Fixed bug that caused custom models to not be loaded from saves.
It's been 4 years since Locomancer was released and 2 years since it was last updated.In my mind the game has run out of steam which is why I am making the game free for it's 4th birthday. Starting Fe
There have been a few static tunnels in the game for a while, but none of them were all that useful. This update builds on the flexible track from the last one to bring you flexible tunnels. These tun
I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface
I guess unless people would like an extension. I don't want to rush people if they're still working on submissions.
This update adds a flexible bridge and a flexible elevated rail. It also tweaks how the old flexible track works (they all behave similar to the flexible tunnels). These new pieces can be found in the
The Locomancer has returned from the dead and brought some treats with him including...Two new build spaces!AtticBackyardFive new glove stylesRubber, HEV, Crystal, Deco, and SkeletalIn addition to the
There's still a week left for you to submit your layout to the contest. I'm also releasing an update that adds some new content and improves the models for a few things. I added a wooden train set ins
TLDR: The game now has official non-VR support for both keyboard+mouse and controller. It also runs on Steam Deck. For best Steam Deck performance, I recommend forcing it to use Proton instead of the
Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool ben
https://www.youtube.com/watch?v=Gq0pkkOh958 Locomancer now has TWO whole rooms to build in! I know, it's a little excessive, but I figured a little extra space couldn't hurt. The new room is under the
It's been two years since Locomancer was officially released. To celebrate it's on sale for the next week and I'm running a layout creation contest that you can read about HERE. Thank you to everyone
This update fixes a bug where tunnels placed at the border between two tables would not load from a save correctly.
Don't forget that you have one week left to submit an entry for the layout contest.
After two years of saying I wanted to, I've finally gotten around to adding deformable terrain. Along with the terrain I've implemented flexible track that allows you to more easily built on the new t
Don't forget to post your entries to the discussion thread: https://steamcommunity.com/app/490250/discussions/0/1841314700702089400/
I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface
Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool ben
Hey racers! Another week has passed and we're always hard at work, finalising our new tech demo as promised last week and introducing new features and bug fixing as usual :) :victory: Better Controlle
ːvictoryː Controllers patch 2 We're working hard on our controllers support and thanks to your feedback it's getting better every patch: thanks a lot guys. After last week patch we received lots of ne
:victory: Controllers patch 2 We're working hard on our controllers support and thanks to your feedback it's getting better every patch: thanks a lot guys. After last week patch we received lots of ne
http://i.imgur.com/vtPLbgR.png We are facing one of the major challenges of racing games: being able to create unlimited race tracks having both a proper functionality and a great visual impact. Check
Hey guys! Long time passed, but we didn’t stop working on Racecraft: we’ve just announced it on a brand-new dev blog we created to give you an inside view of the development of our new ambitious racin
:victory: XInput compatibility and new supported devices Hey guys! still working hard on controllers support: we've improved our calibration, introduced better compatibility with XInput (now the 360 c
Hey racers! Another week has passed and we're always hard at work, finalising our new tech demo as promised last week and introducing new features and bug fixing as usual :) ːvictoryː Better Controlle
Hey guys! Long time passed, but we didn’t stop working on Racecraft: we’ve just announced it on a brand-new dev blog we created to give you an inside view of the development of our new ambitious racin
ːvictoryː XInput compatibility and new supported devices Hey guys! still working hard on controllers support: we've improved our calibration, introduced better compatibility with XInput (now the 360 c
A few months ago we announced that everyone who bought Victory: The Age of Racing on Steam would have received Racecraft, our new racing procedural experience, for FREE. The moment has finally arrived
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