First big update for Reversi! Red vs. Blue skin - we got skinning working, and added a Red vs. Blue skin. Press "F2" or check it out in the Settings menu. We're going to make it easier for us to make
We fixed a handful of bugs. For now this update is only for Windows because we're still hammering on trying to fix game-pad support in Linux (so our Linux build is unstable right now). Here are some t
Fixed the "Rematch" functionality which hadn't worked correctly for online play since the move to BlueLine Cloud. Now it's good again. Sliders were very finicky for clicking/dragging before. They work
We just pushed out a bunch of fixes that had been piling up for a while (and some that we finally got fixed today after looking at them for far too long!). This release was for Windows, Mac, and Linux
All three platforms are now up to date with each other again. That makes life better for everyone. Here's what we've changed in the last few weeks: This update includes an upgrade of our library from
Since our last release, we've made a lot of changes & are having a short sale to celebrate! Here are some of the changes: Rewrote our entire font rendering system to use a more scalable system. On use
FINALLY!! :D More than two years after we started trying to get this license, today we are finally launching Othello to the world on Steam! We can't thank you all enough, for all of the support! The c
Improvements! It's been more than a month since the last announcement about Reversi releases, so here's what's new: Made a new AI level half-way between Beginner and Easy and shifted every level from
Hey there, Othello Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Oth
Fixed some really bad edge-cases that were caused by playing an online async game, then leaving it, then finishing a local game in the same run of the program. Please make sure you have the latest ver
We've just released a bunch of updates & new languages for Othello: Added Spanish translation (thanks dani_as0!) Added Polish translation (thanks Ti_Ichigo from our LiveCoding.tv channel!) Old "Steam
At the end of this week, we have planed to make a how to play instruction tab. From The Storytelling studio
Folks!!! While we are hard at work on the original Doomer game, we invite you to join the retro Doomer movement with our spin-off project to the original game called Neon Doomer 85. Featuring retro-fu
Greetings from the Doomer development team! We apologize for the long absence of any news and game updates since the announcement of our roadmap. As is often the case, everything that could go wrong w
At the end of this week, we have planed to make a how to play instruction tab. From The Storytelling studio
Hi dear players, we Have Been monitoring your comments on the forums and made some minor corrections in the game to fix your problems .This update the player has the option to start the game at any ti
Hello dear players,Since the publisher of app is changed and we are new owners of app, we would like to inform that we added Trading Cards in Strange Night, it's just a small "thank you" for all playe
what is strange? What is what ? what it is this game?
Hi dear players, we Have Been monitoring your comments on the forums and made some minor corrections in the game to fix your problems .This update the player has the option to start the game at any ti
Check out our Kickstarter campaign! We have some great stretch goals lined up, help us make Prisma on Steam even better!
Check out our Kickstarter campaign! We have some great stretch goals lined up, help us make Prisma on Steam even better!
Hello everyone, Few weeks wasn’t be any news from us, but we are here with a new announce and with a list of new features, which we added over this weeks. We are don’t write announces every week, but
Good Day Players! At last the day has come and we are releasing our game on steam! It was a long journey from demo to the full version, but we have made it. The full release does not mean that we are
Hello dear players, Our first week in steam has gone. Start was not perfect as we are expect, because of bugs, but in common everything is going fine. I want to say thank you to everyone who has help
Hello dear players, Our first week in steam has gone. Start was not perfect as we are expect, because of bugs, but in common everything is going fine. I want to say thank you to everyone who has help
Good Day Players! At last the day has come and we are releasing our game on steam! It was a long journey from demo to the full version, but we have made it. The full release does not mean that we are
Hello everyone, Few weeks wasn’t be any news from us, but we are here with a new announce and with a list of new features, which we added over this weeks. We are don’t write announces every week, but
Hello everyone, We are don't plan to make an update today, but we do. Also don't plan to write announce for it, but decide better to do it rather not. Because of implemented 2 major features for our g
Hello everyone, We are don't plan to make an update today, but we do. Also don't plan to write announce for it, but decide better to do it rather not. Because of implemented 2 major features for our g
Hello everyone, You don’t have any news from us since a month or more, but we are don’t take a rest. We added a lot of new features and improved tutorial/tips system. Also we added localization for al
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