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Please send an email with what you found and how to reproduce it to battlechess@oldeskuul.com Thanks!
Bugs fixed: Saved over 20 Meg in wasted memory Updated math functions to latest libraries Minor fix for visual error using nVidia 545GT Cleaned up startup/shutdown code Updated to latest Steam librar
Fixed a buffer overrun in the chess logic. (Took forever to find this one) Fixed an invalid value being sent to the light shader (Caused memory trashing). Played 4 games from start to finish, no cra
On occassion, the resource manager used in Battlechess would leak some memory. Leaking memory is bad. This issue is fixed.
A stack overflow was found in the chess logic that causes peices to change color and then the game will crash. The version was updated to 1.1.
Work log Updated Steam API to latest SDK Updated Burgerlib to latest version (Massive sub system re-write) Updated to latest Visual Studio Added support for import / export of standard chess "FEN" s
Please send an email with what you found and how to reproduce it to battlechess@oldeskuul.com Thanks!
The last audio bug is squished. When in the "Options" menu, you can slide both SFX and Music volume controls and they actually work. The settings are saved so when you quit and play again, the settin
Bugs fixed: Saved over 20 Meg in wasted memory Updated math functions to latest libraries Minor fix for visual error using nVidia 545GT Cleaned up startup/shutdown code Updated to latest Steam librar
It was found that when a game begins, sometimes there is a silence before the game starts and sometimes a combat sound effect won't play. This is found to be that when setting the volume, the code er
The BattleChess Game of Kings 1.1.1 patch is out now. Updated the Steam API to 1.54 (The latest) Fixed an issue where the memory format iterator was performing a buffer overrun under certain circumst
It's been a while, and thankfully the issues that have kept us from working on this game have been resolved. Please, do your worst. There's a github based bug tracker set up so the community can rep
Pretty much everything is fixed. The only thing that hasn't been fully tested is the Combat Vault, however, the next build is currently being tested which will have the Vault enabled so you can view
Pretty much everything is fixed. The only thing that hasn't been fully tested is the Combat Vault, however, the next build is currently being tested which will have the Vault enabled so you can view
Seems that converting from a right handed coordinate system to a left handed one is... fun... Loads of fun. Rather amusing seeing pieces face the wrong way and other nastiness. Trust me, you DON"T wa
Seems that converting from a right handed coordinate system to a left handed one is... fun... Loads of fun. Rather amusing seeing pieces face the wrong way and other nastiness. Trust me, you DON"T wa
Fixed a buffer overrun in the chess logic. (Took forever to find this one) Fixed an invalid value being sent to the light shader (Caused memory trashing). Played 4 games from start to finish, no cra
The music streaming system wasn't properly setting the volume from the background thread. Issue has been fixed.All music have been converted to a new format, the "*.stream" file. Generated from using
It's been a while, and thankfully the issues that have kept us from working on this game have been resolved. Please, do your worst. There's a github based bug tracker set up so the community can rep
In tracking down an issue with audio, it was found that out of 683 .wav files, 2 had invalid headers. After fixing those headers, a possible buffer overrun has been fixed. This is a data update, so i