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The previous patchnotes were accidentally deleted, sorry about that, so this is a repost plus a few fixes. A new update should be coming later on Friday. Update 267 and 267.1 We survived the weekend
AirMech Strike Build 73231 Launching out of Early Access has been amazing so far. We've spent less time with servers on fire than we expected after the initial weekend, and were very happy to be a
Balance, bugfixes and a few new skulls. There are some larger Strike features in development, including a rework to the team queuing systems and being in game together while looking for a group. Som
Below is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a
Sorry for the servers being down everyone, a combination of issues has the AirMech shard offline but the programmers are working to fix it along with help from our server host. We expect things to
We could probably stop the patchnotes right there. It feels surreal to be finally getting ready to push that button to leave Early Access on Steam. I believe we will go down in the record books as th
We could probably stop the patchnotes right there. It feels surreal to be finally getting ready to push that button to leave Early Access on Steam. I believe we will go down in the record books as th
The previous patchnotes were accidentally deleted, sorry about that, so this is a repost plus a few fixes. A new update should be coming later on Friday. Update 267 and 267.1 We survived the weekend
Big balance and bugfix patch! Along with the ongoing improvements below, initial features are in place for running our automated tournaments, and testing will begin this week. In fact, we have alre
AirMech Strike has left Early Access on Steam! In celebration of the release of AirMech Strike, all AirMech Games are now on sale on Steam as well!AirMech® Strike is a fast paced Action-RTS gam
Whew, a stressful weekend for us at Carbon! While the servers were "up" the whole time, a series of hangs and restarts would leave chat and other systems with embarassing delays or problems. There is
AirMech Strike Build 73231 Launching out of Early Access has been amazing so far. We've spent less time with servers on fire than we expected after the initial weekend, and were very happy to be a
This is a PvP live-balance update aimed at addressing a few sore spots and shifting some units closer toward their intended roles. An additional live-balance update is expected to follow after some t
We're rolling out some matching and ranking changes which go along with the new Season which just ended, this was part of some changes and improvements we are making to matchmaking and we wanted to
AirMech Strike Update 268.5, Build 73323 Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into
Below is a catchup of the recent patches from the last couple weeks. We always post patchnotes ingame, but as we have been super busy preparing to leave Early Access we have let posting here lag a
Whew, a stressful weekend for us at Carbon! While the servers were "up" the whole time, a series of hangs and restarts would leave chat and other systems with embarassing delays or problems. There is
AirMech Strike Update 268.5, Build 73323 Officially we'll call this a half-patch since it's focused on bugs, balance, and general quality of life improvements. Work on the Tournament system contin