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JunkerBot

About

No. of Players: Single Release Date: 2017-11-14 Genre: Action, Indie, Early Access Developer: RedNukem Publisher: RedNukem Website: http://www.indiedb.com/games/junkerbot

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JunkerBot

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Game Description

JunkerBot is a Single-Player Car Combat game, where you destroy, recycle, and replicate vehicles.
But why? to Decontaminate!

Main Features:
  • 3D skillful Car Combat where every vehicle is unique in some way.
  • Explore from a top-down perspective, a desert filled with enemy bases to destroy, mining outposts to take advantage of, and dangerous convoys.
  • 8 upgradeable faction based vehicles to unlock and 9 unique/secret cars too.
  • Simple base building mechanics to manage your vehicles and unlock useful stuff like a deployable suicidal explosive RC car!
  • A backstory to unravel, and give context to the world. (not yet, I'm working on this)
  • Online Coop challenges to unlock and play with a friend, or alone if you want a real challenge.
  • Multiple-barreled mortar turrets and Land Torpedoes!

Announcements

0.7 Released!

Hi there, this one took longer than anticipated but let’s see: In this patch you’ll find an attempt at implementing some form of controller support, I wouldn’t even call it “partial controller suppor

Hello World! v0.5.1 is here

Hi there! Fist week(almost) in Steam's early access and i'm already getting some useful feedback! Thanks everyone who checked the game out, specially This Guy for giving me some feedback about t

0.6 is here!

Hello again! let's see: First I remade the entire bullets system, their hit detection is almost perfect now, they move faster and and are more predictable. Then I fixed the whole torpedo si

Hello World! v0.5.1 is here

Hi there! Fist week(almost) in Steam's early access and i'm already getting some useful feedback! Thanks everyone who checked the game out, specially This Guy for giving me some feedback about t

0.7 Released!

Hi there, this one took longer than anticipated but let’s see: In this patch you’ll find an attempt at implementing some form of controller support, I wouldn’t even call it “partial controller suppor

0.6 is here!

Hello again! let's see: First I remade the entire bullets system, their hit detection is almost perfect now, they move faster and and are more predictable. Then I fixed the whole torpedo si