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AirMech Strike

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About

No. of Players: Single Release Date: 2018-03-30 Genre: Action, Free to Play, Indie, Strategy Developer: Carbon Games Publisher: Carbon Games Website: http://airmech.com

Game Description

AirMech® Strike is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs and Units while you practice the perfect strategy to emerge victorious!

AirMech has recently undergone a huge overhaul to prepare the game to leave Early Access. This includes a new 3D lobby, new Matchmaking and Ranking system, and a return of Custom games and a Lobby browser. This version is actively replacing many of the old systems of the game, so we appreciate your patience while we finish this significant improvement. We believe that upgrading AirMech to Strike is a better approach than making AirMech 2, since it keeps all your current progress.

Some of the systems we have experimented with during Early Access which do not fit Strike's PvP focus are coming to AirMech Wastelands, a companion game which does not contain any PvP. Look for that coming soon!

Key Features:

  • Action-RTS Transformed: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.


Announcements

Server downtime :(

Sorry for the servers being down everyone, a combination of issues has the AirMech shard offline but the programmers are working to fix it along with help from our server host. We expect things to

Some turbulence on take-off, but smooth now!

Whew, a stressful weekend for us at Carbon! While the servers were "up" the whole time, a series of hangs and restarts would leave chat and other systems with embarassing delays or problems. There is

Update 269 - Tournaments, Balance, Bugfixes

Big balance and bugfix patch! Along with the ongoing improvements below, initial features are in place for running our automated tournaments, and testing will begin this week. In fact, we have alre

Updates 262, 263, 264, 265, 266

Below is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a

Helix Hotfixes

AirMech Strike Update 268.5, Build 73323 Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into

I'm making a note here: Huge success!

The previous patchnotes were accidentally deleted, sorry about that, so this is a repost plus a few fixes. A new update should be coming later on Friday. Update 267 and 267.1 We survived the weekend

AirMech is exiting Early Access

We could probably stop the patchnotes right there. It feels surreal to be finally getting ready to push that button to leave Early Access on Steam. I believe we will go down in the record books as th

Update #268 Name Your Price Bundle!

AirMech Strike Build 73231 Launching out of Early Access has been amazing so far. We've spent less time with servers on fire than we expected after the initial weekend, and were very happy to be a

Updates 262, 263, 264, 265, 266

Below is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a

Update 270 - Season 2 Begins!

We're rolling out some matching and ranking changes which go along with the new Season which just ended, this was part of some changes and improvements we are making to matchmaking and we wanted to

Helix, Warthog and Paladin changes

AirMech Strike Update 268.5, Build 73323 Officially we'll call this a half-patch since it's focused on bugs, balance, and general quality of life improvements. Work on the Tournament system contin

AirMech Strike - Now Leaving Early Access!

AirMech Strike has left Early Access on Steam! In celebration of the release of AirMech Strike, all AirMech Games are now on sale on Steam as well!AirMech® Strike is a fast paced Action-RTS gam

Some turbulence on take-off, but smooth now!

Whew, a stressful weekend for us at Carbon! While the servers were "up" the whole time, a series of hangs and restarts would leave chat and other systems with embarassing delays or problems. There is

AirMech is exiting Early Access

We could probably stop the patchnotes right there. It feels surreal to be finally getting ready to push that button to leave Early Access on Steam. I believe we will go down in the record books as th

Update 271 - Balance and Bugfixes

Balance, bugfixes and a few new skulls. There are some larger Strike features in development, including a rework to the team queuing systems and being in game together while looking for a group. Som

I'm making a note here: Huge success!

The previous patchnotes were accidentally deleted, sorry about that, so this is a repost plus a few fixes. A new update should be coming later on Friday. Update 267 and 267.1 We survived the weekend

Update #268 Name Your Price Bundle!

AirMech Strike Build 73231 Launching out of Early Access has been amazing so far. We've spent less time with servers on fire than we expected after the initial weekend, and were very happy to be a

PvP Balance Update #274.9

This is a PvP live-balance update aimed at addressing a few sore spots and shifting some units closer toward their intended roles. An additional live-balance update is expected to follow after some t