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Having friends over and want to give them a taste of virtual reality...but torn between showing them an easy level that is accessible to newbies vs a harder level that shows off all the features of t
As the Mixed Reality trailer on the store page demonstrates, Willowisp VR now supports filming in mixed reality! If you have a green screen and familiar with the process of setting up mixed reality
As the Mixed Reality trailer on the store page demonstrates, Willowisp VR now supports filming in mixed reality! If you have a green screen and familiar with the process of setting up mixed reality
As a developer, it can be difficult to anticipate the experience of your game from the perspective of someone playing it for the first time. That's why it was really helpful to see PhilanthroPwn's vi
Based on the research I have seen, publishing a free demo version of a game, while appreciated by players, is usually bad for business: https://www.youtube.com/watch?v=7QM6LoaqEnY But to heck with
Having friends over and want to give them a taste of virtual reality...but torn between showing them an easy level that is accessible to newbies vs a harder level that shows off all the features of t
Got some feedback that the buttons were difficult to press correctly. Should be much easier now. When you touch a button, it becomes selected, as indicated by the "Press Trigger" text and an intern
Hey everyone, This update has been a long time coming. Finding and working with vendors when you don't have much money can take a while, but in this case it was worth the wait! All of the enemies
If you have Oculus Touch, are setup for 360 degree roomscale, and have been waiting to play Willowisp VR on it, the wait is over! This actually came as a bit of a surprise to me. To keep things sim
Some players have found Hard mode to be too difficult starting out...and no one wants to admit to needing Easy mode...so I have added a Normal mode to each level--easier than Hard, harder than Easy,
If you have Oculus Touch, are setup for 360 degree roomscale, and have been waiting to play Willowisp VR on it, the wait is over! This actually came as a bit of a surprise to me. To keep things sim
As a developer, it can be difficult to anticipate the experience of your game from the perspective of someone playing it for the first time. That's why it was really helpful to see PhilanthroPwn's vi
Based on the research I have seen, publishing a free demo version of a game, while appreciated by players, is usually bad for business: https://www.youtube.com/watch?v=7QM6LoaqEnY But to heck with