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Version 11aChange: Reduced the heroes appearing rateChange: All the roofs but the broken one and the straw one will block fluidsChange: Cooking a fish now takes a bit longerFix: Health points being
Chosen by the community through Steam Greenlight, Towns is Now Available on Steam! Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.The game has y
Towns v14d (4th v14 patch) has been released Have to say that the v14d still needs more and better tutorials, but I decided to release it mostly because the fixes it solves. News v14 http://www.tow
Today's Deal: Save 66% on Towns!*Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!*Offer ends Friday at 10AM Pa
Towns v14e has been released. As we did with Towns v14d, we released this build even if it have small changes. Basically we added the copy of pile/container configurations to all the other piles wit
Towns v14d (4th v14 patch) has been released Have to say that the v14d still needs more and better tutorials, but I decided to release it mostly because the fixes it solves. News v14 http://www.tow
When Adam played Towns in 2011, he saw potential in the city building game’s mixture of Majesty and Dwarf Fortress. Years later, it seems that potential might go forever unfulfilled. In a post
Version v9Add: Farm animals (IE. cows, pigs, ...) now need food to stay alive. Townies will bring them food when availableAdd: New savegame functions. From now on all the future builds should be sav
Version v12aAdd: An option to tune the CPU level used on pathfindingAdd: Wolfy, queen of werewolves monsterAdd: New graphic for the shorn sheepsAdd: Job group name on the townies tooltips and when r
Version v12Add: Bury system!Add: Integrated mod loader!Add: A way to restrict the hauling and autoequipping by layerAdd: A way to restrict the heroes exploring layersAdd: Townies happiness is showed
Towns v14e has been released. As we did with Towns v14d, we released this build even if it have small changes. Basically we added the copy of pile/container configurations to all the other piles wit
Today's Deal: Save 50% on Towns!*Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!*Offer ends Monday at 10AM Pa
Hello all! We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here! So, what does V14 bring to the table?
Version v10bChange: Purged human remains can be used to create graves and tombsFix: Crash loading a save that contains "destroy flour" tasksFix: Issue with buildings under construction after the loa
Today's Deal: Save 66% on Towns!*Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!*Offer ends Friday at 10AM Pa
Version v13aFix: Control key issue when buying/selling items to the caravanFix: Heroes near death won't go aid friendsFix: Heroes won't go aid other heroes of other partiesFix: Sacrificing animals t
Version v12bAdd: New monster, the evil turtleAdd: New option to pause the game when a caravan comesChange: Werepig graphics now are isometricChange: Pathfinding now adds a bit more importance to the
Hello everybody,Towns v9 is almost ready! We are on the testing phase and we hope that it won't take more than a week to get released.This build won't be as big as other ones content wise, but we th
Hello all! We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here! So, what does V14 bring to the table?