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Battle Chess: Game of Kings™

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No. of Players: Single Release Date: 2015-12-11 Genre: Casual, Strategy Developer: Olde Sküül Publisher: Interplay Entertainment Corp. Website: http://interplay.com/games/battlechess.php

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Battle Chess: Game of Kings™

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Game Description

It took 2,000 years for someone to make chess better!

The most challenging game on earth comes to life in Battle Chess. An entire medieval world at war is reflected on the checkered field.

Everyone who's ever had a knight take a pawn has seen that capture as more than one piece replacing another on the board. In player's minds, the bold knight, resplendent in his armor of silver or ebon, sallies forth and slays the foul footsoldier. Combat, mortal combat, is the heart and soul of chess, but this aspect of it can only live in the mind's eye... until now!

Lots of computer chess games capture the basics of chess. Only Battle Chess brings chess to life by combining a magnificent chess logic system with colorful, humorous, and dramatic three-dimensional animations.

Battle Chess: Game of Kings

A new version of the classic animated chess game for Windows Vista, 7 and 8 is in development! Updated with all new animations and features, this is the ultimate version of Battle Chess.

  • Turn-based Multiplayer: Play against the computer with scalable difficulty or against live opponents via the internet.
  • Skill Challenge: Test your Chess skills by completing game play scenario challenges in a certain number of moves.
  • Battleground Training: Control your environment. Place pieces strategically on the chess board to test strategy.
  • Tutorials: Video tutorials explain the rules and basic strategies of chess with a little bit of humor.
  • Animations: Watch your army execute vivid capture moves as they take an opposing piece. Dozens of unique battles, idle and movement animations bring the battleground to life.
  • Achievements: Earn achievements and trophies.
  • Environments: Choose between 3 unique Battlegrounds.

Announcements

Bugs? Found any?

Please send an email with what you found and how to reproduce it to battlechess@oldeskuul.com Thanks!

Build 9511 is up

Bugs fixed: Saved over 20 Meg in wasted memory Updated math functions to latest libraries Minor fix for visual error using nVidia 545GT Cleaned up startup/shutdown code Updated to latest Steam librar

Build 6614 is up

Fixed a buffer overrun in the chess logic. (Took forever to find this one) Fixed an invalid value being sent to the light shader (Caused memory trashing). Played 4 games from start to finish, no cra

Resource manager fixed

On occassion, the resource manager used in Battlechess would leak some memory. Leaking memory is bad. This issue is fixed.

Crash bug fixed

A stack overflow was found in the chess logic that causes peices to change color and then the game will crash. The version was updated to 1.1.

Build 11204 is up

Work log Updated Steam API to latest SDK Updated Burgerlib to latest version (Massive sub system re-write) Updated to latest Visual Studio Added support for import / export of standard chess "FEN" s

Bugs? Found any?

Please send an email with what you found and how to reproduce it to battlechess@oldeskuul.com Thanks!

Music volume slider fixex

The last audio bug is squished. When in the "Options" menu, you can slide both SFX and Music volume controls and they actually work. The settings are saved so when you quit and play again, the settin

Build 9511 is up

Bugs fixed: Saved over 20 Meg in wasted memory Updated math functions to latest libraries Minor fix for visual error using nVidia 545GT Cleaned up startup/shutdown code Updated to latest Steam librar

Silence is not golden

It was found that when a game begins, sometimes there is a silence before the game starts and sometimes a combat sound effect won't play. This is found to be that when setting the volume, the code er

Patch 1.1.1

The BattleChess Game of Kings 1.1.1 patch is out now. Updated the Steam API to 1.54 (The latest) Fixed an issue where the memory format iterator was performing a buffer overrun under certain circumst

Build 6549 is up

It's been a while, and thankfully the issues that have kept us from working on this game have been resolved. Please, do your worst. There's a github based bug tracker set up so the community can rep

Build 8227 is up

Pretty much everything is fixed. The only thing that hasn't been fully tested is the Combat Vault, however, the next build is currently being tested which will have the Vault enabled so you can view

Build 8227 is up

Pretty much everything is fixed. The only thing that hasn't been fully tested is the Combat Vault, however, the next build is currently being tested which will have the Vault enabled so you can view

Patch delayed... :(

Seems that converting from a right handed coordinate system to a left handed one is... fun... Loads of fun. Rather amusing seeing pieces face the wrong way and other nastiness. Trust me, you DON"T wa

Patch delayed... :(

Seems that converting from a right handed coordinate system to a left handed one is... fun... Loads of fun. Rather amusing seeing pieces face the wrong way and other nastiness. Trust me, you DON"T wa

Build 6614 is up

Fixed a buffer overrun in the chess logic. (Took forever to find this one) Fixed an invalid value being sent to the light shader (Caused memory trashing). Played 4 games from start to finish, no cra

Music crossfading has been fixed

The music streaming system wasn't properly setting the volume from the background thread. Issue has been fixed.All music have been converted to a new format, the "*.stream" file. Generated from using

Build 6549 is up

It's been a while, and thankfully the issues that have kept us from working on this game have been resolved. Please, do your worst. There's a github based bug tracker set up so the community can rep

Corrupted audio files repaired

In tracking down an issue with audio, it was found that out of 683 .wav files, 2 had invalid headers. After fixing those headers, a possible buffer overrun has been fixed. This is a data update, so i