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Jim was the first member of RPS to wander down the Road Not Taken and we’ve barely seen him since. It’d take a brave or foolhardy individual to follow in his footsteps, trekking deep into
Triple Town is Now Available on Steam and is 20% off!*Triple Town is an award-winning original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the mor
If one thing has become clear to me over the last couple of years, it’s that Those Who Game need even more ways to spend their cash on discounted games. In the lull between digital sales events
So, it’s fairly widely believed that King, creators of Candy Crush Saga, don’t seem a very lovely lot. In fact, last week brought news of some alleged actions that are deeply unsavoury (g
v1.01 of Triple Town on Steam is now livev1.01 of Triple Town has been made public. Change log as follows:* There were a bunch of minor bugfixes under the hood (and one major fix for the rarely-repo
What is with our predisposition for match 3? What purpose does it serve our primordial lizard brains to delight us when we put three of something together and watch it disappear? Whatever the reason may be, the game industry has seized upon this weakness with terrible force, compelling us to crush candies and swap orbs and do all sorts of ridiculous things to rack up points. Triple Town would be no different, save for one additional level of complexity that adds a unique hint of progression to the formula. Rounds in Triple Town take place on small islands, gridded off for you to set your plants and buildings on. You're given something to place, anything from a tuft of grass to a sturdy oak to an entire house, which you can put on any open square. If three of the same thing end up adjacent to each other, such as three bushes, they combine on the spot of the last one placed into the next level of thing, such as a tree. In this way you can work your way up from grass to bush to tree to house to mansion to castle and on. Most of the time you'll be placing grass but you occasionally get higher-level objects straightaway, which you can use to your advantage or store in your single storage spot for later. There are other factors at play, such as bears you must place that move about and block your construction, or crystals that act as wildcards, combining with any two other things to complete the set. Your goal is to amass points and reach certain milestones like Settlement and City, and the simple challenge of trying to finagle everything into place is honestly enough to keep you going. You'll slowly start puzzling out how to plan your grasses ahead to get the bushes in the right places to get trees where you want, and then realize you need to plan even further for the houses that the trees become. There's a remarkable amount of planning and strategizing involved, as well as the challenges of unexpected bear or crystal appearances. All this would make for a fine coffee-break puzzle game, at least for awhile, but there's thankfully more to it than that. As you play, you obtain special items like farms and ores that cannot be used in normal maps. In between rounds, you travel to your capital city where you can place these to grant you additional resources periodically. These resources come in the form of items that can be used during rounds to place certain clutch objects when you need them most. The capital follows the same match-3 rules as well, meaning placing your special items intelligently can yield much greater returns. Triple Town basically gives you a hub city to develop which provides resources that makes the individual puzzles easier, allowing you to earn more items to develop your hub. It's a brilliant little gameplay loop that can keep you hooked for want of one more upgrade to your city. It's almost a perfect package, but I must admit the presentation drags it down a little. The actual feel of Triple Town is like that of a Flash game, trapped in a static windowed mode with simple vector graphics and animation. There's almost no polish to the menus or buttons, either, which makes them feel more like developer placeholders than finished products. The sound is adequate for what it is but does nothing to alleviate the otherwise cheap feel of the game. Coming off of titles like Mini Metro that manage to be simple AND stylish, Triple Town can feel a bit disappointing. Still, the core mechanics are plenty solid and the progression systems are very addictive, so if you can look past the presentation you'll have a lovely little timesink to enjoy here. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page [http://steamcommunity.com/groups/audish#curation]!
First of all, i 've never thought i will have this many hours on that game but i need to say it is HIGHLY ADDICTIVE! Once you stepped into the world of this Game, you can't get out again. And i know you'll try to beat yourself over and over again and you won't stop even your hand is starting to hurt you go on playing. Maybe you'll be like "awww look how cute", till you get to the point where these little fluffy 'rude' Bears and especially those Ninjabears run you over and you just start silently raging but before you can end your rage, you managed to take them all and shove them into a church :p What i wanna say is, it looks hella cute and it is but don't underestimate this game, it can be damn hard... but it's still fun to play over and over again also you can spend all your Boredom on it 'yay' and you won't notice how fast 10 hours past while you played :D At least i know i won't stop playing this so fast. Personally, i think it's for sure worth the price. Well done Devs, good job. *continues playing*
I have a few hours into this game, so I guess I should review it. I don't really think of it as a "match 3" game, because even though you do match 3 things to create a better a thing that takes up less space so that you can create more bigger things, there is more strategy than luck involved, since you choose where to place each thing. It's simple to understand and get into, and I find it pretty soothing. I enjoy it, and at the same time, it's something I can sort of mindlessly play while I'm on the phone, or while I'm getting ready to go to sleep, etc. I'm not especially good at it, mind you, but I do enjoy it a lot. It's currently my go-to game when I'm not sure what I really want to do, and I wind up sticking with it longer than planned every time, but it's also fine for when I'm only going to have a very few minutes to play, because I can exit the game super quickly and it's saved automatically.
There's a tl;dr at the end for those who just want a quick synopsis. Games like this make me wish Steam had a number system for reviews, like 1-10, instead of just positive or negative. Because I do like this game but it does have some limitations which make it difficult to make a positive review. Especially since this was originally a mobile phone game with microtransactions. No, don't stop reading! It's not as bad as the typical phone game ported to Steam. From the screenshots you might think this is a typical match 3 casual game. And it is, but not like Bejeweled or other games like that. Triple Town is all about the strategy of placement. The main playing field (there are several variations, not just one field) is a big grid with some items already placed. Each turn you get an item like grass or bush and you have to place it somewhere on the grid. When you place a grass next to two other grasses they instantly combine to form a bush. Get three bushes together and they form a tree. Three trees form a small red house. Three red houses form a bigger house. 3 of those form a mansion. 3 mansions form a castle. 3 castles form a sky castle. So you can see how you can quickly run out of room. The items you get are not totally random, there must be a variable to give a greater chance for grass and bushes since you get those the most. You do get random items to help, like the blue crystal which acts like a wild card to instantly make a match of any 2 items you already have on the grid. And you can buy items with the gold coins you get (this is where the microtransactions were in the mobile version). Like buy a bush or tree for a few coins. But I like to save my coins for the other part of the game: your town. When you run out of room on the game field you go back to your town. It's actually an island. You build items here that use the same match 3 thing as the field but for buildings. Like, 3 fields make a big field, 3 of those make a bale of wheat (or whatever it is), 3 of those make a store house, 3 of those make something else (I've forgotten). There's farming, gold mining, and defense (cannons, towers, etc), Though you don't get attacked, it's just for show. This is where I choose to use the coins I earn in the matching fields. You can buy extra squares of land to add on to your island, extra matching items like fields or fences. Or even a crane to move an item to a different location. And once you're rolling in the dough (have lots of coins to spare) you can even buy decorations like letters, statues, and stuff like that to personalize your town. I'm sure by now you can imagine the microtransactions and how much money could be spent (wasted!) on stuff in this game. Which brings me to my point in the beginning, why I hesitate to write a positive review. Normally I am against microtransactions. But I love the cute graphics in this game and the strategy involved. The bears are especially cute and the way the villagers go "eek" and run when the bears growl. tldr: Ported mobile game that had microtransactions Cute graphics Deep strategy in placing items Build your town, lots of personalization available But it takes forever to get enough coins Get it on sale
Addictive puzzler with neat graphics. Triple Town is a match-three game paired with simplistic city building elements which requires more strategic thinking than games in this genre usually do as the "luck-component" slips in more with wandering bears and jumping ninja-bears. You can play four different modes (here: islands) besides building and improving your capital on your main island which farms some bonus objects for the next levels. My personal opinion: Best game in the genre so far (could need some more different sizes of levels) - 9/10
The game on PC is not being update, and will never be updated again, according to developers. The Android/ios platforms do get updates occasionally (as far as i heard) however those updates are not reaching nor will reach the pc version. This game itself feels like "something is missing" it always feels a bit empty, and lacks more resolution options for the window (wich on my case is very uncomfortable and small) But the game is still cute, i like it, is a nice passtime. If only we could get updates at par with the Android version, it would be more known steamwide and better, even more fun to play, however that will not be happening anytime soon, it's truly sad to hear and know that, but i still like this cute game. Please give the PC users and players, the chance of getting new content sometime Follow my curator page for HONEST reviews Rhunen Reviews, short and sweet reviews from your friendly plaguedoctor [https://store.steampowered.com/curator/33054302-Rhunen-Reviews/]
Triple Town is an interesting mix of the Match-3, City Builder, and Puzzle genre. Even thou the city building doesn’t work like in a convention game of that type. You build your cities with matching 3 of the same type of a tile. Grass turns into bushes and bushes turn into Trees, and different building combine to turn into bigger buildings. The challenge comes with the limited space you have and the tiles you get next. Thinking ahead of how you want to combine the next objects is essential to come out on top. You also must deal with enemies in form of bears in each level, but these also turn into buildings eventually once defeated. Another feature of Triple Town is your home city which you slowly improve over time. Overall, Triple Town offers a very enjoyable twist on the Match-3 genre and is absolutely worth trying out if you enjoy these kinds of games.
Similar to the bejeweled concept. But you have to use your brains! Very challenging cute game and really addictive! Pros: You get to kill bears and turn them in churches. Cons: Building sky castles make you feel like punching your screen. THE ROAD TO SKY CASTLES!!!!!!! Rated: 10/10
0/10 game naw I love it. Just always wanted to do that with a game I have that many hours in. It's a fun pass-time and good for my anxiety :)
For a casual time waster game, this one is suprisingly addicting. I can easily play this game and watch videos or movies at the same time compared to other games that require a lot more attention. Building the main town can take a long time but I would still recommend it, especially for the ferocioulsy cute bears.
Although this game kinda feels like it was designed to be a pay-to-win Facebook game, the puzzle mechanics are brilliant. It takes a bit too long to progress but if you get into it you start to devise great little strategies to build the biggest city you can. If the meta-game was better and there were more levels I would recommend this game to everyone, but the content does fall a bit short. So be advised. All this game really has to offer is a solid core mechanic. So, if you are the type of person who likes to play Tetris constantly trying to beat your own high score (like me) then this game is for you. Otherwise, maybe not.
As most of the times i expected absolutely nothing going into game like Triple Town. But when i start playing it just grasp me and didn´t let go for some time. I would describe Triple Town as super addictive puzzle game where you can easily get lost and play for several hours. This will happen for sure if you like style, level of challenge, cute music and if your dream is killing bears to build churches from their graves, then you should definetely pick up this game. Grade: A
The core game of Triple Town is a fairly straightforward match-3 mechanic with some sticky long-term considerations to be made. A quick trial play of the Facebook freemium version tells all you need to know, essentially. (However, there are money-unlockable turn limits on Facebook) The game here on PC, on the other hand, is fully yours upon purchase, as usual. But it retains the overall feel of a Freemium game in other ways, such as with "lose to win" game mechanics requiring tons of farming in order to unlock enough "stuff" to have a chance of completing achievements; only the gatekeeper has been removed. There aren't enough game modes in the PC release for my taste, and there is no "win to win" mode (that is, a mode where you successively unlock content by achieving stated objectives). Every game is a play-until-you-lose marathon. You pay coins to get bonuses to earn coins, making saving up seemingly impossible at first. The feeling of progress is somewhat absent, and you don't get much feedback on how you're doing in any form. The documentation is non-existent. Though the basic gameplay is self-explanatory, the purpose of the Capital City and the breakdown on resource generation is not given anywhere that I know of. Overall, it's a nice casual game that can sometimes take longer than you might hope. It can be hard to predict game length, but it should be less than 30 minutes typically.
Great casual puzzle solving! Something I can do while taking care of other things without having to worry about switching back and forth.
What we have here is a little strategic time merger. It's very re-playable whether you're pro at it or not. I love being able to "fail" and lose nothing and not having to start over it great! A treat to play in short bursts or as a time sink.
I love this game. I bought it without knowing there was an earlier version on mobile. I downloaded that one day while I was out of the house and bored; it was definitely not as much fun, and the graphics in the PC version are much better - the mobile version almost looks fuzzy in comparison. I was also disappointed to learn the mobile version didn't have a Capital City to build between rounds. After spending so much time working on my Capital City in the PC version, I felt like the mobile game was only half-finished without it. It definitely adds to the sense of accomplishment that makes a good casual game. Some of my proudest Steam achievements are from this game. Man, it's addictive, in the very best meaning of the word.
Game Information "Triple Town" is a Match 3 game. The game was developed and published by Spry Fox LLC. The Game Review Game Visuals I want to mention that the visuals in the game are well done. The visuals can be adjusted in the game's option menu. Game Audio I want to mention that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well. Gameplay This game takes a different spin on Match 3. Instead of clearing the tokens from the board, they merged together to create an upgraded version of that particular token. Most of these matches reward two or coins. But in most cases the matches sometimes reward treasure chests and resources. These coins are used to purchase items on the mainland island. These items are used to build various structures on the mainland island. However, these items can become pretty expensive to purchase. These structures can be upgraded to the highest tier which is ten tier. There are ten different achievements that can be unlocked from playing the game. Each of these achievements does come with some requirements that need to be completed before they can be unlocked. Miscellaneous There are twelve different trading cards to collect. Only six of those trading cards are given out by the game. There are several ways to get the rest of the trading card: Purchased from Steam's Community Market; Trade with friends; Booster Packs and its' Booster Pack Creator. Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I would recommend this game, but not at the game's full price value.
This game is seriously addictive, but also relaxing when you want something mindless but are bored with Candy Crush.
This was the first game I ever paid money for on my phone. I played hours of it on mobile, definitely got my money's worth. It is a great pick-up-and-play puzzle game, and addictive! However I don't think Triple Town is great as a PC game. I bought it on Steam because I wanted to see the "kingdom" island and items system and stuff. It's pretty neat but not worth actually playing on PC. It is a much better "casual" game for when you're out and about. I totally recommend the mobile version!
Managed to drop 50 hours on this little game. I find it enjoyable and relaxing.
click trees to get castles so your bears can go to church