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Hello fellow Piko Pikoers!We would like to thank you for your patience. The developer and we have overcome the pandemic, and after two years of development, we are glad to announce that we have relea
Hello fellow Piko Pikoers! Wanted to give you folks a quick update on whats been going on with development!Currently Marquet has been busy with working on adjustments to the game along with progressi
Patch NotesFixed issue where character could become stuck in walls. (Please let us know if you see it happen again and where.)Fixed artwork for items not displaying correctly.Fixed the train in game.
Patch NotesFix for the issue where the Mega Giant Drill was not being correctly obtained after defeating a boss.Hello Piko Piko fans!We have a small hotfix to the Version 0.14 which was found by one
Patch NotesFixes to game save file functionality with Steam, preventing save files from being deleted.Fixes to issue with Status showing in incorrect positions.Hello Piko Piko fans!The update today i
Patch Notes Change of the games default resolution from (384 x 216) to (768 x 432) Selectable resolutions - 384 x 216 original / 768 x 432 / 1532 x 834 / Full Screen Japanese localized text has be
Patch NotesSave File System Optimization.Startup Resolution, Volume, Language menu able to be controlled with controller.New Map (Tower) added to the game.New Miniboss added to the game.Fixed the iss
Patch NotesFixed the ENTER menu on game startup.Fixes to collision.Further adjustments to new save game menu and functionality.Game now autosaves when player passes by a save Statue.New death animati
Piko Piko is celebrating Halloween in style with all-new pumpkin enemies scattered throughout the game -- a permanent edition to the game's bestiary, delivered just in time for the season!Additionall
Patch NotesFixed instance where Nyan says "JUMP!" twice in a row.Added new SFX for when Piko takes her hammer from her house.Fixed Teacher-Sensei's dialog bubble from being cut off the screen.Fixed N
Hello fellow Piko Pikoers!Thank you all for waiting, we are getting close to the end of development, and before we can officially call it an end we fixed a few reported bugs and added brand new BOSS
Patch NotesAdjustments made to map sizes due to being misaligned after the resolution change with development.Bug where player character runs away during dialog with a defeated boss in the caves has
Instructions on how to access the "Alpha branch for the latest version of Piko Piko"Early Access users can access the branch by following the steps below. In your Steam game Library, right click on P
Patch NotesRe-added upercut skill: Other skills are now unlockable: Fixed random Fire stage teleport glitchFinished ice areaAdded the final areasFixed some text errorsFixed bug on the city specia
Patch Notes Fixed Text Softlock bug Hello fellow Piko Pikoers! We would like to apologize for the delay with the update. Today's work on the game was extra tricky so took a bit more time than us
Hey there fellow Piko Pikoers! Wanted to let you all know whats currently going on with development! Marquet is busy working on changing the games resolution and doing adjustments for all of the re
Patch NotesNew AreasHidden BossNew SFX added to gameFixes for control issues with using a game controller on the main menuCrouching slide addedAdjustments to minimap systemAdjustments to Piko's upper
Hello there Piko Piko fans!We wanted to bring you folks a quick little update on whats been going on with development! Managed to shake out a few more gifs from Marquet during his busy development sc
Patch Notes Fixed the ghost boss that causes softlock outside of the screen. Fixed the text on the status menu. Fixed the bug that if you die in some parts of the game, life will not fully recovered
Patch NotesFull overhaul of Save Game SystemBalloon Text dialog display system reworked for new text implementation.Achievements have been added. (Temporary Icons)All localized languages have been ad