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Hey! The latest version of the level editor is now in beta. Should be able to import a level from anywhere on your PC and load it up now, and you can give it a cool name. No use for the name yet, bu
Just a quick fix: Added background animation for the new background! Add XP progression after game finish Start SFX at 75% volume instead of 0% Start Music at 25% volume instead of
I've been hard at work getting Roguebreaker fresh for release! You might have noticed this stuff if you've been hanging on the beta branch but here's a partial list of some of the stuff that has been
Hey! It's been a blast working on the game through the last week, I'm glad people are enjoying the game. Reading the reviews is always fun, thanks for writing them! This week a lot of work was done
This update adds moving bricks, a new music track to jam to, fixes the unresponsive bumper and a few smaller changes. The way the new bricks work is that draw a set of adjacent Rail bricks, and you
First of all, thanks for all the reviews, it's great to see people are having a good time! This weeks' changes are huge: you can now significantly change how you start the runs. Whether it's kicking
This latest update brings in a bunch of new maps, can now view controls, adds Mixer chat in-game display, and some minor tweaks. Remember that the maps you play are chosen depending on your stage,
You can wishlist it here, and check out more screenshots! https://store.steampowered.com/app/977780/Magnolia/ The game is dealing with the consequences of your decisions, with a very detailed comb
Thanks to everyone giving feedback, Roguebreaker has come a long way in just a short time! It'll be available to buy July 10th for $3.99, and I can't wait to hear what everyone thinks! I'm happy to
Added a couple of requested things in this build to make gameplay a little smoother. Keep messaging me with some more, it's great to hear what you'd like to see, and it's been a lot of fun to make so
Hey, happy holidays! This update should resolve the music looping over itself after you die a few times in a row, and adds a Create Level button to the main menu, so that you can more easily create l
Roguebreaker is now officially live for $3.99! Let me know if there's anything you'd like to see in the game, Roguebreaker is always evolving! Make sure to set a resolution if Roguebreaker isn't g
A small update to fix some issues with the new maps introduced in the latest of content updates I've been making to Roguebreaker free since release. Added: Five variations of the white-bordered
Hey! I've made a fairly important change to Roguebreaker's gameplay. It used to be that when you quickly moved the bumper and collided with the ball, I had the game briefly slowdown so as to highlig
Roguebreaker's going to be launching with a ton of levels, achievements and of course a level editor. It's been a ton of fun getting the game ready for release and it's been crazy getting everything
I've been working on a level editor, that is now available on the beta branch through the Level Select menu > Custom Levels > Import Level. So long as you save the map to the rogueout/maps/custom_le