Amazing ambience. Difficult but not unforgiving. Well worth your time if you like an action challenge and pixel art.
I loved it, amazing art and gameplay. The end game difficulty spikes a bit.
ABSOLUTELY BEAUTIFUL, SMOOTH, AND TOUCHING! An indie game that should be considered a classic.
Difficult but extremely fun and atmospheric.
Unparalleled soundtrack that evokes so much emotion, and I still listen to it often. A simplistic yet meaningful story. a beautiful pixel-style art that brings back memories of old games but with the sharpness of modern game design. Gameplay that is quick, responsive, challenging, and very fun. As I have gotten older, I have less and less interested in video games, and playing them comes with a sort of "guilt" that I wasted my limited free time and could have gone hiking, read a book, or been playing my guitar. This game, however, gave me such a wonderful fantasy escape into another world and a sense of accomplishment balanced with fun, and it was a rewarding experience to go through. I do not know if the devs or whoever made this masterpiece of a soundtrack will ever see this review. But I would like to thank them for making this wonderful piece of art that is riveled only by hollow knight. Thank you Heart Machine and everyone who was involved with this! 10/10, i Wish more games like this were out there.
This game isn't for everyone, but holy shit is it good if you actually put time into it. The environmental storytelling and just generally how abstract the game is just perfectttt. Combat is hard but not too punishing. Underrated gem, try it out!
The atmosphere of this game is fantastic, it has amazing ambience. The game for the most part has no text for anything (only some tutorials have it), rather just relying on symbols and imagery for HUD and NPC interactions, which is quite interesting and unique. Some of the bosses can be pretty hard, but they aren't impossibly hard, and there is an easy mode (tho I played on normal) It feels really rewarding to explore in this game because there is an upgrade module system similar to those in Half-Life Alyx or Dead Space, where you can collect circuits and upgrade your weapons and gear. There are some annoying things though, the game is hardlocked at 60FPS (used to be 30 so I guess it's good they changed that), and there is no Exclusive Fullscreen mode so you if you have multiple monitors it's very easy to click outside of the game window, which is quite annoying. Overall if you usually enjoy these pixel art indie games then you will probably like this one, so give it a shot.
Truly a hidden gem of a game, one that values a story rich game through its landscape and its secrets. It rewards players for exploring and learning new tactics. 10/10 would recommend to anyone.
Just barely a good game IMO. Too cryptic for it's own good. World map is pretty bad. Combat can be frustrating due to being stun locked to death frequently. Atmosphere and art style are quite nice though. The rather short completion time keeps it from becoming tedious. Decent enough. Would only recommend it to certain people though.
This game is beautiful, slick, and clearly the product of a lot of love, but it is very unpolished when it comes to difficulty and platforming. I can't recommend this to anyone who isn't prepared to suffer. If you do get it, don't go West first.
This game is insane. It is hard to understand what is happening at first, and then it keeps like that for the whole game. The pixel art style is really good, with a lot of rich details. It has a high difficulty, with enemies killing you often before you will learn how to move with time. This game is worth the time you will spend playing it and listening to its amazing soundtrack. It is a recomendation I wound do to anyone who wants a challenge or to explore mysterious worlds. 10/10
FANTASTIC GAME! MADE WITH HEART.
Fun game that's fairly short and has a very strong, unique aesthetic. The story is almost entirely told through visuals and environment design, which is cool but also means that quite a bit of it is VERY open to interpretation. Depending on who you are, this could be a pro or a con, but I personally found it confusing and a bit frustrating in places, though not a deal-breaker. For instance, after finishing the game I went and read the descriptions on the steam cards for the game and said "wait, THAT'S what was going on?!" What is more likely to be a deal-breaker to some people are the achievements, because there are some incredibly badly designed achievements in HLD. Several of them are infuriating and tedious, like beating the game without dying or chaining together 800 dashes without messing up once.
This game would need two separate reviews: one for level design and visuals/soundtrack, one for story and map/navigation system. The first two elements are excellent: levels are very well designed, with several secret paths that are (mostly) not impossible to find without being too obvious at the same time. The player needs some keen eye to find hints leading to hidden spots, but they are there and it feels very rewarding to discover new areas. Visuals and atmosphere are also very compelling and captivating, the game is overall very nice to look at as well as being somewhat chill and soothing to explore. In contrast, story and navigability are among the worst you can find in its genre. The map is, without mincing words, the most useless I've ever seen in a Metroidvania and completely ruins any fun or satisfaction deriving from exploration; your exact location is never pinpointed but you can only get an indication of the macroarea you're currently in, then you're supposed to figure out the exact spot by looking at landmarks. This somewhat works while on the surface, but in the dungeons there are no landmarks whatsoever and it's nearly impossible to even figure out where the access to each subterranean area is located. Even worse, there's no way to mark places or keep track of found items. You're supposed to blindly return in each area to look for the stuff you've left behind each time you get some new key or powerup, and even then you have no way to know whether you've cleared a zone or not. There was absolutely no reason to make navigation and progress tracking so needlessly obtuse and inconvenient. Personally, I've only managed to complete the game by using this interactive map [https://hyper-light-drifter-map.de/] that makes everything immensely more manageable, but is it positive when you have to rely on the work of someone else other than the original developer to make a game worth playing? I really don't think so. This game's map is either a deliberate excercise in gratuitous crypticity or a massive design failure. Either way, it sucks on an astronomical level. Then there's the story and worldbuilding, which can be summed up with: go figure. Except for the intro and the ending cinematics you don't get a single clue about what the hell is going on throughout the whole game. There are some monolyths to be found written in a cyphered language, but even if you go through all the hassle of translating them - I didn't, I just googled - the only thing you're left with is an extremely vague poem about some immortal cell that got corrupted and is completely up to interpretation - which nowadays, is just the convenient excuse for not writing anything by yourself. But of course people LOVE to make shit up and have filled entire wikis with completely "inferred" -i.e. invented - facts. It's even worse than Dark Souls. I haven't mentioned the combat system, since it's the part I find most basic; it's neither bad nor particularly good, it works most of the time but it shows its limits in the arenas. I still managed to complete them without too much hassle, so it's ok I guess. Overall, it was very disappointing to see a game with such potential being wasted by a deadly combination of very bad design choices and lazy writing. If i had to be generous I'd say that Hyper Light Drifter is 40% good, 40% bad and 20% mediocre - which makes for a pretty mediocre experience overall. But there are no neutral or detailed options for the final evaluation, so it's a thumbs down for me. Pity.
8bit dark souls 10/10
the real boss was the kid that kicked my ass in soccer. 10/10.
By this point nobody should be surprised that Hyper Light Drifter is a highly recommended game. While its controls and handling are competent, where the game shines is it's wonderful art style meshed perfectly with one of Disasterpiece's best musical scores. Throw in the superb choice to use visual-driven narrative and the game is a perfect stylistic execution. Will there be frustrating moments? Yes, absolutley. You'll die, curse, cry foul and throw yourself head-first back into whatever challenge you just failed. And eventually you'll overcome it and go back to ceaseless searching the environment for clues and cues. Before you realize it you'll be smiling as the music swells and crashes over you: adrift in an endless sea of the most exquisite vibes.
I wish steam had a neutral option... the game is far from bad the graphics are amazing and the music is perfect for the pixel'd environment but the story/lore is very lacking it required me to search outside the game on alternative sources to figure out what was even going on in the game. Most people's reviews claim this game to be challenging, but in my experience the only suffering I found was hunting for all the gearbit's to get 100% completion and having to farm 1000 deaths for another achievement. To keep it short, here is a list of annoying things: * map is unmarkable and shows only what room you're in. * gear has unique effects not listed in game. * controls awkward and requires controller to chain dash effectively. * no text, audible lore, or intractable npc's = no game immersion. * uncontrollable screen shaking on some bosses. * spend hours dashing into every wall to make sure you don't miss a hidden gearbit, monument, key, gun, or vanity item.
Amazing platformer indie title. Not hand holding. Ambiguity used well for storytelling. Who knew you could tell a story without words and needless voice overs.... Guess what, figuring things out is part of the game. Better than AAA studio games at the time of release and still today. Need a comparison.... Original Zelda but all grown up in an alternate futuristic universe, and no one gives a damn about saving a princess because there are more important things.
i loved the combat, the graphic style, the sound, just everything! YES, YES and YES!