Review 1
Purchased!
A fantastic game that pays homage to the many point and click adventure games of
the early to mid 2000s. Primarily it takes inspiration from runescape
(obviously) but there is a lot more to it than that.
As a characther-skill based game there is a lot of grinding, a lot of rare items
to unlock, and a great deal that I haven't even seen yet. It certainly feels
like an MMO in many ways. If you like the early renditions of Runescape then you
should just buy it and tell everyone you know about how great it is.
The art direction, sound design, UI, all feel extremely professional. The game
does not have that home made feel that many indie games have. Not only does the
game play great, it looks and feels great too.
As for bugs I've had one bug so far that made it to where I had to reset the
game. I feel it was on my end due to some hardware stuff. The devs are very
responsive when things do come up in the community. The development is very much
active which is a major plus.
Review 2
Purchased!
Do you want a single player RuneScape? Do you want to not have to deal with
increasing monthly memberships? Do you want to have a game to relax to at the
end of the day? Do you want to play at your own pace? Do you want to feel like a
kid again? Well, you got that all here.
Is it a RuneScape clone? Yes and no. Yes, as in it has a familiarity to it
enough that I felt comfortable with the UI and combat from the beginning. No, as
in it has several unique characteristics. The quests feel more personal and you
actually feel like a hero of sorts (you know, unlike when you pass 500 people
with the same quest item from a quest you just completed), there are unique
skill traits, there is fast traveling (horse rental), etc.
I don’t think I’m being hasty in reviewing this game so early. The atmosphere,
music, and gameplay is exactly what I have been looking for for YEARS. Several
times I considered developing my own game just for the sake of creating a game
like this so that I could finally play what I’ve wanted. Thankfully I didn’t,
because I would have been outperformed by this game.
You have skills to train, towns to travel between, an awesome story,
RuneScape-esque quests (sometimes fetchy, but also quirky), and freedom to build
your character as you wish.
Is it worth the cost now? I would say so. I do hope the developers continue on
their development roadmap, because the potential is there.
What potential do I see? More skills, quests, events, etc.
Edit:
After ~60 hours of playtime, I stand by what I reviewed earlier. The game is
exactly what I've been looking for and has been a blast to play. It feels like
playing RuneScape from back in the day.
Pros:
- Horsy is the greatest addition to a game like this. So awesome
- The world is awesome. I love how lively the cities and towns feel, the quests
are interesting, the environments look good and don't feel forced.
- Advancement is realistically achievable. In other words, you aren't going to
spend 100+ hours grinding to get a your next goal. Maxing a skill to 50 will
take several hours for some skills, but it is not ridiculous.
- Each new upgrade feels like an achievement! Everything feels earned and is not
handed to you.
- Everything encourages you to explore. Don't know where the glowing willow tree
is? Find it! There is no wiki yet, enjoy it.
- (Again) It is like RuneScape, so if you like RuneScape then you will like this
game.
Cons:
- Inventory management is difficult. Storing items in an organized manner is
inconvenient, so I end up leaving it a mess.
- There are minor glitches: (1) Seldom my character gets stuck somewhere, but
you can teleport out (2) Buildings you can't go into, because you clip through
the stairs or are unable to climb something or the character doesn't recognize
the door. (3) Quest logs are sometimes wrong. For example, one particular quest
says you can buy an iron axe from a nearby vendor, but the vendor does not sell
the axe.
- There can be a lot of grinding between major quest events with little to do to
bridge that gap (I think the devs are working on this though).
Overall this game is a 9/10 for me. I love the direction it is going.
Review 3
Purchased!
Fun game with Runescape-esque gameplay, but without the lag. 7 hours in, it has
a pretty involved storyline and quite a few quests, broken up by a relaxing
skill grind and several types of combat. If you want, you can "play online" in
order to see and sometimes chat with other players when you see them, but they
can't interact with your world and it can be turned off.
Graphics and overall performance are good. Sound is decent, the ambient stuff is
nice but the music tracks are short and can get repetitive. Inventory management
can get pretty cumbersome with limited space, it's hard to find things in the
bank (sorting would help), and I wish I could make a fire to cook on the go
because running back and forth from the bank to a fire or stove just isn't fun.
Maybe you have to skill up more to open that up?
Overall worth the money. I'm having a lot of fun and am looking forward to
sinking more time in!
Review 4
Purchased!
Great game. Just like Old School Runescape but Offline which is perfect.
Review 5
Purchased!
This little gem perfectly captures that feeling of playing oldschool RS for the
first time, but in a singleplayer setting. The game is crafted with the
intention of mimicking oldschool RS, while still providing a fresh experience
with a few new and altered mechanics. For example, while similar to RS, combat
is actually a bit deeper in this game, and encourages you to consider your
equipment before running headfirst into different enemy types. You won't just be
slightly more susceptible to magic damage when wearing heavy armor. You will get
absolutely blown tf out.
Aside from all the quests you gather along the way, there is actually a
game-spanning main storyline quest that's actually quite good so far. There's
plenty to love in its current state, and I personally look forward to what the
devs have to offer in the long run.
Review 6
Purchased!
WOW. Finally a fun game. This is like the nonbloated single player version of
runscape and I dig it.
Review 7
Purchased!
Deserves so much more attention.
Review 8
Purchased!
The Game is well done up to the part where the Demo ends and if you buy the Game
and venture forth you will realize that the game is very empty and bare bones. A
lot of buildings are empty and some areas cannot even be accessed. It is a very
early stage of early access. As a warning for those who are interested in a
fleshed out gameplay. You won't get it.
The worst is the inventory space. Trust me it kills all the fun of the game!
The Game advertises itself as:
Variety of quests with deep writing.
(Go get me 15 carrots! Dont ask questions! - is not a well written quest and
they don't wary much either and there is no deep writing so far that i could
tell)
Numerous weapons and spells to employ in strategic combat.
(There are few weapons and spells its just numbers go up, nothing special and
there is no strategic combat)
Permanent choices that affect gameplay.
(Didnt see anything yet)
Large open world that rewards exploration.
(Large open empty world that wasn't rewarding in any point so far. Most are dead
ends or very strong enemies you cannot beat)
Skills & Crafting systems that offer freedom of playstyle.
(This basically says grind a lot so you can craft a lot and go back and forth a
lot)
Customizable player houses to rest your weary bones.
(There are indeed a lot of houses to buy can't say anything about that)
Social multiplayer - meet other players in towns, taverns etc.
(Nice idea for the future when the game has a playerbase i guess. I only saw 1
player so far)
It has real potential to be good but as it is right now its not enjoyable. Just
FYI!