone, but a lot has been going on (That Ryhmes...)

Hey everyone. I know it's been quite a some time since we have posted or patched the game. It's been a very complex ride after the release, and I will go more into it in another post. What I wa

Update 9/24/15: Correcting an Issue in 1.03 Patch

UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebui