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- Fixed issues with P2P topology layer, resolve issues with network routing between players especially noticable on Linux version, but will hopefully result in better connectivity between players reg
- A lot of community provided tweaks of tank parts. - A lot of CPU and memory usage optimizations. Reduced memory usage by atleast 25%. - Improved ocean reflections, only in high quality mode. - Impr
Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list. Fixes: -Save game tracks last selected loadout. -Replayer ti
- Fixed thread issue on OSX and Linux which was causing crash when entering match. - Fixed crash on OSX when updating name tags. - Minor script fixes. - Mouse improvements for OSX. - Updated to late
- Rewrote 9-grid scaling in UI renderer, which reduce number of draw calls alot. - Player colors on minimaps consistent with team colors. - Fixed missing glyphs in name tags causing some tags to be i
-Refactored aiming. -Randomized camera paths for level cameras. -Tweaked shadow biases to fix some shadow acne. -UI optimizations. -Level polishing. Added tank wrecks to Island, Hillsides, Oasis and
-Added usage duration for each part. -Change min players in Tag to 3. -Changed initial match countdown to 10 seconds. -Increased restart time with 5 sec. -Lots of parts rebalancing. -Weapon and turre
-Refactored aiming. -Randomized camera paths for level cameras. -Tweaked shadow biases to fix some shadow acne. -UI optimizations. -Level polishing. Added tank wrecks to Island, Hillsides, Oasis and
- Some UI optimizations, preventing unnecessary layout updates. - Fixed crash with sniper zoom and spider legs. - Option in Settings to turn on/off chat implemented. - Able to turn on/off FPS (and la
- Fixed crash related to P2P time out. - Fixed occasional crash when searching for lobbies. - Fixed crash when invalid events caused runtime errors. - Minor balancing tweaks. - Improved Dutch transla
- Fixed crash related to P2P time out. - Fixed occasional crash when searching for lobbies. - Fixed crash when invalid events caused runtime errors. - Minor balancing tweaks. - Improved Dutch transla
Fixed a resource race condition in UI renderer which could cause graphics driver to crash. NVidia driver version logged, really useful for determine cause of driver crashes. Sorry for spamming u
- Completely rewritten user interface to improve consistency, performance, usability and future extensibility. - Literally tons of bugs squashed. - A lot of performance and compliance improvements, e
Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list. Fixes: -Save game tracks last selected loadout. -Replayer ti
Fixed issue causing nvidia driver crash. Thanks to crash dumps already sent by players this was quickly found and resolved, so thank you for your help!
-Added usage duration for each part. -Change min players in Tag to 3. -Changed initial match countdown to 10 seconds. -Increased restart time with 5 sec. -Lots of parts rebalancing. -Weapon and turre
- Fixed thread issue on OSX and Linux which was causing crash when entering match. - Fixed crash on OSX when updating name tags. - Minor script fixes. - Mouse improvements for OSX. - Updated to late
Fixed issue with LUA integration, could cause undefined behaviour or crashes. Updated LUA runtime to latest version. Fixed issue which caused excessive logging of unhandled network events. Fixed
Integrated BugSplat crash reporting tool to help us track down rare and/or difficult bugs. Please help us by sending reports when Gear Up crashes. Reduced OS dependencies, less contact with extern
- Windows executable now 64-bit. - Fixed invite. - Tanks are no longer team colored in conquest nor TDM, instead name tags are colored and the tanks have their user customized colors. Also an icon le