Roguebreaker Game Banner Image

Roguebreaker

About

No. of Players: Single Release Date: 2018-07-10 Genre: Action, Casual, Indie Developer: The World Outside Publisher: The World Outside Website: http://tankorsmash.com

Get the Game From

Game Store Clicks: 0
avatar

Roguebreaker

Views: 8

Share Page

Loading...

Game Description


Growing up, I spent most of my summers indoors playing video games, trying to beat that one final level, trying to get just a bit better and beat my own high score. Roguebreaker is my love letter to that time of my life, when you could just lose yourself in a colorful world for a little bit. Beat a level, unlock a new upgrade, and repeat. It's a small, simple game designed to be played in a short sitting, just long enough to zone out and have a good time for a few minutes and relax. I hope you're able to feel a little bit of that as you play. If not, I'd be happy to hear why and what I could do to make it that much better for you.

Thanks so much for giving it a shot,
Josh Bergasse - The World Outside


  • Break enough bricks and you make a choice between two upgrades. Beat 10 levels and you've got a totally different set of upgrades compared than the last run.
  • Each level is randomly chosen from a preset pool, so you have a general understanding of what's next, but you can't be sure.
  • The higher your score, the faster the ball. The more balls you get the more fun you have. It's simple.
  • Restarting a run means totally different handcrafted levels and a unique set of choices to make.


  • Break bricks like nobody's business. Hearty bricks, moving bricks, pickup bricks, innocent bricks, it's got bricks for days.
  • It's got all the pickups you can imagine. Multiballs, extra speed, extra score, extra style, extra fun. Too much fun though and things get hard, be careful.
  • After you beat a level, you choose an upgrade, go slowmo, suck the ball back to the paddle, fire missiles, tilt the board and bounce the ball, it's great. If you game over though, you start from scratch.
  • The more you play, the more you unlock, the more you understand, the better you play.
  • After mastering all 20+ of my handcrafted levels you can start adding your own. Just create a map and drag it into the custom maps folder and you're good to go.


  • Trailer music was generously provided by Dance With The Dead
  • Official workshop support is in progress, but can create and share levels without it!
  • Please don't hesitate to contact me if you're unhappy, I want to make sure you enjoy the game as much as I did making it!

Announcements

New version of the level editor is in beta

Hey! The latest version of the level editor is now in beta. Should be able to import a level from anywhere on your PC and load it up now, and you can give it a cool name. No use for the name yet, bu

Day 1 patch notes!

Just a quick fix: Added background animation for the new background! Add XP progression after game finish Start SFX at 75% volume instead of 0% Start Music at 25% volume instead of

Pre-release patch notes!

I've been hard at work getting Roguebreaker fresh for release! You might have noticed this stuff if you've been hanging on the beta branch but here's a partial list of some of the stuff that has been

Patch notes: New SFX, new achievements and game tweaks across the board!

Hey! It's been a blast working on the game through the last week, I'm glad people are enjoying the game. Reading the reviews is always fun, thanks for writing them! This week a lot of work was done

New update: New bricks and music!

This update adds moving bricks, a new music track to jam to, fixes the unresponsive bumper and a few smaller changes. The way the new bricks work is that draw a set of adjacent Rail bricks, and you

New update: Loadout select and more!

First of all, thanks for all the reviews, it's great to see people are having a good time! This weeks' changes are huge: you can now significantly change how you start the runs. Whether it's kicking

New update: A ton of new maps, Mixer stream chat and more!

This latest update brings in a bunch of new maps, can now view controls, adds Mixer chat in-game display, and some minor tweaks. Remember that the maps you play are chosen depending on your stage,

I've started working on Magnolia, a strategy/tactics game, where you are in control of everything!

You can wishlist it here, and check out more screenshots! https://store.steampowered.com/app/977780/Magnolia/ The game is dealing with the consequences of your decisions, with a very detailed comb

Roguebreaker's releasing July 10th, 2018!

Thanks to everyone giving feedback, Roguebreaker has come a long way in just a short time! It'll be available to buy July 10th for $3.99, and I can't wait to hear what everyone thinks! I'm happy to

Day 2 Patch notes: Quality of life is the name of the game!

Added a couple of requested things in this build to make gameplay a little smoother. Keep messaging me with some more, it's great to hear what you'd like to see, and it's been a lot of fun to make so

New Update! Level editor and music

Hey, happy holidays! This update should resolve the music looping over itself after you die a few times in a row, and adds a Create Level button to the main menu, so that you can more easily create l

And we're live!

Roguebreaker is now officially live for $3.99! Let me know if there's anything you'd like to see in the game, Roguebreaker is always evolving! Make sure to set a resolution if Roguebreaker isn't g

New update: Unbreakable bricks tweaked and crash fixes

A small update to fix some issues with the new maps introduced in the latest of content updates I've been making to Roguebreaker free since release. Added: Five variations of the white-bordered

New Update! Bumper/ball hitstun is now an option!

Hey! I've made a fairly important change to Roguebreaker's gameplay. It used to be that when you quickly moved the bumper and collided with the ball, I had the game briefly slowdown so as to highlig

Upcoming development

Roguebreaker's going to be launching with a ton of levels, achievements and of course a level editor. It's been a ton of fun getting the game ready for release and it's been crazy getting everything

New features coming in the beta branch!

I've been working on a level editor, that is now available on the beta branch through the Level Select menu > Custom Levels > Import Level. So long as you save the map to the rogueout/maps/custom_le